akaitora
12-15-2010, 02:29 AM
Hi guys. I would like to write a maxscript that batches some animation exports. This is generally very easy to do however the game engine exporter that I am using doesn't have a batch option and it doesn't include the c++ source code. Is there a way that I can somehow access that plugin and simulate a button down even on the exporter's "export" button? Or is there a better way to do it.
I know that 3DSmax has max commands. The game engine exporter is a "Utility" and I know I can access the utility panel in 3DSmax via "max utility mode". Is there some way to access specific buttons on a c++ based utility plugin in max? Thanks guys!
I know that 3DSmax has max commands. The game engine exporter is a "Utility" and I know I can access the utility panel in 3DSmax via "max utility mode". Is there some way to access specific buttons on a c++ based utility plugin in max? Thanks guys!
