misterwolfy
11-19-2010, 12:07 PM
I have a collision event that produces collision U and V output.
float $colU = particleShape1.collisionU;
float $colV = particleShape1.collisionV;
I get results like:
collisions in u: 0.9518819253 collisions in v: 0.6064704928
collisions in u: 0.9414537137 collisions in v: 0.6129580163
collisions in u: 0.619097031 collisions in v: 0.7295783004
How do I convert these UV coordinates to spacial coordinates? I want Z X so that I can place objects at the points of collision.
the collision is between a 2x2 plane emitting particles and a 2x2 plane that they are colliding with.
Thanks for reading!!
float $colU = particleShape1.collisionU;
float $colV = particleShape1.collisionV;
I get results like:
collisions in u: 0.9518819253 collisions in v: 0.6064704928
collisions in u: 0.9414537137 collisions in v: 0.6129580163
collisions in u: 0.619097031 collisions in v: 0.7295783004
How do I convert these UV coordinates to spacial coordinates? I want Z X so that I can place objects at the points of collision.
the collision is between a 2x2 plane emitting particles and a 2x2 plane that they are colliding with.
Thanks for reading!!
