JDower
12-11-2010, 02:44 PM
Hi all.
I'm new to this community but have been lurking for a while. I'm a second year university student with roughly 2 years experience with Maya. For an assignment I have to model/rig a singer. I've been following a book called 'An Essential Guide to Maya Character Rigging' and up to now it's been going well.
I have my character pretty much fully rigged with an IK/FK arm setup. However I have run into a problem; when I rotate the body or move it using anything other than the master controller, the IK joints do not follow, which is going to cause me problems when animating. When I switch to IK mode from FK, the arm moves to where the IK joints have stayed.
I have a feeling this has something to do with when I set preferred angle on my IK arm. The book is designed for Maya 2008 but I am running Maya 2011. Are the default settings for Maya 2011 different from the Maya 2008 Set Preferred Angle? The default settings are set to Hierarchy and not Selected Joint. Does the Maya 2008 version differ from this? I'm asking because I know the default settings for the IK Handle Tool are different in Maya 2011 where it's ikSCsolver as the default instead of ikRPsolver in 2008.
The FK joint follows the arm as it should, but for some reason the IK doesn't. I have followed the book to the letter and can't quite understand what's gone wrong. Here are some screen shots to show my problem.
http://img528.imageshack.us/img528/5271/ikproblem1.png
The joints at the back is the IK arm which does not follow the original arm like the FK does.
http://img571.imageshack.us/img571/228/ikproblem2.png
When I switch to IK mode, the arm snaps to where the IK arm is.
Any help or advice would be great!
I'm new to this community but have been lurking for a while. I'm a second year university student with roughly 2 years experience with Maya. For an assignment I have to model/rig a singer. I've been following a book called 'An Essential Guide to Maya Character Rigging' and up to now it's been going well.
I have my character pretty much fully rigged with an IK/FK arm setup. However I have run into a problem; when I rotate the body or move it using anything other than the master controller, the IK joints do not follow, which is going to cause me problems when animating. When I switch to IK mode from FK, the arm moves to where the IK joints have stayed.
I have a feeling this has something to do with when I set preferred angle on my IK arm. The book is designed for Maya 2008 but I am running Maya 2011. Are the default settings for Maya 2011 different from the Maya 2008 Set Preferred Angle? The default settings are set to Hierarchy and not Selected Joint. Does the Maya 2008 version differ from this? I'm asking because I know the default settings for the IK Handle Tool are different in Maya 2011 where it's ikSCsolver as the default instead of ikRPsolver in 2008.
The FK joint follows the arm as it should, but for some reason the IK doesn't. I have followed the book to the letter and can't quite understand what's gone wrong. Here are some screen shots to show my problem.
http://img528.imageshack.us/img528/5271/ikproblem1.png
The joints at the back is the IK arm which does not follow the original arm like the FK does.
http://img571.imageshack.us/img571/228/ikproblem2.png
When I switch to IK mode, the arm snaps to where the IK arm is.
Any help or advice would be great!
