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pierechod
11-17-2010, 04:54 PM
evening all

I am looking at some AR software in beta at the mo, and trying to break it, but also how to create things should i break it!!!

I was thinking about animated particles, it currently breaks the plugin if you try a PF source, however i was thinking:

convert to mesh

convert animation to keyframes

I have tried:
mesher
blobmesh
point caching the animation
snapshot

and i cant use the stack, it has to be:
either a morphing poly
or i could try the visability track

just thinking out loud, any ideas?

PsychoSilence
11-17-2010, 05:56 PM
I'm not qutie sure if i can follow you. Any screen shots maybe?

pierechod
11-18-2010, 08:15 AM
I'm not qutie sure if i can follow you. Any screen shots maybe?

not really, the problem is theory rather than specific

ill try and explain better!

ok, i have a pflow set of particles, say 100 cubes, i want to convert the individual cubes, into basic keyframed movement (as an individual edit poly/mesh) but i cant use the stack to create this (the software will not recognise it). So, particle one - will move from start to finish as a mesh.

I have tried loads of options, needless to say I have not been successful so far, I have the particles displaying in AR as a single frame, but have not managed to get the movement yet.

Now that I think about it, I could use a reator based dynamic move (as I can separate and condense down the animation to individual assets) but i just wondered whether i could use pflow in the same way.

reading this back, it doesnt sound any clearer!

JohnnyRandom
11-18-2010, 07:35 PM
No idea what your talking about either :D

I can glean that you want meshes to work with, bake out your particle flow with a bake script (http://www.scriptspot.com/3ds-max/scripts/pflow-baker). That will give you individual keyframed geometry.

LOL and you assume we know the hell AR software is! Google says some collision reconstruction package? Sounds like and issue with their importer if you can see a single frame and not the sequence, or with the data you are exporting.

What kind of data are you piping into this AR software? CSV files, proprietary plugin, OBJs?

pierechod
11-19-2010, 09:48 AM
No idea what your talking about either :D

I can glean that you want meshes to work with, bake out your particle flow with a bake script (http://www.scriptspot.com/3ds-max/scripts/pflow-baker). That will give you individual keyframed geometry.

LOL and you assume we know the hell AR software is! Google says some collision reconstruction package? Sounds like and issue with their importer if you can see a single frame and not the sequence, or with the data you are exporting.

What kind of data are you piping into this AR software? CSV files, proprietary plugin, OBJs?

hahhaha sorry

augmented reality plugin AR

im testing this kit, it exports direct out of max, but the animation potential is really basic at the moment, i am seeing if i can work with max to provide work arounds.

Gonna test this Bake script

pierechod
11-19-2010, 10:18 AM
thanks JohnnyRandom (http://forums.cgsociety.org/member.php?u=56504)

the pflowbaker has worked - I have the particles as edity meshes now running through the AR system! sweet!

found this finally as well, similar things in here too!

http://forums.cgsociety.org/archive/index.php/t-921475.html (http://forums.cgsociety.org/archive/index.php/t-921475.html)

JohnnyRandom
11-19-2010, 04:15 PM
ahhh, Augmented Reality, lol that acronym hadn't even occurred to me :)

Glad you got it working, that script has been invaluable... many times!

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