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KotharTheWarlock
12-03-2010, 02:13 PM
Hey everyone

I am trying to make a cartoon girl model by preparing the base mesh in 3ds max 2010 then importing it into mudbox for details and mapping. My base mesh is %100 triangle free and the polygons look evenly distributed.

I export model as FBX and I import it into mudbox, though it gives an error. My problem is no matter how much I subdivide the model when I sculpt it doesn't produce smooth results, even while using smoothing tool it makes wrinkled surface. Is it because the model is not properly imported or am I missing something.
http://forums.cgsociety.org/attachment.php?attachmentid=158110&stc=1

german01
12-15-2010, 11:05 AM
Export your model as OBJ

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12-15-2010, 11:05 AM
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