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KohnarForever
12-01-2010, 08:53 PM
I was wondering how everyone ends up mirroring corrective blendshapes in order to create the same result for both sides of the mesh as I am now tackling that for the assets I am creating for my demo reel.

Pietas
12-01-2010, 11:11 PM
I have the same problem. You could try to convert it to a cMuscle and then use the mirror function in there (be aware the rig might get slower). It is not a perfect solution to the problem, I know. Hope somebody have a better solution

andyLP
12-02-2010, 12:48 AM
If you're using Maya you can mirror any shape with a script called abSymMesh.
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/absymmesh
You'll only be able to mirror your blendShape correctly if your original mesh (the skinned one) is symmetrical.

For a mirrored corrective blendShape to work properly you'll need to make sure your skeleton is symmetrical and your skin weights are mirrored.

Good luck!
Andy

Pietas
12-02-2010, 01:46 AM
Disregard my answer.. was thinking about something else. spaced out sorry. You could also try comet scripts from comet cartoons. you need a compiled version most likely as he doesn't support anything after maya 8.5. But it's easy to find just google it. he have a lot of helpful scripts in the package as well

bepositive
12-03-2010, 07:29 PM
you can download all versions of comet pose deformer plugin from http://www.djx.com.au/blog/downloads/ site. And in comet pose deformer plugin there is a option called mirror for mirroring the corrective blendshapes.......

hope it will help you

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