View Full Version : utility objects
Fossor 10-10-2003, 10:26 PM Just Started with maxscript...and get stuck :D
Let's say i need 20 spinners or buttons in my utility
Is it possible to make them with the for loop?
like:
utility test "Test"
(
for i=1 to 20 do
(
spinner......
)
)
Thanx
|
|
magicm
10-10-2003, 11:38 PM
it is possible, but not using the 'conventional' way of creating a rollout. you need the execute command to accomplish this. this command allows you to evaluate a string.
so execute "10+10" results in 20
using this same technique you can build rollouts dynamically:
-----------------------------------------------------------------------------------
-- this variable will hold the rollout string
strRollout = ""
-- make sure you escape double quotes inside strings using a backslash character
strRollout += "utility test \"Test\"
(
"
for i=1 to 20 do
(
-- add a spinner and number it using the i-loop
strRollout += " spinner spn" + (i as string) + " \"Caption\"\n"
)
strRollout += "
)"
-- execute the string
execute strRollout
-----------------------------------------------------------------------------------
the string strRollout will contain:
utility test "Test"
(
spinner spn1 "Caption"
spinner spn2 "Caption"
spinner spn3 "Caption"
spinner spn4 "Caption"
spinner spn5 "Caption"
spinner spn6 "Caption"
spinner spn7 "Caption"
spinner spn8 "Caption"
spinner spn9 "Caption"
spinner spn10 "Caption"
)
the execute then evaluates this string just as if it is a normal script that gets evaluated..
good luck ;)
Martijn
Fossor
10-11-2003, 12:32 AM
:eek: Wow! Thanx man!
Originally posted by Fossor
:eek: Wow! Thanx man!
In MAX 5 and higher, there is a set of functions to create dynamic rollouts like that. See "RolloutCreator Functions" in the Online Help. Also see the "How To" - "... Enhance the Morpher Modifier With Floating Controls" tutorial which uses the method magicm suggested...
If you are really just starting with MAXScript, you might find this stuff a bit too advanced for your level.
Cheers,
Bobo the Clown
Fossor
10-11-2003, 01:13 AM
Originally posted by Bobo
In MAX 5 and higher, there is a set of functions to create dynamic rollouts like that. See "RolloutCreator Functions" in the Online Help. Also see the "How To" - "... Enhance the Morpher Modifier With Floating Controls" tutorial which uses the method magicm suggested...
I'm using max 4 :D
If you are really just starting with MAXScript, you might find this stuff a bit too advanced for your level.
Really :) 2 days in fact. Actually I have some experience in programming from Assmbler to C++ and ActionScript. So i don't see any problem.
Cheers,
Bobo the Clown
Always nice to meet some comrades-in-arms!:beer:
Thanx for support! :)
Originally posted by Fossor
I'm using max 4 :D
This does not mean that you cannot use the MAXScript tutorials - they are pretty much Max 4 compatible (I wrote them for the VIZ4 edition of the help, so they should work except for the one I just mentioned which relies on an extension formerly only available in the SDK and then added to Max 5).
You can download a copy of the MAXScript 5.1 Help from the official discreet support forum page.
http://www2.discreet.com/support/max/download/download.php3
Fossor
10-11-2003, 01:41 AM
Originally posted by Bobo
This does not mean that you cannot use the MAXScript tutorials - they are pretty much Max 4 compatible (I wrote them for the VIZ4 edition of the help, so they should work except for the one I just mentioned which relies on an extension formerly only available in the SDK and then added to Max 5).
You can download a copy of the MAXScript 5.1 Help from the official discreet support forum page.
http://www2.discreet.com/support/max/download/download.php3
It's good to know! I have not thought of this possibility :shrug:
Thanx!:)
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