natesrig
12-07-2010, 01:05 PM
I'm trying to understand what limitations exist with caching Maya fluids.
Currently I am attempting to cache a fluid container and it seems that at a certain threshold the fluid cache files begin to be written out are only 13kb files.
320 x 80 x 320 cache file is 64,005 kb
340 x 85 x 340 cache file is 13 kb
Watching in my task manager my system resources are not maxed out ( this machine has a total of 12-gigs ram ) and generally I still seem to be able to playback these high res fluids and render them when they are unable to cache (not the first time I have encountered this problem).
So what is the limitation I am encountering? and is there a way to prompt these hi-res fluids to cache?
Currently I am attempting to cache a fluid container and it seems that at a certain threshold the fluid cache files begin to be written out are only 13kb files.
320 x 80 x 320 cache file is 64,005 kb
340 x 85 x 340 cache file is 13 kb
Watching in my task manager my system resources are not maxed out ( this machine has a total of 12-gigs ram ) and generally I still seem to be able to playback these high res fluids and render them when they are unable to cache (not the first time I have encountered this problem).
So what is the limitation I am encountering? and is there a way to prompt these hi-res fluids to cache?
