PDA

View Full Version : Rigging Tail with Rigid spikes


PrayingMantis
11-20-2010, 02:00 PM
How would you rigg a tail with spikes, I'm a complete newbie in rigging and I was wondering how to do such a thing.

I thought about making one joint by spike and parent them together, but I don't know if it would be the best method.
The tail doesn't need that much joint, but I don't know how to make the spike follow the tail deformation while still keeping them rigid.

I attached a rough exemple of the mesh I want to rigg.

CGTalk Moderation
11-20-2010, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.