VTeixeira
11-23-2010, 03:24 PM
Hello everyone.
I'm having a few problems here, hope someone can give me tip.
I'm creating sweat in a body with particle flow.
My problems started with the rendering of the look.
I've applied an Material Static in the first PF Source under Render.
The material I added was one from Arch & Design, and the template was
I decided to post the question here because in the first frames I get the look I want but when the particles start to spawn the shading doens't apply to them. I can't "penetrate" to get refractions.
Here are the examples:
From frame 1 and from frame 200.
Hope someone can give me an hint, his there any problem with Mental ray and particle flow? Do I have to apply the material statitic to other places of the PFSource?
Thanks for your time.
Cheers
I'm having a few problems here, hope someone can give me tip.
I'm creating sweat in a body with particle flow.
My problems started with the rendering of the look.
I've applied an Material Static in the first PF Source under Render.
The material I added was one from Arch & Design, and the template was
I decided to post the question here because in the first frames I get the look I want but when the particles start to spawn the shading doens't apply to them. I can't "penetrate" to get refractions.
Here are the examples:
From frame 1 and from frame 200.
Hope someone can give me an hint, his there any problem with Mental ray and particle flow? Do I have to apply the material statitic to other places of the PFSource?
Thanks for your time.
Cheers
