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bluehonda
12-01-2010, 09:03 AM
hello, everyone. hope someone can help me with my problem.

i render out UV pass in maya. and wanted to try to change the texture of my 3d object in fusion. im doing this for learning purposes. so i got the set up already in fusion. with the boolean and the texture node. but my problem is the texture image file that i plug into the texture gets pixelated. no matter how high a resolution i have. i even tried 6000x6000 pixels. still gets pixelated when it gets applied in fusion. using UV pass.

hope my question is clear. and hope someone can shine some light on this.

thanks. good day to all.

pingking
12-05-2010, 10:42 AM
sounds like a problem with your UV pass. did your render it as a float image? (at leats 16bit float)

bluehonda
12-06-2010, 03:40 AM
http://i18.photobucket.com/albums/b117/extramiler/testCheckered0011.jpg

heres how my test looks. see the edges of the sphere. the checker texture is pixelating at the edges.

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12-06-2010, 03:40 AM
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