Outlawed
12-07-2010, 10:59 PM
I have several objects that I animated, then combined. They still keep their individual animation even though they are now combined as 'one' mesh (which is what I wanted).
However, because i used a planar projection for the texture (from above) of this object, the texture is fine at frame 1, but once the objects start moving, the texture remains locked to that 'downward projection'. Therefore, the texture appears to slide (although obviously because the texture is stationary and the objects are moving). The texture was not created as a projection, but as normal.
I have tried baking the texture to the object, but the 'sliding' still occurs.
Any ideas? I followed this texture baking tutorial: http://www.youtube.com/watch?v=zfCBGrbmyUY
Many thanks.
However, because i used a planar projection for the texture (from above) of this object, the texture is fine at frame 1, but once the objects start moving, the texture remains locked to that 'downward projection'. Therefore, the texture appears to slide (although obviously because the texture is stationary and the objects are moving). The texture was not created as a projection, but as normal.
I have tried baking the texture to the object, but the 'sliding' still occurs.
Any ideas? I followed this texture baking tutorial: http://www.youtube.com/watch?v=zfCBGrbmyUY
Many thanks.
