View Full Version : Latest Aqsis updates
12-08-2010, 04:04 PM
Following up on the recent announcement about the performance work underway on Aqsis. We can now show the latest fruit of this work. A new screencast showing near realtime depth of field and motion blur made possible with the core refactor.
12-09-2010, 01:44 AM
Looking very good Paul.
Quite excited to see where this is going, keep us updated! :)
12-09-2010, 11:43 AM
Awesome news! Hours ago I purchased an e-book on Render Man so that I could better learn how to use the current version of Aqsis. Looking at what you are developing gets me even more excited.
Looking good! Now if only someone could dust off Liquid for Maya and make it work well with Aqsis things could get really interesting. :)
12-09-2010, 05:47 PM
Great stuff Paul.
Is the roadmap for aqsis documented anywhere?
12-13-2010, 08:01 AM
fahr: Agreed, I tried recently to get Liquid to build for Maya 2011 for someone who popped into our IRC channel, it was painful to say the least, and only partially successful. It's a shame that a product with such potential has been allowed to get into that condition.
playmesumch00ns: Unfortunately, not at the moment, I will try and get an official roadmap, although probably without strict dates (nature of voluntary Open Source development) as soon as I get some time, it'll be on the Wiki, so just keep an eye out there.
One more thing, I should clarify that this work to improve the performance of Aqsis is almost entirely down to one person, Chris Foster, who is currently re-engineering the central core component of Aqsis. All credit and congratulations should be directed towards him.
Hi Paul, where you grab the liquid source from? I could be wrong but I don't think sourceforge has the most recent build. Im pretty sure it's defunct, but I did hear that it was being maintained and in use at a couple of studios as recent as a year or two ago. Can anyone in the know shed some light on this? There may be a more current version floating around that never made it back to sourceforge.
12-13-2010, 08:32 PM
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