View Full Version : dividing uv for single mesh
12-15-2010, 05:16 AM
I have a big terrain modeled in Maya. Now I have made a 2K map for that, but it doesn't suits my requirements as it gets pixelated in Bump map. How can I divide the UV for the mesh and stitch multiple 2K maps for the terrain?
you dont have to divide the uvs... that happens automatically if you subD the mesh...
just split up the uvs and lay them into different uv spaces...
maybe it will work with a tileable texture and a layered shader..?
12-15-2010, 08:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.