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kanooshka
11-16-2010, 07:08 PM
Welcome to challenge #25!

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/artStudio_preview.jpg

This challenge features an artist's studio, modeled by Giorgio Luciano. Please credit him for the modeling anywhere you display an image outside of this thread.

Post your work in progresses (WIP) in this thread to receive feedback and ideas. Please do not post any WIP images in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6768288) but, don't forget to post your final images there. The deadline for this challenge is January 16th, 2011.

You can download the 3D scene files from the following:

Download FBX file: artStudio_FBX.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/artStudio_FBX.rar)
Download Maya file: artStudio_MA.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/artStudio_MA.rar)
Download OBJ file: artStudio_OBJ.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/artStudio_OBJ.rar)
Download LWO file: artStudio_LWO.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/ArtStudio_LWO.rar)

If you are able to provide any other scene formats, please let me know and I'll post any provided formats in this thread.

Use any 3d software and techniques you would like. Any changes to the provided scene and models are allowed but not required

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6768288) before January 16th, 2011.

And as always, have fun!

MartinRomero
11-16-2010, 08:48 PM
I am in!

Cheers

Martin

FrankThomas
11-16-2010, 08:51 PM
Me too - just taking the mesh to bits. Takes a while to load in Max though ! :)

xeltestic
11-16-2010, 11:30 PM
sweet. Indoor scene and such a nice theme. Ill definately try to take part.

whiteg3
11-17-2010, 06:01 AM
Awesome! I've been working on programming homework all night so seeing a new lighting challenge is a breath of fresh air, can't wait to start.

jadrock
11-17-2010, 01:18 PM
great...thank you for the challenge i am in...

hmaus
11-17-2010, 03:48 PM
Hi there,

I will try it, too.

Helge

tuffmutt1
11-18-2010, 11:38 AM
Good one. Here's my Take. I am using Vray for this challenge as against Mental Ray, so it should be a learning experience.Not yet fixed on the composition or elements. but it's a start.C&Cs welcome.High Res. (http://img571.imageshack.us/img571/7365/studiover00100000.jpg)
http://img571.imageshack.us/img571/7365/studiover00100000.jpg (http://img571.imageshack.us/img571/7365/studiover00100000.jpg)

zmuh11
11-18-2010, 02:12 PM
tuffmutt1 - I like your image but am a little weirded out by the orange light pouring through one window and blue light pouring through the other. I would think it would be either, or one would be a lot less saturated? I don't think the composition works because I'm not sure what the subject is. If you placed an artist at the chair in the center of the frame I think it would work well. That's my two cents, very nice work still.

kanooshka
11-18-2010, 03:21 PM
Thanks to Augusto Goicoechea there's now a Lightwave version available in the first post.

visua
11-18-2010, 04:22 PM
Nice challenge, but I would like to know why those hanging lamps are hoovering in mid-air? ;)

kanooshka
11-18-2010, 04:47 PM
Nice challenge, but I would like to know why those hanging lamps are hoovering in mid-air? ;)

I noticed how obvious it was after the fact. Luckily it's not too difficult of a fix.

NAYAK33
11-18-2010, 07:54 PM
here is my first wip image.i used only basic mental ray shader and lighting setups. http://i358.photobucket.com/albums/oo21/gopu33/render_new.jpg

FrankThomas
11-19-2010, 12:33 AM
First attempt after much fiddling around with the mesh. Just a plain white shader applied at the moment to see if the composition and lighting works. I'm going for a sort of cluttered art studio look with several different projects going on at once.

MentalRay daylight system with the haze turned up a bit (although I think I might turn it back down again, doesn't look quite right to me at the moment)

http://i912.photobucket.com/albums/ac327/FTPhoto/mk1.jpg

JeffPatton
11-19-2010, 02:32 AM
Here's my initial setup:
http://jeffpatton.net/temp/Art_Studio_01.jpg

Software: 3ds Max & iray

To do:
Add more textures/materials throughout.
Possibly rearrange item placement
I'm thinking of adding beams or something to the ceiling area
Fix floating objects
Increase reflectivity of floor material
Some of the geometry was hidden here as I split things up into layers and forgot to enable the chair layer for this first render.
---------------------------------------------
Edit to add comments on others WIP's:
tuffmutt1 - Looks good so far & looking forward to see your next update.
NAYAK33 - Really like the colors you used. Very tranquil color scheme (IMHO).
FrankThomas - I like where you going with the cluttered studio theme. Seems a bit organized at the moment though with everything in it's own area. That being said I do realize it's an early test so arrangement of items may change as you continue to refine the look you're after. Looking forward to seeing your progress. :thumbsup:

whiteg3
11-19-2010, 05:13 AM
tuffmutt1 - I like your image but am a little weirded out by the orange light pouring through one window and blue light pouring through the other. I would think it would be either, or one would be a lot less saturated? I don't think the composition works because I'm not sure what the subject is. If you placed an artist at the chair in the center of the frame I think it would work well. That's my two cents, very nice work still.

@tuffmutt1 - I agree with zmuh11 about the composition, an artist in the chair could be a very nice touch. I think overall it's looking great. One comment I have for you and everyone in general, and this could only be me but the art studio I work in is filthy with art supplies. Every surface has been touched by charcoal, graphite, oils, turpentine, etc. If you can effectively add some of that to your scene, I think it would take it to the next level. Great work though!

jojo1975
11-19-2010, 02:32 PM
Just one suggestion. The scene is thought to give lots of possibilities. I mean people can focus on the tables, vases, on the still life, on a overview of the scene. It's quite comples so I invite everyone to explore all possibilities !
Jojo

xeltestic
11-19-2010, 03:30 PM
I was planning on doing this in Vray, but seeing that Jeff Patton entered the ring I just might have to stick to MR with this one. Having a MR guru on board is just a too great opportunity to miss :)

Tuffmutt1 - Looking good already - some nice shaders, especially the blackboard in the back. I have to agree that the harsh difference in color temperature coming from your skylights feels somewhat out of place. Maybe im wrong. Id love to see a real photo with this kind of setup.

Nayak33 -Good start. I love the wood material on the table on the right. The painting gets a bit lost cause its colors are too similar to the lamp and the back wall. Might wanna have a look into that.

FrankThomas - Besides of some weird areas rendering dark, it looks good already. The soft shadows look really nice. Keep it coming.

Jeff - Interesting to see ure working with Iray. Ive only seen an introduction of it on mentalimages. Looks like a powerful tool. The beams will sure make the ceiling less uniform and give it more interesting appeal. Hope to see updates soon.

xcEmUx
11-19-2010, 04:49 PM
I think I´ll be in, too ! :)
I downloaded the Obj yesterday, but after the import in Max the whole mesh was destroyed, I hope the FBX will work ... :)

@ Jeff:
Great start !
Did you do a bit post on it till now, or is it the original render ?

TaKIKO
11-19-2010, 06:13 PM
About 6 hours of work. Got a bit comp happy.
Maya & Vray

http://img80.imageshack.us/img80/7244/boredv.jpg

Ichukiets
11-19-2010, 06:31 PM
It's posible to upload the .max file?
Thanks a lot!

jojo1975
11-19-2010, 08:20 PM
made a small fix for the roof :) please dan read the email ;)

xeltestic
11-19-2010, 09:12 PM
It's posible to upload the .max file?
Thanks a lot!

use the FBX - works like a charm.

kanooshka
11-20-2010, 02:13 AM
It's posible to upload the .max file?
Thanks a lot!

Thanks for the interest, I'll upload a .max file as soon as someone sends one to me.

MaTtY631990
11-20-2010, 02:36 AM
Here are my pics, rendered in octane render.

http://i887.photobucket.com/albums/ac72/MaTtY631990/Artstudio1.jpg
http://i887.photobucket.com/albums/ac72/MaTtY631990/Artstudio2.jpg

NAYAK33
11-20-2010, 02:58 PM
xeltestic (http://forums.cgsociety.org/member.php?u=146654)
thanks for the suggestion.

NAYAK33
11-20-2010, 03:07 PM
JeffPatton (http://forums.cgsociety.org/member.php?u=11835)
thanks for the complement.your scene also pretty nice but you need more color variation in your scene,it's look more batter.

CHRiTTeR
11-20-2010, 05:41 PM
I think I´ll be in, too ! :)
I downloaded the Obj yesterday, but after the import in Max the whole mesh was destroyed, I hope the FBX will work ... :)

@ Jeff:
Great start !
Did you do a bit post on it till now, or is it the original render ?

The fbx works fine here, but you have to invert the normals of the right side windows.

FrankThomas
11-20-2010, 07:38 PM
Mark II version. Increasing the clutter and working on textures, still got plenty to do though.
I actually ended up remodelling the whole room and ceiling. Added a couple of I beams to hang the lights off (even though you can't see them from this angle)
http://i912.photobucket.com/albums/ac327/FTPhoto/mk2.jpg

JeffPatton
11-21-2010, 03:42 AM
Did you do a bit post on it till now, or is it the original render ?It had some minor post adjustments (contrast + glow + Chromatic Aberration).

Update:
http://jeffpatton.net/temp/ArtStudio_02.jpg

I'm not really digging my ceiling joists here...back to the drawing board on those. Lot's more work for me on this one.

PS - Does this image look overly dark/contrasted for anyone else? I recently purchased new monitors and I'm not sure if what I'm seeing is due to my monitors or what. It looks normal in Photoshop & other apps on my workstation but when I view it in FireFox online it looks like the gamma is screwed up. Odd.

CHRiTTeR
11-21-2010, 03:55 AM
It had some minor post adjustments (contrast + glow + Chromatic Aberration).

Update:
http://jeffpatton.net/temp/ArtStudio_02.jpg

I'm not really digging my ceiling joists here...back to the drawing board on those. Lot's more work for me on this one.

PS - Does this image look overly dark/contrasted for anyone else? I recently purchased new monitors and I'm not sure if what I'm seeing is due to my monitors or what. It looks normal in Photoshop & other apps on my workstation but when I view it in FireFox online it looks like the gamma is screwed up. Odd.


Looks ok here (although i cant compare with the original so im not sure)

faultymoose
11-21-2010, 07:47 AM
I get the same problem with Firefox screwing up the gamma of my images. Whenever I post photography online, I have to raise the blacks a little. I believe it's been logged with Mozilla.

jojo1975
11-21-2010, 10:37 AM
Hello to all !
first of all two link (that need checking) for the fix scene.
Waiting for fieedback and fixes ;) if then everything is ok we can update the link in the first post.
I also have problem with firefox gamma
this two link can help you a lot

http://hacks.mozilla.org/2009/06/color-correction/
https://developer.mozilla.org/En/ICC_color_correction_in_Firefox

so no need to change the image but just adjust profile ;)

links to fixed scene

http://giorgioluciano.net/Storage/fix_max.rar (http://www.giorgioluciano.net/Storage/fix_max.rar)
http://giorgioluciano.net/Storage/fix_fbx.rar (http://www.giorgioluciano.net/Storage/fix_fbx.rar)

JeffPatton
11-21-2010, 01:58 PM
so no need to change the image but just adjust profile ;)Done and done. Thank you very much! "Fixed" that annoying issue here thanks to those links.

Kameleon
11-21-2010, 02:18 PM
Hey Jeff, I liked your wooden floor version more, in this version I think the floor is a little bit too reflective. I also think a little bit of DOF would help. I don't like the division on the walls, they're distracting.

As for the textures in the paintings, I guess it would be better if they were unfinished and a little more "noisy", that would create the impression that the "shoot" was done in an afternoon after the painters are gone :-D

That's my 2 cents for now, after some glasses of good old red wine :beer:

Cheers!

JeffPatton
11-21-2010, 03:34 PM
Thanks for the feedback! The floor has been polished concrete in both versions I've posted but the original was a light tan colored concrete instead of the darker version I'm using now. I'm still on the fence as to whether I like the floor dark or light so it may change again as I continue to work.

Thanks for the comment on the walls. My eyes get drawn to those too much now as well. I was thinking about adding more 'stuff' to the walls and more chaos (spilled paint, etc.) throughout the room and thought the rough walls might blend in better as those elements are added. If it doesn't then it's outta there! :thumbsup:

Totally agree with you on my painting textures. I'm not happy at all with those at the moment & will need to spend more time in that area.

twosheds
11-21-2010, 03:50 PM
Wow, this is cool - and this is a great thing for me as a Maya n00b to use to try to get to know the program better.
Some awesome images uploaded so far! I'm not going to get anywhere near that since I'm not much of a lighting/rendering guy, but it should be a great learning experience at least. :)

visua
11-21-2010, 09:51 PM
This is just a first draft to get started:

I know there are some issues like the poor definition of those blank canvas-thinges and such.

Maya/mental ray.

Higher rez (http://www.nicz.net/lc/artStudio_001.jpg)

http://www.nicz.net/lc/artStudio_001.jpg

JackyLiang
11-22-2010, 03:13 AM
wow so many good works already :( better get started soon

vertex
11-22-2010, 07:52 AM
Hi all, I really like the theme, I wanted to have a go at one of these when i saw the fair ground one a while back but didnt have the time.

I am in for this one though, some really nice work so far. I look forward to joining and learning alot.

CHRiTTeR
11-22-2010, 01:40 PM
I was getting some weird results with my glass material's absorption... then i noticed the windowpanes are about 6cm thick?! :D

kanooshka
11-22-2010, 02:57 PM
Visua : Nice start. Compositionally the room seems pretty empty and could use some more clutter. Most of the canvases are getting lost against the background but I'm assuming you'll be putting some paintings on them. It also looks like you might have some light leaking in the center light of the ceiling, but that may also be bounce light from the left wall.

JeffPatton: Overall I like where this image is headed. I agree with you about the joists in he ceiling perhaps they're just too busy visually as well as very dark compared to the rest of the image which draws a lot of attention to it. The legs on the stools in the foreground seem to get extremely dark on the inside facing the middle, see if you can lighten them just a little bit. I'm not sure how I feel about all the lines that are parallel to he floor. There's the wall split in half, and the slats on the ceiling. I'm curious what it would look like if the wall pattern was vertical instead.

FrankThomas: Good updates. The pottery has a very nice quality to it, their shape is very clearly defined and has nice contrast with the pools of light illuminating it. It'd be great if you could bring that same quality into the rest of the scene. The dark chairs in the bottom left corner bring a lot of attention to themselves. Try lightening them up just a little bit so they're not so distracting. Keep going with this.

MaTtY631990: Nice work. I'm noticing that the lights hanging from the ceiling look to be the same brightness as the outside light. Decreasing the intensity of the interior lights and adding a bright glow on the windows and a smaller glow on the hanging lights should increase the realism.

TaKIKO: Good job, though wow, you did get a bit comp happy. Most of the effects okay, but the vignetting looks a little strong. Compositionally I feel the camera could be moved up some so that the chairs on the left are at the bottom of the image or even cut off the bottom part so it's a long horizontal image. There's one ceiling light that's extremely blown out, try to tone that down some, it's very distracting.

twosheds
11-22-2010, 03:02 PM
I was getting some weird results with my glass material's absorption... then i noticed the windowpanes are about 6cm thick?! :D

Maybe it's meant to be bulletproof plexiglass. It could be that there are some really controversial and politically incorrect artists working in there. :D

I started working on mine and then started noticing all kinds of things about the model that need to be fixed. I had to completely remodel my own interior for it and all the objects have far far more polygons than they need. If you add them up, all the pieces of chalk by the blackboards have over 42,000 polygons! I mean seriously, all they are is cylinders, they should have just 24 sides at the most and be only maybe 48 polygons per piece, maybe a little more if you add edge loops for a really up-close chalk shot. ;). *Some* of the chalk pieces on the far right though are far more optimized, but the ones in the middle and on the left are way out of control, especially considering how small and insignificant they are. And the UVs for everything are a disaster. Not to mention the magical floating light fixtures. ;)

By the way, that's an awesome render you have at the top of this page. Excellent texturing!

CHRiTTeR
11-22-2010, 05:17 PM
I started working on mine and then started noticing all kinds of things about the model that need to be fixed. I had to completely remodel my own interior for it and all the objects have far far more polygons than they need.

Yeah, Im also planning remodeling this.. hopefully i'll find the time for it, so i can actually finish it for once.

btw, since im going to remodel this, is it allowed to slightly different designs?

By the way, that's an awesome render you have at the top of this page. Excellent texturing!

Its a nice render indeed, but unfortunately its not done by me... Thats a render by JeffPaton (as you can see in the previous page) :)

FredSoub
11-22-2010, 05:20 PM
http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/autosave_color.jpg

Hey all =)!
Next time I gonna take off the canevas against the desk and remove the piece of furniture in the middle of my picture.

jojo1975
11-22-2010, 06:35 PM
some explaination about the scene..
I modelled the scene in 3dsmax and so when I exported that I had lot of problems. I had all warning about UV but I didn't know how to fix it.
About the measurementII rescale the scene to view better in my viewport and I forgot to rescale. Sorry

I forget to low down the chalks, since I was working on a closeup of them + dispacement map (to give an idea of the detail look at my reference here http://www.flickr.com/photos/giorgioluciano/5172708956/) so ewvery optimisation to the scene is very wellcome.
About the lamp I've post a fix since in 3ds they were visible but when exported there was no trace of them.. any hint ?

also the scene was quite huge to model and since I had no idea of what people would like to focus on everything at the beginning was quite heavy poly (I also would like to thank kanooshaka for the feedback and for the continous help modelling it)

Thank jojo
Jojo

twosheds
11-22-2010, 07:42 PM
Hi Jojo,
I'm sorry I complained about your chalk. That's an excellent render of it too! :)
It was very kind of you to build this model and supply it for this challenge, so we should all be grateful for your efforts.
I don't know anything about 3ds max so I can't say what the problem might have been with the lights or the UVs, but if I could offer something about that I would.
It may be really poly-heavy, but you did set it up nicely, and you wouldn't have been able to show the scene if you didn't include multiple copies of the same objects.
Overall it's a nice scene and I thank you. :)

pixela
11-23-2010, 06:53 AM
Hello all =)
Iam planning to join too. I have a question:
Is it possible to make changes on the architecture of the room (ie making some windows on the outer walls) ?

punks
11-23-2010, 08:54 AM
As i'm a biginner in lighting i was struggeling to set up my lights and attributes...:cry: I want to render it in mental ray in maya, can anybody send me some screenshots of the light set-up, it's photon attributes and render settings... I would be very much thankful if some likes to help me... If you don't wanna post it here you can send them at my mail id..(bluegene.g@gmail.com)
THANK YOU.

jojo1975
11-23-2010, 10:49 AM
fixed link
http://giorgioluciano.net/Storage/fix_max.rar (http://www.giorgioluciano.net/Storage/fix_max.rar)
http://giorgioluciano.net/Storage/fix_fbx.rar (http://www.giorgioluciano.net/Storage/fix_fbx.rar)

kanooshka
11-23-2010, 01:05 PM
Hello all =)
Iam planning to join too. I have a question:
Is it possible to make changes on the architecture of the room (ie making some windows on the outer walls) ?

You can make any changes to the scene that you'd like.

tuffmutt1
11-23-2010, 01:59 PM
Thanks for the critics guys. Here's a revamp of the scene. added a few donkeys and closed the rest of skylights. hoping to get to Rembrandt style Lighting by the end. Still not set on composition and materials. C&C's welcome.Added some Fog and blur in post.Full rez.
(http://img535.imageshack.us/img535/981/studiover00200000.jpg)http://img535.imageshack.us/img535/981/studiover00200000.jpg

whiteg3
11-23-2010, 02:26 PM
Thanks for the critics guys. Here's a revamp of the scene. added a few donkeys and closed the rest of skylights. hoping to get to Rembrandt style Lighting by the end. Still not set on composition and materials. C&C's welcome.Added some Fog and blur in post.Full rez.
(http://img535.imageshack.us/img535/981/studiover00200000.jpg)http://img535.imageshack.us/img535/981/studiover00200000.jpg


That looks great man. I can definitely see the Rembrandt-ness of it. I look forward to seeing where you take it. What technique did you use for the light fog stuff?

tuovni
11-23-2010, 04:07 PM
tuffmutt1; I like very much how is going your image. Beware with the reflection on the floor, I think is too long, more in the objets in the middle.

Ichukiets
11-23-2010, 08:15 PM
fixed link
http://giorgioluciano.net/Storage/fix_max.rar (http://giorgioluciano.net/Storage/fixed_max.rar)
http://giorgioluciano.net/Storage/fix_fbx.rar (http://giorgioluciano.net/Storage/fixed_fbx.rar)

thanks for the job but i can't open the .max file, maybe it's 2011 max file? i work with 2010 version.
And the fbx separe all the objects and i can't make groups...
It's poible to upload .max file 2010?
Thanks a lot!

colt
11-23-2010, 10:43 PM
Here's my progress. A perfect scene to try all that "new" and fancy renderstuff in Mental Ray. Light is very basic, just a sun and sky. So it's more of a rendering and texturing challenge for me.

http://img815.imageshack.us/img815/2649/artstudio01.jpg

bimalbose
11-24-2010, 02:16 AM
This is my first try in this challenge:thumbsup: . Lighting done in Maya Vray with some basic texturing for floor and wall! Thanks to Giorgio Luciano :bowdown:for providing this wonderful model.
Comments and Critics welcome

http://img20.imageshack.us/img20/703/cg1f0.jpg


http://img821.imageshack.us/img821/7483/cg20.jpg

esswar4u
11-24-2010, 06:19 AM
Hi all,

Here my first pass.....looking for your commentshttp://lh3.ggpht.com/_L2ZuK92Xnw8/TOy746J_RII/AAAAAAAAApA/0UEIsmfpXog/s800/ArtStudio_wip.JPG

bimalbose
11-24-2010, 07:05 AM
Some more updates ,Side wall Texture corrected. Post work (Blur, Color correction)done in Photoshop. :arteest:

http://img802.imageshack.us/img802/4030/cg6.jpg

http://img52.imageshack.us/img52/7258/cg50.jpg
http://img593.imageshack.us/i/cg40.jpg/

SAJIDIQBAL
11-24-2010, 08:09 AM
Hi all,

Could anyone of you please post this scene in Maya 8.0 format? any format that maya 8.0 could support?

kanooshka
11-24-2010, 01:08 PM
bimalbose: Overall your scene has an inviting ambiance though the blue light coming in through the window seems a little out of place especially with what appears to be a dark environment outside. I'm also noticing the amount of DOF you have right now is miniaturizing the scene and could be decreased. The ceiling is really dark and could use some light on it. It doesn't have to be much but the contrast brings my eye right to it. Finally, it would be nice if the light had a little more focus, whether it were on a few objects here or there or areas of the room. Keep going!

esswar4u : Welcome! The first thing that I notice is that the ground is very confusing on the eyes. The colors in the floor are too similar to the colors of the chairs and tables and they are lost because of that. From this camera angle it might be better to use the hanging lights instead of the windows for the illumination. The hanging lights frame the image well and if they lit the scene too it could improve the image some more.

colt: Great image! Overall the image is very bright and low contrast, which isn't an issue, but because of this the objects that are of higher contrast really stick out and are a little distracting. Since the stools and the chair legs are very dark my eye is immediately drawn to them. See if you can lighten those objects a little bit.

tuffmutt1 Nice atmosphere! I'm noticing there's a light leak in the back corner of the scene, right in the center of the image, not sure what's causing that. The objects in shadow could use just a little more defining with rim lights and maybe some specular hits. One area I'd like to see that extra shaping would be the crate and rod in the bottom right corner of the image. Just make sure to keep it very subtle but still define the shape.

Rich-M
11-24-2010, 07:30 PM
Hi, here's my first challenge WIP post- I'm basing my studio off the room I had art lessons in when I was in 6th form so its going to be a bit of a mess when its finished! The shaders and object placement isn't final, so the room looks a bit bare at the moment.

I'm going to add a clock to the wall and lots of sketches and paintings to the display boards I've put at the back, as well as some other items being used by whoever is using the room at the time.

http://img230.imageshack.us/img230/4241/richmcgtc251.jpg

thekran
11-24-2010, 09:54 PM
It's the first time i post here, i'm really a begginer :D

I wanted an abandonned place felling with the spooky atmosphere of the mannequins. It's in progress by the way, i'm not satisfied by all the textures ans the mannequins are too cleans.

I use Blender with Yafaray.

http://s2.noelshack.com/uploads/images/15786955366578_st7.png (http://s2.noelshack.com/upload/15786955366578_st7.png)

prashantzs
11-25-2010, 10:15 AM
My first lighting challenge.
Maya & Vray (physical sun n sky) with basic vray material applied. Still trying to fix some shadow areas.
C&C's welcome.
http://img832.imageshack.us/img832/6236/lightingchallengeartist.jpg

xcEmUx
11-25-2010, 03:16 PM
I like the colors of your picture, Rich-M ! :)

So here´s my first try...
3ds Max + VRay 1.50 SP5 and a bit PS.
I´m not satisfied with it yet, hope you can help me :sad:

punks
11-25-2010, 03:36 PM
Can I change the model a little bit?

kanooshka
11-25-2010, 03:41 PM
Can I change the model a little bit?

Yes, change anything you would like.

Max-Evil
11-25-2010, 05:22 PM
i thought i will join this too :blush:
never been really strong in interior rendering so i thought its great way to learn some...

here is my current progress:
http://img143.imageshack.us/img143/4892/artstudrendtest5.png (http://img143.imageshack.us/i/artstudrendtest5.png/)

:)

Blender+Yafaray

esswar4u
11-26-2010, 06:13 AM
Hi..Dan Konieczka
Thanks for your great comments...here my updated version....let me know what you think.!

http://lh5.ggpht.com/_L2ZuK92Xnw8/TO9daVasnuI/AAAAAAAAApU/XIuUS_u9l4s/s800/ArtStudio_wip1.JPG

luizmatta
11-26-2010, 11:15 AM
Hi all... My first lighting challenge...

I'm using 3Dmax and Vray...

WIP-01

http://3.bp.blogspot.com/_MSZR2Lf7p3A/TO5b5mOXbII/AAAAAAAAAIM/Oz_XUxPYVR8/s1600/studio_005.jpg[IMG]

http://3.bp.blogspot.com/_MSZR2Lf7p3A/TO5cg76WuFI/AAAAAAAAAIU/PG2KtczFlKs/s1600/studio_occ.jpg[IMG]

http://4.bp.blogspot.com/_MSZR2Lf7p3A/TO5cT0_6Y0I/AAAAAAAAAIQ/8yYiDAMOkOA/s1600/001.jpg[IMG]

bimalbose
11-26-2010, 11:39 AM
Thank you kanooshka for your wonderful tip , Now I changed the lighting mood to dusk , Adjusted the roof texture .Adjusted dof also , texturing processes is still going .....light focusing adjusted , and more importantly i have placed a new model in front. , comments and critics welcome :rolleyes: !

WIP -02 :wip:

http://img808.imageshack.us/img808/8969/sht01.jpg

http://img813.imageshack.us/img813/6466/sht03.jpg

http://img831.imageshack.us/img831/2029/sht02.jpg

Vitkacy
11-27-2010, 03:01 AM
Hello comunity.
My first and fast entry :)

3ds max & finalRender.

http://img831.imageshack.us/img831/5533/firstfast.png

Best regards.

CHRiTTeR
11-27-2010, 07:32 AM
Really nice bimalbose... the dof still looks a little awkward though.

gashworm
11-27-2010, 08:01 AM
First pass attempt with some final gather with mental Ray
http://forums.cgsociety.org/attachment.php?attachmentid=157970

punks
11-27-2010, 08:27 AM
this is my first render.. comments and critics are welcome...

ameygo
11-27-2010, 09:23 AM
still downloading the file , n hey whose gonna grade this output.

colt
11-28-2010, 12:37 AM
A little more color and light.

http://img404.imageshack.us/img404/729/artstudio02.jpg

Quintrix
11-28-2010, 02:21 AM
Hi all, this is the first time I participate in a lighting challenge.

I chose to only use a small part of the scene. The image is almost final, maybe I will make some minor adjustments in photoshop...

Software: Maya with MentalRay and Photoshop for compositing

http://img200.imageshack.us/img200/8241/artistrysmall.jpg
http://www.flickr.com/photos/quintrix/5212713615/

nirmalya007
11-28-2010, 05:42 AM
hi.

i have started late this time. i m setting up the layout right now. will post the first image soon. I liked the topic very much. And all the WIPs of the other artists so far r excellent.

I have a question for Kanooshka.

What is the policy about nude or semi-nude 3d female models? can I incorporate one in my scene. Posing in the studio for painting? Will I be violating any terms and conditions of the competetion if I did that?

Plz reply in the earliest. I cant proceed with the layout otherwise.

thekran
11-28-2010, 10:12 AM
What is the policy about nude or semi-nude 3d female models? can I incorporate one in my scene. Posing in the studio for painting? Will I be violating any terms and conditions of the competetion if I did that?

I miss that. Hope my render will not be inapropritate.

kanooshka
11-28-2010, 03:03 PM
hi.

i have started late this time. i m setting up the layout right now. will post the first image soon. I liked the topic very much. And all the WIPs of the other artists so far r excellent.

I have a question for Kanooshka.

What is the policy about nude or semi-nude 3d female models? can I incorporate one in my scene. Posing in the studio for painting? Will I be violating any terms and conditions of the competetion if I did that?

Plz reply in the earliest. I cant proceed with the layout otherwise.
Purely because of the fact that people may go to this forum while they're at work I think it might be a good idea to keep nudity out.

However, with this particular challenge it would make sense to have a nude model. So, if it's something you'd really like to do, you can post one version that is censored and shows large and clearly that the alternate version contains nudity and is "Not Safe For Work". Then have a link to the alternate uncensored version. Alternatively you could always just drape some cloth or strategically place props to cover the appropriate areas.

nirmalya007
11-28-2010, 04:18 PM
Thanx Kanooshka,

I was also thinking on the same line. I will take ur second advice and try to cover the strategic areas with some props or maybe little bit of some clothing.

Thanx again.

patrickrowan
11-28-2010, 10:07 PM
theres some really nice entrys here so far. I didnt want to watch x factor tonight so i thought i would have a mess around. kinda working on mood and atmosphere. hmmm. great challenge!. c and c are welcome

http://i1124.photobucket.com/albums/l570/Patrick_Redmond/scene_01.jpg

faultymoose
11-28-2010, 10:48 PM
theres some really nice entrys here so far. I didnt want to watch x factor tonight so i thought i would have a mess around. kinda working on mood and atmosphere. hmmm. great challenge!. c and c are welcome

http://i1124.photobucket.com/albums/l570/Patrick_Redmond/scene_01.jpg

Looks great so far! I love the atmosphere and mood - very 'noire'. The framing is a little sinister and voyeuristic, and the artificial exterior light feels almost sentient (or at least, directed by sentience). Additionally, putting the human subject a little out of the field of focus, so that we don't immediately leap to her, really helps with the mystery.

I'm not sure if it's your intention, but I feel like someone is outside looking in, perhaps in a police chopper, and we're hiding from those prying eyes. And perhaps our subject isn't posing of her own free will. There's some nice room for exploration of this as a viewer.

Regardless, I feel like there's a story being told here, and I look forward to seeing more!

ducvemt
11-29-2010, 03:49 AM
This is my first render! maya with mentalray


full image (http://farm5.static.flickr.com/4083/5216460485_126152c54f_b.jpg)

http://farm5.static.flickr.com/4083/5216460485_126152c54f_b_d.jpg

view2

full image (http://farm5.static.flickr.com/4131/5216462799_4b9a9c4c93_b.jpg)

http://farm5.static.flickr.com/4131/5216462799_4b9a9c4c93_b.jpg

genaf1
11-30-2010, 08:39 AM
softimage/3delight/mentalray
research composition and light
http://www.genaration.ru/lc25_wip1.jpg

SAJIDIQBAL
11-30-2010, 09:22 AM
Fog coming through ceiling should come from same direction

softimage/3delight/mentalray
research composition and light
http://www.genaration.ru/lc25_wip1.jpg

Maxmit
11-30-2010, 11:57 AM
All artist did good job so far ...best of luck for all of them :thumbsup:

a very quick render from ma side in max2011, mental ray render :)
c&c are most welcomehttp://img574.imageshack.us/img574/2285/artstudio1.jpg

gomes21
11-30-2010, 01:22 PM
I can not download files!!?

genaf1
11-30-2010, 02:53 PM
SAJIDIQBAL this is magic ;)

xcEmUx
11-30-2010, 02:55 PM
:D

Here´s my newest WIP and i think near to my final image...
Please give me some tips how i could improve it :)

punks
11-30-2010, 03:29 PM
:D

Here´s my newest WIP and i think near to my final image...
Please give me some tips how i could improve it :)
If possible change the floor texture.. Some noise on the wall can be noticed, increase the sampling..
Send me the corrections too(It's not final though!)...
http://forums.cgsociety.org/attachment.php?attachmentid=157971

EAHP74
11-30-2010, 03:36 PM
I am new to the forum and I wanted to hear your comments and criticisms on these images, the duo became cinema 4d and arion 1.01et render some ps :

http://img221.imageshack.us/img221/3435/cam0101.th.jpg (http://img221.imageshack.us/i/cam0101.jpg/)
http://img444.imageshack.us/img444/364/cam71.th.jpg (http://img444.imageshack.us/i/cam71.jpg/)
http://img406.imageshack.us/img406/336/cam61.th.jpg (http://img406.imageshack.us/i/cam61.jpg/)
http://img204.imageshack.us/img204/9025/cam51.th.jpg (http://img204.imageshack.us/i/cam51.jpg/)
http://img444.imageshack.us/img444/6640/cam41.th.jpg (http://img444.imageshack.us/i/cam41.jpg/)
http://img207.imageshack.us/img207/325/cam31.th.jpg (http://img207.imageshack.us/i/cam31.jpg/)
http://img101.imageshack.us/img101/3215/cam21o.th.jpg (http://img101.imageshack.us/i/cam21o.jpg/)
http://img573.imageshack.us/img573/6176/cam01.th.jpg (http://img573.imageshack.us/i/cam01.jpg/)

AsadLeghari
11-30-2010, 04:22 PM
This is the first time i am participating so i really need ur comments and suggestions to improve my work, i had this idea to create series of images out of the whole studio, this is a close up shot since my texturing and lighting setup hasn't completed yet.

Ive used Maya, Vray and Photoshop

http://img338.imageshack.us/img338/9373/artstudiochallenge.png

SAJIDIQBAL
12-01-2010, 09:24 AM
First, I would like to welcome you on lighting challenges. You rendered the scene very nicely as well as your texture is. One more thing you could do with the reflections, that are blurred on focused area, they could be more sharp and little bit bigger. Because when we look at the picture, it gives an impression that light is coming through a window or from a wide area.

This is the first time i am participating so i really need ur comments and suggestions to improve my work, i had this idea to create series of images out of the whole studio, this is a close up shot since my texturing and lighting setup hasn't completed yet.

Ive used Maya, Vray and Photoshop

http://img338.imageshack.us/img338/9373/artstudiochallenge.png

pmcb
12-02-2010, 02:50 PM
My first wip.
The rats are from "MadScientist"
3DSMax 2010, Vray.
Photoshop to composite fog and occlusion.

http://img593.imageshack.us/img593/2993/ch25artistry04.jpg

thx

punks
12-03-2010, 09:31 AM
[IMG]
Texturing, Lighting and Rendering in Maya Software...
Comments and Critics are most welcome..
-Gourish.

creativamultimedia
12-03-2010, 06:46 PM
Hi pmcb,I love your render, :applause: curiously I'm working on a light to similar to yours in xsi! hehe
Greetings

fredduck
12-03-2010, 11:42 PM
Hi everyone, Hello Dan,

I'm joining again after a few busy months.
I'm sure it's going to be a lot of fun!

http://i578.photobucket.com/albums/ss230/fred271/Lighting%20Challenge%20CGSociety/CGC%2025/CGC25_01.jpg

kanooshka
12-04-2010, 02:38 AM
Hope everyone's enjoying this challenge

fredduck: Good start and interesting composition. I think having a little more selective lighting could push this image a little further. In particular if the exterior was more in shadow on this side it would put the focus more towards the interior of the scene which looks to be of more interest.

punks: Nice work. The DOF is very strong and makes the scene look like the inside of a dollhouse, I'm not sure if that's intentional.

pmcb: Looking good. It's a little odd that the environment on the outside is so dark but the light coming into the interior is as bright as it is. Are the rats supposed to be a focus in the scene? They blend in with the floor quite a bit and could use some higher contrast vs their background for definition.

AsadLeghari: Welcome! Good work with the highlights. It could use some dark tones where there are contact shadows.

EAHP74: Welcome! Generally speaking about your images they're fairly flatly shaded, it's difficult to easily know what shapes objects are. Try creating gradients across objects. Also the lighting would be a little more interesting if there was pools of light coming through the windows.

xcEmUx: Nice colors. The glass pieces on the table are lacking definition. It's hard to tell where one piece of glass starts and another ends. Placing a dark card for refraction behind them on the right may be able to help define them a little more.

fredduck
12-05-2010, 10:12 AM
Hi,
wip update following Dan's advice.

http://i578.photobucket.com/albums/ss230/fred271/Lighting%20Challenge%20CGSociety/CgC25_02.jpg (http://i578.photobucket.com/albums/ss230/fred271/Lighting%20Challenge%20CGSociety/CgC25_02.jpg)

Xcut0r
12-05-2010, 06:20 PM
Hi

this is my first attemp on this challenge

I've started to recreate a more modern space.. :)

2 different pov's.
first use no post, second DOF was added on post.

Wip#1
http://img232.imageshack.us/img232/6082/artstudiowip1.jpg

Wip#2
http://img84.imageshack.us/img84/9714/artstudiowip2.jpg

soft used:
C4D r12 advanced render 3
Photoshop CS3


c&c are wellcome.. help me choose best camera :)


cumps
Tiago Saraiva

med21
12-06-2010, 03:15 AM
Hi every one :wavey:
a lot of good work here


Just trying to fix the camera

http://farm6.static.flickr.com/5087/5237266952_6bfaa72f36_b.jpg

OndraNedved
12-06-2010, 02:55 PM
Hello, this is my very first post on this forum. I was trying to achieve day-light look.

Maya - Mental Ray used

http://img689.imageshack.us/i/artstudio1render.jpg/

Please tell me what I should improve, because I am beginner so far

Thanks

Gabba
12-06-2010, 08:56 PM
Hi guys this is my first try for this challenge.
Xsi and Mental Ray with the new IBL and Progressive rendering.

http://img821.imageshack.us/img821/7940/provacompi.jpg

Xcut0r
12-06-2010, 10:22 PM
some minor changes:
http://img820.imageshack.us/img820/8569/artstudiowip3.jpg

c&c are wellcome :)


cumps
Tiago Saraiva

Buhby
12-06-2010, 10:43 PM
some minor changes:
http://img820.imageshack.us/img820/8569/artstudiowip3.jpg

c&c are wellcome :)


cumps
Tiago Saraiva


The render itself seems nicely done, but I believe the colors are a bit too saturated. The walls especially. Right now, you're just letting the color control the atmosphere, you should desaturate it a bit and let the lighting and shadows have a say as well

Xcut0r
12-06-2010, 11:59 PM
thanks for the nice tips mate.

going try to deal with the color saturation and shadows. will post results as soon as have'em :)



cumps
Tiago Saraiva

rslion
12-07-2010, 01:59 AM
http://i617.photobucket.com/albums/tt256/balcides/artStudio__LargeRender-3.jpg

Heres my latest entry. Maya/mentalRay/photoshop. 1080p. 33min render time.

Voigg
12-07-2010, 03:02 AM
Here is my first render still working on a lot of stuff, let me know what you think.


http://i146.photobucket.com/albums/r250/Voigg/ArtStudio_001.jpg

patrickrowan
12-07-2010, 09:52 AM
here are some links that i really like. there all about leading the viewers eye through the use of colour,light and composition :)

http://itchstudios.com/psg/art_tut.htm

(http://www.itchy-animation.co.uk/tutorials/light01.htm)http://www.itchy-animation.co.uk/tutorials/light01.htm

http://www.imaginefx.com/02287754331360267539/tutorial.pdf

Kiralj3d
12-07-2010, 10:51 AM
nice works!

Maxmit
12-07-2010, 11:03 AM
hi all this is my WIP Updated version... C&C are welcome...:)
http://img232.imageshack.us/img232/9809/artstudio2.jpg (http://img232.imageshack.us/i/artstudio2.jpg/) Uploaded with ImageShack.us (http://imageshack.us)
Best Of Luck To All U Guyes..... :thumbsup:

<a target='_blank' title='ImageShack - Image And Video Hosting' href='http://img232.imageshack.us/i/artstudio2.jpg/'><img src='http://img232.imageshack.us/img232/9809/artstudio2.jpg' border='0'/></a> Uploaded with <a target='_blank' href='http://imageshack.us'>ImageShack.us</a> (http://)

murdock64
12-07-2010, 01:06 PM
http://farm6.static.flickr.com/5245/5241218330_f8c2727be8_z.jpg
here is my first entry in a lighting competition, still working on it
so critics and comments welcomed

yassein
12-07-2010, 02:21 PM
hi all
my first test with some problems
software..maya vray
i cant make pure spic in vray mat


http://img809.imageshack.us/img809/2249/vrarytest.jpg

FrankThomas
12-07-2010, 06:32 PM
I've made a lot of changes and I think it's getting there. Still some work on the textures. I think I'm happy with the lighting overall but it's probably going to get more tweaks

http://i912.photobucket.com/albums/ac327/FTPhoto/mk3.jpg

med21
12-07-2010, 07:36 PM
Update

Hight Resolution (http://farm6.static.flickr.com/5287/5242233761_8a70515e9b_b.jpg)

http://farm6.static.flickr.com/5287/5242233761_8a70515e9b_b.jpg

med21
12-08-2010, 04:01 AM
Hight Resolution (http://farm6.static.flickr.com/5243/5243315357_a56a1d2117_b.jpg)

http://farm6.static.flickr.com/5243/5243315357_a56a1d2117_b.jpg


C&C are welcome

barneykilla
12-08-2010, 11:57 AM
Hey Guys , wanted to post the renders i got using Maya software render.
Post done using PS.
Want to texture the whole thing and try a render later. ..
C&C are welcome ..

http://farm6.static.flickr.com/5084/5243314323_d3274c2a1e_z.jpg

B&W ver:

http://farm6.static.flickr.com/5164/5243314179_1e232b88e8_z.jpg

Koen86
12-08-2010, 02:48 PM
Hello everyone,
Good to see so many nice works already. I’m going to join in as well. I am doing this research for school where I have to do software comparison and write a technical document. As subject I chose architectural visualization, and which software packages are most used in this industry and why.

I am quite new to lighting and rendering, but I find it most interesting and I am aspired to become a 3d visualizer. I have some experience with the Mental ray renderer in Maya. For this project I want to gain some experience in 3dMax Vray, and also want to have a look into Cinema 4d renderer.

I would love to hear from everyone their thoughts on different render engines, tools and techniques, or what the benefits are or downfalls of these software packages and renderers regarding architectural visualization?

Here my progress with 3dmax Vray.
I found it is a very easy to get into renderer. I had some difficulties with organizing the file in 3dmax. This was because I literally never worked with it and I am used to work with Maya or Lightwave.

http://img442.imageshack.us/img442/3006/render3dmaxvray21b.png

I have noticed lighting and texturing go hand in hand. Atleast when using GI the indirect lighting has a major influence on the overal lighting of the scene. This can be easily seen in these 2 images where the change of floor materials changes the lighting overall.

http://img686.imageshack.us/img686/4748/render3dmaxvray18b.png

OndraNedved
12-08-2010, 06:32 PM
Hello, this is my very first post on this forum. I started in Maya six months ago and I am very interested in lighting, therefore I tried to light this. So please tell me what to do better, what not to do etc.

http://img29.imageshack.us/i/artstudio1render.jpg/

Mental ray used

Thanks

patrickrowan
12-08-2010, 09:51 PM
Hey Guys , wanted to post the renders i got using Maya software render.
Post done using PS.
Want to texture the whole thing and try a render later. ..
C&C are welcome ..

http://farm6.static.flickr.com/5084/5243314323_d3274c2a1e_z.jpg

B&W ver:

http://farm6.static.flickr.com/5164/5243314179_1e232b88e8_z.jpg

nice. i like the color pic its got a classic feel to it.

pmcb
12-09-2010, 10:30 AM
Hi everyone

http://img413.imageshack.us/img413/5606/ch25artistry09.jpg

Hope everyone's enjoying this challenge

pmcb: Looking good. It's a little odd that the environment on the outside is so dark but the light coming into the interior is as bright as it is. Are the rats supposed to be a focus in the scene? They blend in with the floor quite a bit and could use some higher contrast vs their background for definition.



Mr Kanooshka, thank for comments and I apologize about the rats, I should asked first.
I started with an idea and then changed to another, so I took them out.

I will make another test rotating the direct light to illuminate a little the back wall.
Thks


Hi pmcb,I love your render, :applause: curiously I'm working on a light to similar to yours in xsi! hehe
Greetings

creativamultimedia thank you. When do you show us? :)

Koen86
12-09-2010, 03:02 PM
Pmcb - I really like the mood you have set in the scene. Great addition of the "Challenge Board"
My only point of crit would be that the ceiling above the lights are black (at least on my monitor) It would be nice if there would be some definition in that area as well.

patrickrowan - Great overal lighting, although the lights that are hanging loose in the air are quite distracting in this camera view.

Med21 - Nice clean render, it has some render artifacts on the wall and ceiling and I have some difficulties reading the shape of the stand where the statue stands on.

Overall great work!

Cheerrs

Ichukiets
12-09-2010, 08:56 PM
Finally I get the scene!!
This is my first try...It's just max+mental ray (daylight and skylights)

http://img220.imageshack.us/img220/6254/97785721.jpg (http://img220.imageshack.us/i/97785721.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

MartinRomero
12-10-2010, 03:39 AM
Hello Everyone,

It's been a while since I posted anything but I thought about something so here it is. I am going for something really dirty and decapitated :), dirty, rusty and grunge this time around.

I am using Maya 2011, MentalRay and of course Photoshop.
Not GL nor FG. I will continue working on the texturing part and lighting. My set is daytime and most of the illumination should only be from the windows above.

CC are welcome!
Cheers
Martin
http://forums.cgsociety.org/attachment.php?attachmentid=158234&stc=1

Voigg
12-10-2010, 04:02 AM
Here is another update, let me know what you think.


http://i146.photobucket.com/albums/r250/Voigg/Art_002.jpg

esswar4u
12-10-2010, 07:23 AM
Hi all, Here my next version ....looking for your comments.....http://lh6.ggpht.com/_L2ZuK92Xnw8/TQHiXjeeE8I/AAAAAAAAApo/hCP9BsDrif8/s1152/TheArtStudio_Out1.jpg

patrickrowan
12-10-2010, 01:05 PM
disclaimer; im being constructive and am just learing like everyone else:)

yassein - i like the use of colour very subtle. it feels like the the shadow in the front right on the floor should be a bit softer?. the image feels a bit too crisp.

med21- the lightin seems to be working maybe start blockin in some colour. it would be nice to separate the foreground table/ contents from the rest of the scene to draw the eye into the mid ground or vicsa versa. dark to light/ dof .might give the scene a nice sense of depth.

Koen86- it feels like the dark furniture should be getting a little more fill light what do ya think? overall its working.thanks for the comment . i may open the comp and see if i can tweek it.

Ichukiets- good start. its looking a little flat at the moment. maybe try adding an ambient occlusion pass to push the form of the objects?

Voigg- i like your different take on it. maybe try adding some tonal variiation to the objects might make things look more natural . the yellow fruit might need a smooth?

Maxmit (http://forums.cgsociety.org/member.php?u=382629) - i like your render . the atmosphere feels like its dark outside and lit from the lights inside the room. might be nice to darken the outside lightin to moon light?

esswar4u (http://forums.cgsociety.org/member.php?u=245538) - at the moment if u squint its hard to get a clean read from the compsition . i love what your doing. is there any falloff on the light on the table? it seems for the size to be casting a little far?. it might be cool to play around with some msytry lighting or maybe if one of the overhead lamps was only half working or something?

tuffmutt1
12-10-2010, 02:23 PM
update:
made it more grungy and dirty. especially the walls and floor. fixed floating lights and added fill to foreground elements. C&C welcome. Full Res (http://img149.imageshack.us/img149/139/studiover003.jpg)http://img149.imageshack.us/img149/139/studiover003.jpg (http://img149.imageshack.us/img149/139/studiover003.jpg)

Ichukiets
12-10-2010, 05:32 PM
Thanks for the coments Patrick.

There is an update: max+mental+ps
http://img704.imageshack.us/img704/8855/18734974.jpg (http://img704.imageshack.us/i/18734974.jpg/)

The lights are flying...because the wire is very thin.
And there is a strange shadow at the end of the room, i don't know what it's, maybe it's caused by GI or the FG.

I try to put a volumetric effect (in other pass) with the parti volume shader and a standard focus but the effect takes all the volume of the light and i don't know how to make for pass it only trought the window?

I hope that you can understand me...sorry..

Monissa
12-10-2010, 09:26 PM
Hi everyone,
This is also my first attempt at the Lighting Challenge, which I'm very excited about. Art studios have so much potential!
Here is my first go, comments/critiques are always appreciated.
http://fc09.deviantart.net/fs70/i/2010/344/b/f/lighting_challenge_25_by_artistluver-d34lz1f.jpg

AndreHeiter
12-11-2010, 12:04 PM
HI Ichukiets,

don't know how to do it with the pass system but here is a little tutorial that could help you with the volumetric effect for the windows ;)

http://www.cgbootcamp.com/tutorials/category/maya-lightingrendering

greetz

Andre

Sorry didn't see that you use Max... Sorry for that!

bimalbose
12-12-2010, 07:29 AM
Updated Version :wip:

Maya Vray

Comments and Critics Welcome

http://img195.imageshack.us/img195/8840/10373369.jpg


http://img256.imageshack.us/img256/3049/24866016.jpg



http://img442.imageshack.us/img442/1938/68716153.jpg


http://img205.imageshack.us/img205/8786/91872381.jpg

Ichukiets
12-12-2010, 08:46 AM
HI Ichukiets,

don't know how to do it with the pass system but here is a little tutorial that could help you with the volumetric effect for the windows ;)

http://www.cgbootcamp.com/tutorials/category/maya-lightingrendering

greetz

Andre

Sorry didn't see that you use Max... Sorry for that!

Thank you anyway Andre.

nirmalya007
12-12-2010, 05:17 PM
hi guys.

sorry for late entry. been working on a different project. heres my initial setup. its still in primitive state. i apologize for that.

http://img692.imageshack.us/img692/7831/rought.jpg (http://img692.imageshack.us/i/rought.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

kanooshka
12-13-2010, 12:02 AM
nirmalya007: Nice start. Don't worry about just getting to the challenge now, there's still over a month left to work on your entry. I think what your image needs most is shadowing. Start by adding occlusion to your bounce lights. Think about questions such as should the ceiling be just as bright as the floor? Another improvement would be some brighter bounce light from where the sun is hitting the floor. A few places that would be very noticeable for the bounce should be the crate on the floor and the character that's standing in the sun light. Keep going!

bimalbose: Getting better and better. One thing that would really help this image is some glow in the windows and ceiling lights to soften the contrast as well as convey the overbrightness of the light source.

lchukiets: Nice work so far. Try to use the light to shape objects a little more. One instance of this is the wall and ceiling. The only way to tell where the ceiling ends and wall begins is because of a thin shadow from where they occlude.

tuffmutt1: Awesome! This image looks great. There are a few things that could be pushed a little further if you want to work on this more. One thing would be to increase the sampling on the floor, it's very grainy. The other thing I'd like to see is some glow from the window, the sharp contrast from the bright sky to the window draws too much attention.

esswar4u: Good work. I'm having a hard time figuring out what's going on. It's ok to have objects strewn about but the light seems to be sporadic as well. Try to give the light some more motivation and focus.

Voigg: Looking good. The flute on the bottom left is looking more like plastic than metal. Try lowering its diffuse and increasing it's reflectivity. The bright white object right in the center of the image draws a lot of attention to itself, try to tone it down a little bit.

MartinRomero: Nice concept. It's a difficult situation will all the object similar in color. The objects in the foreground are defined pretty well especially in its contrast compared to the background. However, the easel splits the composition in half. The area where the ceiling and wall meet is very abrupt and could use more of a transition.

pmcb: Nice improvements. The light setup in the foreground really takes a lot of attention away from the rest of image and I think it might look better without it. A few areas seem to be getting just a little bit too dark. Adding just a hint of fill light will help to define objects some more.

OndraNedved: Welcome! Interesting concept. Try to focus your light some more. Where should my interest be?

MartinRomero
12-13-2010, 03:05 AM
MartinRomero: Nice concept. It's a difficult situation will all the object similar in color. The objects in the foreground are defined pretty well especially in its contrast compared to the background. However, the easel splits the composition in half. The area where the ceiling and wall meet is very suddenly and could use more of a transition.

Hi there kanooshka,

I'll be posting a more accurate representation of what I am after. I completely agree with you, the next one is going to make more sense. :)
Cheers

CanadianBeaver
12-13-2010, 07:02 PM
Here is my first wip. I would love some feed back.

Maya Mental Ray, Fusion.

http://img155.imageshack.us/img155/6412/studio01r.jpg (http://img155.imageshack.us/i/studio01r.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

runejw
12-13-2010, 09:00 PM
Nice renders everyone!
My first try, using Modo 401 and physical sun plus GI. Rendertime ca 4 min. No post work. Need to work more on texturing as well as composition.

http://img530.imageshack.us/img530/9809/artstudio2.jpg

zmuh11
12-14-2010, 03:45 PM
Here is my first wip. I would love some feed back.

Maya Mental Ray, Fusion.

http://img155.imageshack.us/img155/6412/studio01r.jpg (http://img155.imageshack.us/i/studio01r.jpg/)

Uploaded with ImageShack.us (http://imageshack.us/)

Looks great! I think it just needs a bit of composition adjustment. I love having that sculpture as the central focus but I think having both easels in the frame is a bit too much, unless you tried to show how two different artists could intrepret the same piece of work? That could be fun.

I like the dust in the air but IMO it is a little bit bright but as far as the sun light interacting with the scene looks awesome my man!

whiteg3
12-15-2010, 12:41 AM
Hey everyone,
Thanks to Giorgio for a great model and thanks to Dan for running this challenge. Here is my first draft. I've gotten to a point where I think some critique could help me take it in the best direction possible. My original plan was to go for a theme of "While the Artists are Away" kind of thing. That slowly evolved into a romantic ballroom dance. I plan to put a small band in and some crowd members as well.
Note: The dark squarish thing up near the light is supposed to be a wooden model holding a gel to tint the light on the dancers. I'm still working on making that material and figuring out what to do with the guy holding it in terms of DOF.
Also, is the lens flare too much? I know it can be cliche sometimes but I think it kind of adds to it.
I would love to hear what you guys think.
Thanks!
Greg
http://www.gregorymartinwhite.com/GregWhite_Artistry.jpg

nirmalya007
12-15-2010, 06:56 AM
excellent concept whiteg3

pmcb
12-15-2010, 12:57 PM
Pmcb - I really like the mood you have set in the scene. Great addition of the "Challenge Board"
My only point of crit would be that the ceiling above the lights are black (at least on my monitor) It would be nice if there would be some definition in that area as well.

pmcb: Nice improvements. The light setup in the foreground really takes a lot of attention away from the rest of image and I think it might look better without it. A few areas seem to be getting just a little bit too dark. Adding just a hint of fill light will help to define objects some more.

Thanks for crits/comments.
I changed a little the intensity of light. But now I don't know if it is to much.
Cheers

http://img213.imageshack.us/img213/2726/ch25artistry13.jpg

sagarjahagirdar
12-15-2010, 04:33 PM
Hi guys...... i want to take a part in this challenge....and its my first time..... plz be free to for c&c..... hurry!.

Can't stop myself.....

thanks a lot keep this challenges going on.... we need them!


Sagar J

luizmatta
12-15-2010, 06:03 PM
Wip_02

http://3.bp.blogspot.com/_MSZR2Lf7p3A/TQkQNCr1FEI/AAAAAAAAAJk/vlc5z2PZp8w/s1600/009.jpg

nirmalya007
12-15-2010, 06:06 PM
excellent work luiz

nirmalya007
12-15-2010, 06:12 PM
http://img696.imageshack.us/img696/439/roughu.jpg

this is in mental ray. can someone suggest me ways of getting soft shadows under the pots and in the bookshelf? which is better? raytrace or mentalray depth map. i have already merged occlusion in the scene.

comfortk
12-16-2010, 01:35 AM
Thanks for crits/comments.
I changed a little the intensity of light. But now I don't know if it is to much.
Cheers

http://img213.imageshack.us/img213/2726/ch25artistry13.jpg


The image definitely looks nice, but I agree that the some of the blue is a little too saturated. Try reducing the saturation by a bit in the darker areas. Overall it looks pretty nice! Good Job!

Maxmit
12-16-2010, 11:15 AM
yes am agreed with comfortk...
may be light intensity is little bit more..try to reduce ...not sure..

ragupasta
12-16-2010, 12:22 PM
Thought I would join the fray as well.

3ds max and VRay. There is still a lot to be done material building and shader tweaking. Low samples as this is still a wip, and the blue sky is temp to get rid of the black no-environment look.

All crits welcome.

http://img139.imageshack.us/img139/3687/artstudio001.jpg (http://img72.imageshack.us/img72/3687/artstudio001.jpg)


http://img600.imageshack.us/img600/3204/artstudio002.jpg (http://img683.imageshack.us/img683/3204/artstudio002.jpg)


And here is a list of the lights used.

[/url][url="http://img249.imageshack.us/i/outliner.jpg/"]http://img249.imageshack.us/img249/4118/outliner.jpg (http://img249.imageshack.us/i/outliner.jpg/)

pmcb
12-16-2010, 12:37 PM
comfortk, Maxmit, thanks and I agree with you too

I reduced the light intensity and the saturation.

I think it's better now.

Greetings

http://img406.imageshack.us/img406/3897/ch25artistry1301.jpg

runejw
12-16-2010, 02:43 PM
Just had to test the new DOF in Modo 501 - simulated F-stop of 1 :)

http://img824.imageshack.us/img824/47/a1cl.jpg

CanadianBeaver
12-16-2010, 04:13 PM
Looks great! I think it just needs a bit of composition adjustment. I love having that sculpture as the central focus but I think having both easels in the frame is a bit too much, unless you tried to show how two different artists could intrepret the same piece of work? That could be fun.

I like the dust in the air but IMO it is a little bit bright but as far as the sun light interacting with the scene looks awesome my man!


Thanks... I am getting a little busy at work right now. I will make these changes as soon as I get the chance.

patrickrowan
12-16-2010, 05:51 PM
whiteg3 - maybe darken the floor and add a pool of light around the characters(on the floor)? try blurring the lens flare and the chars shadow by few pixels might take the edge of em. nice work :)

nirmalya007 - occlusion should do the trick. try multipying more of the ao pass in those areas. might help even for the contact shadows on your ground objects.

m-motion
12-16-2010, 08:36 PM
We should Render the whole scene or we can only render a part of it ?

vamsiprakash
12-16-2010, 09:40 PM
http://i595.photobucket.com/albums/tt40/vamsi008008/art.jpg

just my first output pls give your critics it's not final output

Maxmit
12-17-2010, 04:12 AM
comfortk, Maxmit, thanks and I agree with you too

I reduced the light intensity and the saturation.

I think it's better now.

Greetings

http://img406.imageshack.us/img406/3897/ch25artistry1301.jpg

U did nice job so far.. :applause: Like u r galss shader on top, it looks intresting.
Want to give you One more Suggetion, add some dust in u r scene it will create more intresting
look....
Keep it up!!!

MartinRomero
12-17-2010, 04:25 AM
This time around I took some time to refine some of the texture for better contrast. I am still working with the same set up. ALL spot lights with Ray Trace Shadows on light Radius for the all the bounce lights is set to 3.00 Shadow Rays 16 I could go to 32 but not sure since I am still trying things out. I'll work a bit more on the ground texture and stains on the glass. I'll refine some of the textures on the props and we'll see what else we can do to this place :).

http://forums.cgsociety.org/attachment.php?attachmentid=158362&stc=1

Voigg
12-17-2010, 04:27 AM
Here is another update, let me know what you think.


http://i146.photobucket.com/albums/r250/Voigg/Art_002-1.jpg

pmcb
12-17-2010, 11:13 AM
Thanks Maxmit.
I had some noise on the ground, walls and ceiling in photoshop.

http://img695.imageshack.us/img695/9348/ch25artistry1303.jpg



Good works everybody
(sorry not comment or critic but it's very dificult to me express my self in english specially with technical words)

Greetings

med21
12-17-2010, 11:53 AM
http://farm6.static.flickr.com/5286/5268695322_8292e6f20f_b.jpg

m-motion
12-17-2010, 01:45 PM
i am not sure if i continue this challenge any more. i just render the table and the lamp.

nirmalya007
12-17-2010, 04:22 PM
excellent work. why wont u continue?

Maxmit
12-18-2010, 05:24 AM
[QUOTE=pmcb]Thanks Maxmit.
I had some noise on the ground, walls and ceiling in photoshop.





its looking good but i am talking about dust,
If there is a dust around u r fog or rays r coming through the window its look much better..
m not sure but just think about that :)

Maxmit
12-18-2010, 06:06 AM
Thanks Maxmit.
I had some noise on the ground, walls and ceiling in photoshop.

http://img695.imageshack.us/img695/9348/ch25artistry1303.jpg



Good works everybody
(sorry not comment or critic but it's very dificult to me express my self in english specially with technical words)

Greetings
its looking good but i am talking about dust,
If there is a dust around u r fog or rays r coming through the window its look much better..
m not sure but just think about that...:)

Maxmit
12-18-2010, 06:37 AM
hi all

nice render seen so far.. :applause:
here is my updated version..its still in WIP
C&C are always Welcome :)
software use max2011,fusion and Photoshop..render in mental ray..:)

http://img547.imageshack.us/img547/7364/artstudio6.jpg (http://img547.imageshack.us/i/artstudio6.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

mrhahn98
12-18-2010, 10:49 AM
Here's my first try. Just testing out the lighting, not much materials or texture done. I'm pretty happy with this. I'll continue on the materials tomorrow. C&C are very welcome :)

http://img.photobucket.com/albums/v652/mrhahn98/light_vingette_.jpg

nirmalya007
12-18-2010, 04:40 PM
an update. need some suggestions.

http://img27.imageshack.us/img27/1170/roughcomposite.jpg

miras
12-18-2010, 06:28 PM
Here's my try. No post. Just another test render. Physical correctness is not my priority, just impression. No special materials, simple textures. I have no much time for this project so I just want to clean it up. I need some volumetric light too. Parti_volume help needed :) Softimage 2011/Mental Ray.

http://img574.imageshack.us/img574/7234/conceptrender.jpg (http://img574.imageshack.us/i/conceptrender.jpg/)

Inky99
12-19-2010, 02:40 AM
Hey, I've been checking this url for a while now:

http://www.3drender.com/challenges/index.htm

Which I thought was the official page for these challenges, and this new challenge isn't there!

So I just so happened to stumble over this one now, and I'm glad I did, because I want to get back into them (I wasn't able to do The Cabin).

Are the challenges no longer at the 3DRender site?

I'd like to know so I can adjust my bookmarks and all of that.

Thanks.

comfortk
12-19-2010, 03:21 AM
Hey, I've been checking this url for a while now:

http://www.3drender.com/challenges/index.htm

Which I thought was the official page for these challenges, and this new challenge isn't there!

So I just so happened to stumble over this one now, and I'm glad I did, because I want to get back into them (I wasn't able to do The Cabin).

Are the challenges no longer at the 3DRender site?

I'd like to know so I can adjust my bookmarks and all of that.

Thanks.

Welcome Inky! The challenges have always been hosted here. the 3drender website was just a place where Jeremy Birn (The guy that lead all the challenges) hosted the files. This is actually the second challenge where Jeremy Birn is not in charge. Dan Konieczka (Kanooshka) is now heading the challenges. I believe Jeremy is still donating his server to host the final results of each challenge though (which is why the cabin is up there even though he didn't head that particular challenge).

So ya, to recap, this is the site where the challenges have always been and 3drender is just where the final results/files are hosted. So keep 3drender as a bookmark, but definitely add this one!

imdiye
12-19-2010, 12:53 PM
http://img585.imageshack.us/img585/8093/75930786.jpg

first render test;
rendered with Vray for Maya;

welo
12-19-2010, 04:49 PM
hi all people tihs is my first render test and i would like to hear ur posts
http://img535.imageshack.us/img535/5706/test1hq.jpg

imdiye
12-19-2010, 10:00 PM
hi all

nice render seen so far.. :applause:
here is my updated version..its still in WIP
C&C are always Welcome :)
software use max2011,fusion and Photoshop..render in mental ray..:)

http://img547.imageshack.us/img547/7364/artstudio6.jpg (http://img547.imageshack.us/i/artstudio6.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

Nice work, Amit! I like the mood you created. It looks peaceful and quiet, like a real classroom studio.

What are those white particles on the ceiling, though?

imdiye
12-19-2010, 10:16 PM
This time around I took some time to refine some of the texture for better contrast. I am still working with the same set up. ALL spot lights with Ray Trace Shadows on light Radius for the all the bounce lights is set to 3.00 Shadow Rays 16 I could go to 32 but not sure since I am still trying things out. I'll work a bit more on the ground texture and stains on the glass. I'll refine some of the textures on the props and we'll see what else we can do to this place :).

http://forums.cgsociety.org/attachment.php?attachmentid=158362&stc=1

Good job. More bump or displacement would be nice.

imdiye
12-19-2010, 11:52 PM
http://3.bp.blogspot.com/_cFGpNm3LjyQ/TQ6omt7EQBI/AAAAAAAAAKE/t6K34Yp4ugw/s1600/t2_%2528m_3%2529.jpg

ducvemt
12-20-2010, 02:04 AM
Here is another update,maya+mentalray
i try add some volume light in to my sence but it's lack of dust to better light..sorry my english not good..thanks all comment..:)
full image (http://farm6.static.flickr.com/5088/5275531123_3333b433a1_b.jpg)

http://farm6.static.flickr.com/5088/5275531123_3333b433a1_b.jpg

and some correct color in PSD

full image (http://farm6.static.flickr.com/5204/5275534353_130a91ff14_b.jpg)


http://farm6.static.flickr.com/5204/5275534353_130a91ff14_b.jpg

jeremybirn
12-20-2010, 02:47 AM
@pmcb - That's great work!

Overall you could use more spill light on the scene coming through the windows. More light could spill outside of the moonbeam, softly fading off outside of the squares that get that direct illumination. That would help the floor and walls get more gradation.

The spill on the brick walls on the left should be much softer, and should not come all the way to the top of the wall. The way the brick walls are lit now you'd think the skylights came all the way over to meet the wall, when actually they start a foot or two away from the wall.

The main thing to focus on in that image is your center of interest. Right now, the part of the image that most catches my eye is that bright white sign on the lower right. That area seems to get more light than anything else, and pops out from the image if you squint at it. Perhaps that could be made much more subtle, you could get rid of the Comic-Sans type lettering, and some more artistic part of the image could be made more eye-catching instead.

The 2nd most attention-grabbing part is the pair of images in the moonbeam on the left. I think those could use more spill light coming through the windows, spilling outside of the areas of the moonbeams. You might think about choosing stronger images for those, too, so they aren't so similar to the other images on the further-off canvases.

Keep Going!


@runejw - Nice study!

@vamsiprakash - That's a nice start. The shading looks solid. It's a little hard for me to tell where the light is supposed to be coming from. For example, are the light fixtures turned on or off? (They don't look lit, but parts of the room seem to be illuminated by artifical lights.) If light is coming through the windows, make the windows look brightly lit when you look at them directly, and make the illumination and shadows clearly come from them throughout the set. There seems to be too much bounce light on the bottom of the objects on the right.

@MartinRomero - Good start on the texturing, but the shadows or occlusion shouldn't look painted-on (too much contrast within the color maps and not enough contrast in the lighting can do that to a scene.) When a scene gets most of its contrast from the texture instead of the lighting, it makes it look more like a videogame. I can't tell where the lighting is going yet, in terms of where the light is coming from. Get rid of the criss-cross look of shadows on the back wall if that's not motivated.

@Voigg - Nice study. Doesn't seem to take advantage of the set or theme of the challenge much, though.

@med21 - That's lovely. Several parts of the scene are black (or look nearly black), like the areas under the pots, under the seat to the right, and the black object that's on the right edge of the frame. Some of those places could use more bounce light to help tie them into the blue/yellow color scheme of the rest of the scene. The statue is looking great. Try to punch it up with a little rim or kick on the front. You might also get more contrast by darkening the back corner that appears behind it, so that it stands out more.

@m-motion - Nice images.

@Maxmit -

That's great!

I don't like all the little dots and lens flare. They don't seem to add to the scene, and the ring of light around the upper light flourescent panel looks more like what could surround a point-source ligth aimed into the camera, rather than the halation or bloom you would see around a large rectangular light source. Less is more when it comes ot lens flares. This isn't your fault, but I don't like the way some of the lights hang from the windows, that doesn't look believable to me. The shading and texture (especially on the floor) is great.

@mrhahn98 - Nice work.

@nirmalya007 - Good start with the scene. Work more on building variety and contrast into the areas that are outside of the sunbeam. You could start with a soft fill light form the window that spills outside of the rectangular sunbeam, and add some darker tones in the corners. The characters could use some more kicks of light to add shaping and definition.

@miras - That's lovely!

@Inky99 - Sorry I'm not around much anymore! I'll try to add a link to my website so nobody there misses this challenge. Of course I'm always happy to host galleries of this fine work at the end.

@imdiye - Keep going.

@vanviet - You could use some more fill light from the sky (soft light that spills out in all directions from the windows) and less fill or bounce around the room otherwise. That way areas facing the windows will get brighter, such as parts of the floor, but other parts of the ceiling and upper walls can get some more darkness and contrast.

-jeremy

kanooshka
12-20-2010, 03:21 AM
Thanks for putting up feedback Jeremy, always appreciated.

I apologize to everyone that I haven't been giving as much feedback as I'd like to. I just got through a crazy deadline and should be posting more often.

Maxmit
12-20-2010, 04:55 AM
Nice work, Amit! I like the mood you created. It looks peaceful and quiet, like a real classroom studio.

What are those white particles on the ceiling, though?

Thanks Imdiye for C&C

I am trying to show some old kinda photoeffect so i add some dust particles
and some Grains in compositing...:)

Maxmit
12-20-2010, 05:05 AM
[B]@Maxmit -

That's great!

I don't like all the little dots and lens flare. They don't seem to add to the scene, and the ring of light around the upper light flourescent panel looks more like what could surround a point-source ligth aimed into the camera, rather than the halation or bloom you would see around a large rectangular light source. Less is more when it comes ot lens flares. This isn't your fault, but I don't like the way some of the lights hang from the windows, that doesn't look believable to me. The shading and texture (especially on the floor) is great.


-jeremy

hello Jeremy Birn

Thanks for your valuable C&C
Its gives me insperation to work..:)
I will add some extra effort on this and will do much better than this with extra shader which is still pending.... :cool:
Beside this I dont want to change my look and fill....:)

Prabirayvolve
12-20-2010, 06:32 AM
http://2.bp.blogspot.com/_NNu0yX5BQQQ/TQ8EPH006XI/AAAAAAAAABw/Wu6fZ3_cCiU/s1600/ArtSudio_Day.JPGhttp://4.bp.blogspot.com/_NNu0yX5BQQQ/TQ8EVUHhGjI/AAAAAAAAAB4/YiZxu-uNzUI/s1600/ArtSudio_Night.jpg


This is my first entry
C&C welcome..

nirmalya007
12-20-2010, 12:21 PM
@nirmalya007 - Good start with the scene. Work more on building variety and contrast into the areas that are outside of the sunbeam. You could start with a soft fill light form the window that spills outside of the rectangular sunbeam, and add some darker tones in the corners. The characters could use some more kicks of light to add shaping and definition.

-jeremy


Thanx Jeremy. will do that. and i havent started with the character lighting. i know i need to take care of that.

:wavey:

mrhahn98
12-20-2010, 12:48 PM
Thanks for the reply, Jeremy.

This is my 2nd shot of the scene. Still, just testing out the mood and lighting, some wood material applied. Post effect in Fusion , seriously sometimes i just get too carried away in Fusion, lol. What do you guys think about the lighting & placement of object in this scene, C&C are very welcome :)

http://img.photobucket.com/albums/v652/mrhahn98/jjjj_.png

Things to do for this shot:
-Change the pose of the wooden figure to a more emotional one
-Better object placement
-Texturing
-Change the pot's material for aluminium to ceramics

I'll be working with this shot at home and the overall shot in my first post when i have free time at work. I intend to do a 3rd shot of the canavas too if i have time.

kanooshka
12-21-2010, 12:30 AM
mrhahn98: Overall this is looking very nice. As you mentioned, some texture/material variation will help push this a little further. The rims of the different containers could use some highlights, they may just need to be beveled. Also, since it's pretty clear that the figure is the focus of the image, the light on the table could use a little more drop-off. This would frame the figure more.

Prabirayvolve: Nice images. In the first image, besides the bright spots on the walls, it's difficult to understand where the light is coming from. It seems there's just a lot of ambient light bouncing around. If the light is coming from the windows, try to focus the light a little more into pools on the floor as well as onto areas that face the windows.

For your second image, the dark areas could use a little more definition, Each area of contrast turns into a focus, Try squinting your eyes and you'll really see which areas become of focus. One place in particular is the dark window frame against the sky, in the top left. Try to add some fill light from the sky so they don't seem so dark.

ducvemt
12-21-2010, 03:02 AM
@vanviet - You could use some more fill light from the sky (soft light that spills out in all directions from the windows) and less fill or bounce around the room otherwise. That way areas facing the windows will get brighter, such as parts of the floor, but other parts of the ceiling and upper walls can get some more darkness and contrast.

-jeremy
Hi Jeremy , thanks for your guide :)
Sorry i can't express how i do that because my english not good..but i tried to follow your guide ..however i don't be satisfied with my result because i'm not enough time render to incease value nonuniform in volume and add some dust in to volume light..to do more realistic . however i'll to spend time in finish it..

full image (http://farm6.static.flickr.com/5129/5279325898_e531e0119f_b.jpg)

http://farm6.static.flickr.com/5129/5279325898_e531e0119f_b.jpg

bimalbose
12-21-2010, 04:04 AM
Thank you kanooshka for your useful tips for improving my lighting skills for this scene

updated scene.I think i have made the corrections which you have specified
:wip:. CC Welcome .Little post work in fusion

http://img707.imageshack.us/img707/8690/art2t.jpg

kanooshka
12-21-2010, 02:11 PM
bimalbose: Nice updates. One thing that could use some work in your image is the focus of the light sources. For the hanging lights, try to create some focused pools of light on the floor, and some on the wall. For the windows, try to do the same. Simply put, less ambient light and more direct light.

vanviet Looking good! The skylight illuminating the wall could use a little more work. The brightest part is right against the ceiling as if the window is right against the wall. Take a look at this image for a little inspiration. http://farm5.static.flickr.com/4143/4901163739_996ab50da1_z.jpg Notice how the skylight on the floor is much more dispersed as compared to your image where the skylight is focused to the width of the window. Also, here's a little paintover with suggestions: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/vanviet_187.png

mrhahn98
12-21-2010, 05:21 PM
Thanks for your suggestion, kanooshka. I'll test it out and post a new update soon :)

MartinRomero
12-22-2010, 03:34 AM
Here is my WIP entry based on some of your comments!

http://forums.cgsociety.org/attachment.php?attachmentid=158458&stc=1

genaf1
12-22-2010, 08:51 AM
Continue texturing and shading
http://www.genaration.ru/lc25_wip2.jpg

ducvemt
12-22-2010, 08:59 AM
vanviet Looking good! The skylight illuminating the wall could use a little more work. The brightest part is right against the ceiling as if the window is right against the wall. Take a look at this image for a little inspiration. http://farm5.static.flickr.com/4143/4901163739_996ab50da1_z.jpg Notice how the skylight on the floor is much more dispersed as compared to your image where the skylight is focused to the width of the window. Also, here's a little paintover with suggestions: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/vanviet_187.png

Hi kanooshka.:)!
Thanks you so much for your examples that help me a lot. I'll try to solve the problems you tell me about. I'll make it better. :)

Ichukiets
12-22-2010, 02:18 PM
There is an update...thanks for the comments.
Finally I can add the volume effect.

http://img543.imageshack.us/img543/6139/def01.jpg (http://img543.imageshack.us/i/def01.jpg/)


I hope to make new updates next week!!
Happy new year to all!

ducvemt
12-23-2010, 08:34 AM
hi kanooshka!:)
This's my new wip..
I rendered this image in low quality, I excluded those I thought that was unessesary and crate a composition with light sources that I found interesting and brought more feelings.

However I still think that the lights aren't good enough, please give me some advices . Thank you.:)

http://farm6.static.flickr.com/5283/5284650507_ac48856642_b.jpg

Holzi
12-23-2010, 01:03 PM
hi kanooshka!:)
This's my new wip..
I rendered this image in low quality, I excluded those I thought that was unessesary and crate a composition with light sources that I found interesting and brought more feelings.

However I still think that the lights aren't good enough, please give me some advices . Thank you.:)

http://farm6.static.flickr.com/5283/5284650507_ac48856642_b.jpg


that looks pretty good so far. What I would suggest is this:
your key lights (the lamp and the one coming through the window) are fine as they are, highlighting the 2 wooden guys. However, the contrast is not very hogh. so i would go for a much darker look, making the whole scene nearly entierly dark and only have those 2 lights focusing on the guys. Something very low key (look at the results of google image search. But be aware that a lot of naked women will pop up on your screen due to the fact, that low key is the preffered light setting for nude photography ^^)
By doing that your image should loose a lot of saturation, but thats just fine. don't make it black and white though. Woudl be too clichéish.

kanooshka
12-23-2010, 02:13 PM
vanviet: Nice work! You have an interesting composition and clear focus. One thing this image could use is some more dark values and contrast from the ambient light.

Ichukiets: Good update. Overall the room is over bright and lacks contrast. Areas like the ceiling could use some more shadowing, while the floor could use some more spill from the sky. It's looking a bit to bright under the table and chairs, try to darken those areas.

genaf1: Looking good. Are those ghosts in the room? They're a little difficult to see and could use some brighter illumination. The bright window spots on the floor are dominating the composition right now. Try to add some more glints of highlights.

MartinRomero: Overall the lighting is very confusing. It's difficult to figure out where the light is coming from. Are the windows the source of illumination? If so, I would expect to see some soft pools of light from the sky. Is there liquid on the ground? If it's liquid I'd expect lots of reflections and highlights.

genaf1
12-24-2010, 10:47 AM
kanooshka - yes. people are the ghosts. :) ghosts from the past - models
specular and reflections - work in progress.

MartinRomero
12-24-2010, 08:25 PM
Thank you for your comments Kanooshka!

MartinRomero: Overall the lighting is very confusing. It's difficult to figure out where the light is coming from. Are the windows the source of illumination? If so, I would expect to see some soft pools of light from the sky. Is there liquid on the ground? If it's liquid I'd expect lots of reflections and highlights.

I made some changes based on your comments. I totally agreed with you with. I was not really showing the source but in this version that has been taking care of. Yes of course the windows are the source of illumination but I could see where you got confused. The stuff on the ground isn't water. Overall, I am really happy with these results on this version however, any other comments are welcome.

High Res (http://forums.cgsociety.org/attachment.php?attachmentid=158508&stc=1)

http://forums.cgsociety.org/attachment.php?attachmentid=158507&stc=1

whiteg3
12-24-2010, 10:57 PM
Hey everyone,
Here is a quick update of my scene. I would really love to hear any comments or critiques.

@patrickrowan - I tried implementing some of your suggestions, I think they really helped. Thanks!

http://www.gregorymartinwhite.com/GregWhite_Artistry3PS.jpg

ducvemt
12-25-2010, 12:01 PM
vanviet: Nice work! You have an interesting composition and clear focus. One thing this image could use is some more dark values and contrast from the ambient light.

Holzi (http://forums.cgsociety.org/member.php?u=435961) vbmenu_register("postmenu_6810562", true); : that looks pretty good so far. What I would suggest is this:
your key lights (the lamp and the one coming through the window) are fine as they are, highlighting the 2 wooden guys. However, the contrast is not very hogh. so i would go for a much darker look, making the whole scene nearly entierly dark and only have those 2 lights focusing on the guys. Something very low key (look at the results of google image search. But be aware that a lot of naked women will pop up on your screen due to the fact, that low key is the preffered light setting for nude photography ^^)
By doing that your image should loose a lot of saturation, but thats just fine. don't make it black and white though. Woudl be too clichéish.
.

I thank you for your comment to my sence .. it helped me a lot of skill and experience what a beautiful light .. I do not have enough time and skills to investment in material and render .. so I tried to create another scene with the new light source .. new layout .. new emotions ,focused on exploiting the new perspective for the scene .. wish everyone happy with this ..sory for my english..happy newyear everyone...:):)


http://farm6.static.flickr.com/5121/5290305654_80f8d3dcbd_b.jpg

ducvemt
12-25-2010, 12:03 PM
Hey everyone,
Here is a quick update of my scene. I would really love to hear any comments or critiques.

@patrickrowan - I tried implementing some of your suggestions, I think they really helped. Thanks!

http://www.gregorymartinwhite.com/GregWhite_Artistry3PS.jpg

beautyfull light...i love it..:X:X

gabbsdavila
12-26-2010, 05:03 AM
It will be a homework for my mental ray teacher!

coolayan
12-26-2010, 06:18 AM
hi everyone,
Happy Holidays!
heres my concept, a futuristic robot doing traditional artistry.
rendered in low resolution in Max, vray, Pshop.
any suggestion are welcome.

http://i338.photobucket.com/albums/n436/barorot101/drafttestartistrycopy.jpg

Ichukiets
12-26-2010, 05:48 PM
Ichukiets: Good update. Overall the room is over bright and lacks contrast. Areas like the ceiling could use some more shadowing, while the floor could use some more spill from the sky. It's looking a bit to bright under the table and chairs, try to darken those areas.

Thanks a lot for the comments I try to solve that next week!!
See you!

tuffmutt1
12-26-2010, 09:38 PM
hi everyone,
Happy Holidays!
heres my concept, a futuristic robot doing traditional artistry.
rendered in low resolution in Max, vray, Pshop.
any suggestion are welcome.

http://i338.photobucket.com/albums/n436/barorot101/drafttestartistrycopy.jpg
very nice...i love it.the floor is perfect....very nice.

vietVFX162
12-27-2010, 03:03 AM
hi everyone,
Happy Holidays!
heres my concept, a futuristic robot doing traditional artistry.
rendered in low resolution in Max, vray, Pshop.
any suggestion are welcome.

http://i338.photobucket.com/albums/n436/barorot101/drafttestartistrycopy.jpg
cool.... i love it

vietVFX162
12-27-2010, 03:05 AM
happy newyear everyone...:):)


http://farm6.static.flickr.com/5121/5290305654_80f8d3dcbd_b.jpg


happy new year 4 everyone

Maxmit
12-27-2010, 03:45 AM
I thank you for your comment to my sence .. it helped me a lot of skill and experience what a beautiful light .. I do not have enough time and skills to investment in material and render .. so I tried to create another scene with the new light source .. new layout .. new emotions ,focused on exploiting the new perspective for the scene .. wish everyone happy with this ..sory for my english..happy newyear everyone...:):)


http://farm6.static.flickr.com/5121/5290305654_80f8d3dcbd_b.jpg


hey its look so nice story..one suggestion from my side...:)
try to do more elaborate your scene, use some extra element like pencils, board paper etc..
u can play with this tools also.. :) then u r story looks more interesting ...keep it up..:)
happy new year too.... :beer:

ransomink
12-27-2010, 07:27 AM
i just wanted to kno if anyone else is/was/were having problems with the fbx file? i've been experiencing flipped normals, vertices on-top of each other and various issues. i've been rebuilding all the meshes since then but just thought to ask, as of now...

esswar4u
12-27-2010, 08:27 AM
Hi all,

Here my last updation...looking for your commentshttp://lh4.ggpht.com/_L2ZuK92Xnw8/TRha6NarRyI/AAAAAAAAAqM/2K2TNmn3Kr0/s1152/TheArtStudio_01a.jpghttp://lh3.ggpht.com/_L2ZuK92Xnw8/TRha6QbZdHI/AAAAAAAAAqQ/n2WGsEL8uFw/s1152/TheArtStudio_01b.jpg

drmaya
12-27-2010, 09:43 AM
maya vray

http://store2.up-00.com/Dec10/IXo46520.jpg (http://www.up-00.com/)

asinn
12-27-2010, 12:33 PM
hello, im kinda new here, i got a problem when try rendering this scene with maya 2010 & mental ray, its says

"Warning: (Mayatomr.Scene) : Line264Shape: empty UV set map1 detected, ignored //"
// Warning: (Mayatomr.Scene) : polySurfaceShape309: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape310: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape311: empty UV set map1 detected, ignored //
and there's a lots of it....

anyone can help me solve this?

thx..

FrankThomas
12-27-2010, 01:31 PM
I get the same thing but ignore it - some of the meshes don't have UV maps but they seem to take a texture pretty well without one

CHRiTTeR
12-27-2010, 02:59 PM
verry nice drmaya

kanooshka
12-27-2010, 03:31 PM
asinn: Unless there's a visual problem the warning isn't really a big deal. What you could do is just create some UV's for those objects. To select one of those objects you can just type
select polySurfaceShape309; into the MEL script line.

drmaya: Great work with the lighting. The right leg of the easel is extremely bright compared to the left one, try achieve some more balance. Compositionally the image could be a little stronger. Try to either crop the image or zoom in closer so that the majority of the objects aren't in the center of the image.

esswar4u: Nice updates. The depth of field is looking a little odd, from a wide angle like this you may want to have deep focus or just have the extreme foreground blurred. With both of your images the ambient light is very uniform. Try adding some bounce lights from the bright areas like the floor.

coolayan: Great concept and lighting! The strong light coming through the window is very bright and saturated. Try to tone that down a little bit, I did a quick paintover to demonstrate http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/coolayan_204.png. The stool in the foreground is a visually confusing in front of the robot. I'd recommend either taking it out or arranging it so the robots legs are more visible and not lined up with the stool legs. Also, some of the reflections are a little grainy, in particular the floor, in your final render make sure to turn the samples up. Keep going!

vanviet: Awesome concept and great work on the lighting so far. One area that really draws my attention is the figures in the top right of the image. It's pretty obvious that there's just a spot light illuminating them. Try to give the light a little less obvious of a shape by either using a gobo or a few more spot lights to change the shape. The characters climbing up the rope could use some of that cool light behind the crates creating a kick onto them.

whiteg3: Great work! The very blown out white light source really draws a ton of attention. Try keeping the same illumination on the scene but visually decrease the brightness of the light source. Also, try darkening the corner a little bit. It may be unrealistic but it would help bring more attention to the figures. Finally some rims on the objects in the room will help create some continuity with the light source. Here's a paintover with some ideas: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/whiteg3_200.png

asinn
12-27-2010, 03:32 PM
I get the same thing but ignore it - some of the meshes don't have UV maps but they seem to take a texture pretty well without one

asinn: Unless there's a visual problem the warning isn't really a big deal. What you could do is just create some UV's for those objects. To select one of those objects you can just type
select polySurfaceShape309; into the MEL script line.

oww..ic.. okee i try to continue =)

and thx for the advice kanooshka :)

drmaya
12-27-2010, 04:50 PM
verry nice drmaya
Thanks Chris


drmaya: Great work with the lighting. The right leg of the easel is extremely bright compared to the left one, try achieve some more balance. Compositionally the image could be a little stronger. Try to either crop the image or zoom in closer so that the majority of the objects aren't in the center of the image



.Im going to fix it
Thanks

MartinRomero
12-27-2010, 05:21 PM
Here is mine based on some of the feedback. I also created another version right below it.

http://forums.cgsociety.org/attachment.php?attachmentid=158595&stc=1


Here is the clean version.

http://forums.cgsociety.org/attachment.php?attachmentid=158596&stc=1

whiteg3
12-27-2010, 05:34 PM
@kanooshka - Thank you so much for the the paintover, I love the idea of adding the rim lights on the other objects in your scene, even in the paintover it makes it look so crisp. I'll also work on the overexposed source and the corner, great advice, gettin right to it, thanks again

Shordy
12-28-2010, 12:29 AM
here is my first light test.

Maxmit
12-28-2010, 03:32 AM
maya vray

http://store2.up-00.com/Dec10/IXo46520.jpg (http://www.up-00.com/)


Nice work...keep it up!!! :bowdown:
for brick texture you used a bump or displacement map or it is a flat image??

whiteg3
12-28-2010, 05:33 AM
Here is another update with some of kanooshka's advice implemented. C&C as always. Thanks!

http://www.gregorymartinwhite.com/GregWhite_Artistry4PS.jpg

drmaya
12-28-2010, 07:59 AM
Nice work...keep it up!!! :bowdown:
for brick texture you used a bump or displacement map or it is a flat image??


Thanks Maxmit
I have used 3 diffrent textres with 3 masks to make it look very complex using normal and bump maps.
displacemt map is the best solution for me but my old laptop going to die :) so yeah normal map is the key

This is an update as kanooshka suggested

http://store2.up-00.com/Dec10/Moo50643.jpg (http://www.up-00.com/)
or ??

http://store2.up-00.com/Dec10/MBy26804.jpg (http://www.up-00.com/)
which one is better?

asinn
12-28-2010, 03:55 PM
my first wip

http://img688.imageshack.us/img688/5306/artstudio006photonteste.jpg (http://img688.imageshack.us/i/artstudio006photonteste.jpg/)

cc are welcome :)

CHRiTTeR
12-28-2010, 04:45 PM
which one is better?

I like the full b/w one most

whiteg3
12-28-2010, 05:52 PM
my first wip

http://img688.imageshack.us/img688/5306/artstudio006photonteste.jpg (http://img688.imageshack.us/i/artstudio006photonteste.jpg/)

cc are welcome :)

@asinn - haha this is almost nsfw, if we were made out of wood. I assume they are getting intimate (or someone is about to kill someone). If they are supposed to be in a romantic mood I think some strong color in your lights would help to convey that. Perhaps you could turn on the desk lamp to a lusty pink/purple? Also, the figure sitting down looks a little nervous/taken aback. If you were going for that then you did a great job capturing the emotion in the pose but if not you may want to adjust it a bit. You can do so much with the lighting in this scene in terms of mood, imho, so my advice would be, don't be afraid of bright vibrant colors and post some experiments.

nirmalya007
12-28-2010, 07:05 PM
update
http://img264.imageshack.us/img264/1707/roughbigcomp.jpg

Nymano
12-28-2010, 11:00 PM
Hi all, this is the first time I participate in a lighting challenge.

I chose to only use a small part of the scene. The image is almost final, maybe I will make some minor adjustments in photoshop...

Software: Maya with MentalRay and Photoshop for compositing
http://www.flickr.com/photos/quintrix/5212713615/

Good choose for the part of the scene. My comments:

1) Your gold knife is to plastic reflective
2) Your glass are Roemer glass. All glass if you search in google for Roemer.

drmaya
12-29-2010, 12:45 AM
I like the full b/w one most
Thanks Chritter :)
i will go with it (full B/w)

alkaaryan
12-29-2010, 05:35 PM
Hey All,
Here my first entry camera Composition only..
http://img202.imageshack.us/img202/8009/wip01.jpg

bellwether
12-30-2010, 08:11 AM
Hi, firstly can I say how great it is that you guys are taking the time to run these challenges. However, I am having a problem light linking to the hanging lights. For example, the spot light in the scene, see attached image, will only illuminate the hanging light if 'line329' in the GRP_ Ladder is linked to it!?..?? Huh?

Anyone else found this problem?

drmaya
12-30-2010, 11:01 AM
Last Update***
if there is more comments please post them before submit it to the Final image thread
http://store2.up-00.com/Dec10/q7d10280.jpg (http://www.up-00.com/)

Gryshnak
12-30-2010, 01:20 PM
Oh, I saw this challenge weeks ago and then forgot about it over Christmas! Looks like I've got a bit of catching up to do. Here's my start, just setting up the empty room...

neonbulbs
12-31-2010, 12:51 AM
@drmaya : nope...I think it's just great!! Wonderful composition, you nailed it man. Great job!! :bowdown:

drmaya
12-31-2010, 01:53 AM
@drmaya : nope...I think it's just great!! Wonderful composition, you nailed it man. Great job!! :bowdown:

Thanks Donny
I really appreciate it
So that's my Final
Best regards to u all.
Anas

MartinRomero
12-31-2010, 05:17 AM
Here are my updated versions:
http://forums.cgsociety.org/attachment.php?attachmentid=158597&stc=1




Here is a clean version with a little spin on it.
http://forums.cgsociety.org/attachment.php?attachmentid=158598&stc=1

zbugja
12-31-2010, 04:53 PM
well hello and I am back for this little challenge. I used Vray RT on my new gtx 460 and this was quite a nice test. done in 3 minutes. NICE! So I'll be exploring some other angles too, but this is good for starters!

And a JUICY NEW YEAR TO ALL!

http://img411.imageshack.us/img411/3568/balleto.jpg

Gryshnak
01-01-2011, 11:39 PM
I'm rather liking the moonlit look...
http://www.metaphor.karoo.net/lights-out2.jpg

bellwether
01-02-2011, 08:12 PM
This is my first challenge and I am really grateful for the opportunity to get some practical experience with lighting under my belt.

Here I have used blue point lights with a linear decay on the inside and outside of the windows so that there is blue light spreading into the room and around the windows.

Then I used an orange direct light as sunlight. In the areas where this light hits the inside wall and floor I have place orange point lights with linear decay to simulate bounced light.

Lastly there are two white, wide angled spotlights pointing through the widows which are light linked to the hanging lights and various other objects add a bit of kick light to them.

I have also learnt that some Mental ray shaders don't work with light linking.


http://i1216.photobucket.com/albums/dd367/trevileo/artStudio001a.jpg

Modeled by Giorgio Luciano

Luthias
01-03-2011, 03:07 AM
Late entry but here's mine. hope you like itfile:///C:/Documents%20and%20Settings/Administrator/My%20Documents/Freelance/Lighting%20Contest/LC%2325/LC25-Artstudio01.jpghttp://i303.photobucket.com/albums/nn127/Luthias42/LC25-Artstudio01.jpgfile:///C:/Documents%20and%20Settings/Administrator/My%20Documents/Freelance/Lighting%20Contest/LC%2325/LC25-Artstudio01.jpgfile:///C:/Documents%20and%20Settings/Administrator/My%20Documents/Freelance/Lighting%20Contest/LC%2325/LC25-Artstudio01.jpg

ricksilliker
01-03-2011, 05:25 AM
My first WIP for any challenge here. Enjoy. :)

http://27.media.tumblr.com/tumblr_lefodkHXya1qbf9uno1_500.jpg

praksly
01-03-2011, 06:24 AM
is this challange still open?...
can i take part now?......this is gonna be my first ever challange

EAndrew
01-03-2011, 11:41 AM
I'll give it a shot! :)

tuffmutt1
01-03-2011, 11:42 AM
great stuff so far guys. here's my latest tweak for this challenge. still some work to do. but I think it's getting there. C&C's welcome. Full size here (http://img35.imageshack.us/img35/1926/studiover00800000.jpg)http://img35.imageshack.us/img35/1926/studiover00800000.jpg (http://img35.imageshack.us/img35/1926/studiover00800000.jpg)

threeDeepond
01-03-2011, 03:49 PM
Hi, firstly can I say how great it is that you guys are taking the time to run these challenges. However, I am having a problem light linking to the hanging lights. For example, the spot light in the scene, see attached image, will only illuminate the hanging light if 'line329' in the GRP_ Ladder is linked to it!?..?? Huh?

Anyone else found this problem?

Bell, are you trying to illuminate the 'line329' or the hanging light? coz. the ladder group seems to be missing in the camera view.

bellwether
01-04-2011, 06:10 AM
Bell, are you trying to illuminate the 'line329' or the hanging light? coz. the ladder group seems to be missing in the camera view.

Thanks threeDeepond.Yes it all looks a bit strange but I worked out what was going on. Apparently some shaders don't understand light linking. I had a mental ray shader on all the geometry at one stage and this was messing up the light linking. So at least I learnt something I didn't know before.

genaf1
01-04-2011, 01:20 PM
small change in composition
completed yet shaders and textures
http://www.genaration.ru/lc25_wip3.jpg

ptk
01-04-2011, 03:18 PM
hi friends every time i see this competition but never taken part in it (always lazy )!
so this time i finally did , i know i am late but will definitely complete b4 end date
a quick wip update
http://img401.imageshack.us/img401/9209/wip1e.jpg (http://img401.imageshack.us/i/wip1e.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
ps i have done many previous challenges too have a look @ my blog
regards

Inky99
01-04-2011, 04:05 PM
Great work, Tuffmutt, as usual!

Hey, I was wondering if anyone here could help me out with an issue I'm having with a mental ray spotlight, trying to make fog with shadows. Never had to do it before, and it's not working.

I get this:

http://farm6.static.flickr.com/5163/5322797473_d7299e1efb_b.jpg

I'm using Maya 2009 with Mental Ray. Using the instructions as written here:

http://download.autodesk.com/us/maya/2010help/index.html?url=mrfMS_Create_light_fog_using_mental_ray_for_Maya_sample_workflow.htm,topicNumber=d0e512004

No matter how I tweak the settings, I get this ugly jaggedy mess. A lot of people here seem to have this figured out because I see those nice shafts of fog in their renders. :)

What am I doing wrong on this one? I've tried everything I can possibly think of.

BTW I don't know why this site calls me a "veteran" because I'm not!