HenrikLundberg
12-15-2010, 02:23 AM
Essentially I created two ncloth bags that tear, they work fine but what is a problem is the 2nd bag which is within the first ncloth bag I have filled with nparticles. Essentially what I am trying to do is have the nparticles explode out once the bag pops. Having difficulty with this.
What happens:
-The Nparticles if mass is to high rupture the bag which looks awesome but at the wrong time and ruins
simulation
-The nparticles just stay in the bag even though its ruptured and nucleus gravity is on (should I try the field gravity?). Some fly out but only a small amount.
-after keying the attributes to trigger wind nucleus after the final key which sends it flying out via wind they just freeze in mid air.
I was wondering if anyone has efficient ways of using ncloth containing nparticles to explode.
The nparticles are set to water preset.
Extra Note:
Also tried a cylinder ncloth with input mesh at max and tearing down the side but the nparticles dont leak out they just stay in it or push out of the bottom even though it doesnt tear at the bottom.
What happens:
-The Nparticles if mass is to high rupture the bag which looks awesome but at the wrong time and ruins
simulation
-The nparticles just stay in the bag even though its ruptured and nucleus gravity is on (should I try the field gravity?). Some fly out but only a small amount.
-after keying the attributes to trigger wind nucleus after the final key which sends it flying out via wind they just freeze in mid air.
I was wondering if anyone has efficient ways of using ncloth containing nparticles to explode.
The nparticles are set to water preset.
Extra Note:
Also tried a cylinder ncloth with input mesh at max and tearing down the side but the nparticles dont leak out they just stay in it or push out of the bottom even though it doesnt tear at the bottom.
