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View Full Version : Blendshape Disaster-Please help


Cgartist77
12-13-2010, 07:23 PM
Hello everyone,

I made a character using maya 7, attached geometry to skeleton and painted wieghts on it. when i move any part it works fine but when i use the slider for the eyelid blendshape it moves away from the skeleton. when modeling i did use the history on the original eyelid to help me model the target shapes but i deleted the history before making the actual blendshapes. I went over this a few times and cant find the soulution. can anybody please help me?

peasjam
12-15-2010, 01:59 PM
It could be a couple of things...

Did the blendShape mesh have zero translate and rotates?

If so it may be the deformation order on the mesh (if you created the blendShape after skinning it almost certainly will be).

Right click on the mesh, go to inputs and then all inputs.

If your blendShape node is above the skinCluster, drag it down using the middle mouse button so that the skinCluster is at the top of the list.

Hope this helps,
Matt.

Cgartist77
12-16-2010, 07:20 PM
Thank you Mat.....It works fine now.



Edwin

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