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punks
01-04-2011, 05:57 PM
hello Inky99, wy don't you try to use the standard spot light.? It'll even save render time for you..

CanadianBeaver
01-04-2011, 06:38 PM
There are some really kick ass ones being created here!
Here is my latest.
If there is anything really looking bad let me know.
And the painting isn't done yet ;-)

http://img534.imageshack.us/img534/656/studio02.jpg (http://img534.imageshack.us/i/studio02.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

asinn
01-04-2011, 10:06 PM
Great work, Tuffmutt, as usual!

Hey, I was wondering if anyone here could help me out with an issue I'm having with a mental ray spotlight, trying to make fog with shadows. Never had to do it before, and it's not working.

I get this:

http://farm6.static.flickr.com/5163/5322797473_d7299e1efb_b.jpg

I'm using Maya 2009 with Mental Ray. Using the instructions as written here:

http://download.autodesk.com/us/maya/2010help/index.html?url=mrfMS_Create_light_fog_using_mental_ray_for_Maya_sample_workflow.htm,topicNumber=d0e512004

No matter how I tweak the settings, I get this ugly jaggedy mess. A lot of people here seem to have this figured out because I see those nice shafts of fog in their renders. :)

What am I doing wrong on this one? I've tried everything I can possibly think of.

BTW I don't know why this site calls me a "veteran" because I'm not!

i had a problem with that too... hmm so far i found that increasing light radius in ray trace shadow and turn on auto volume on and set around 5++ in renderer tab will help?

*correct me if i am wrong*

MartinRomero
01-04-2011, 10:06 PM
Hello Inky99 (http://forums.cgsociety.org/member.php?u=398674),

Great work, Tuffmutt, as usual!

Hey, I was wondering if anyone here could help me out with an issue I'm having with a mental ray spotlight, trying to make fog with shadows. Never had to do it before, and it's not working.

I get this:

This should be a subtle effect. I was playing a bit with this since it has been a while since I used it and here are some settings that might help you.

Under the LightFog1
Density = 8
Fast Drop Off = checked

Under conShape1
Render Stats>
Volume Samples Override
Volume Samples = 4
Deep Jitter = checked

Under Render Settings:
Under Quality> Quality Presets =Custom
Under Raytrace/Scanline Quality
Sampling Mode = Adaptive Sampling
Min Sample Level 0
Min Sample Level 2
The 0 and 2 are for my final renders only you can even try -2 and 0 when testing out your renders.

This is what I got. Good luck
http://forums.cgsociety.org/attachment.php?attachmentid=158691&stc=1

tuovni
01-05-2011, 01:56 AM
Hi, hope there is not too late to get in the challenge. Iīll try with this. CC super welcome.

http://i160.photobucket.com/albums/t177/tuovni/ArtStudio_v0037.jpg

ransomink
01-05-2011, 01:59 AM
here's my chance at the scene tho im not sure if i'll finish in time; i'm having trouble choosing wood textures for the desk,tables, stools, and easel. besides that, i'm going to re-arrange the seating bcuz its too much black for me. ohh....i have no idea what the basket-looking objects are in-front of the stacked chairs, anybody have a clue?

[/url][url="http://img253.imageshack.us/i/test20.png/"]http://img253.imageshack.us/img253/5341/test20.png (http://img253.imageshack.us/i/test20.png/)

gustavoeb
01-05-2011, 02:23 AM
Hi guys, hope everyone had really good holidays. This is my first entry here in a CGTalk Challenge. I enjoy seeing all the different looks that can come out of this scene. Well this is my take on that subject.

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_0001.jpg

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_0100.jpg

Comments are very welcome, since I am already blinded of looking so much at the same thing...

Maxmit
01-05-2011, 05:41 AM
Hi guys, hope everyone had really good holidays. This is my first entry here in a CGTalk Challenge. I enjoy seeing all the different looks that can come out of this scene. Well this is my take on that subject.

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_0001.jpg

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_0100.jpg

Comments are very welcome, since I am already blinded of looking so much at the same thing...


Ohhh!!! looks something Different :eek:
nice shader... :applause:
but I think in bg, blue tone is more dominated...may be there is a mixture of both fog and blue tone??? wht is tht light source?? is it light coming from window? or its a artificial light??
keep it up!

gustavoeb
01-05-2011, 12:33 PM
Hey Maxmit, thanks for the reply. So the blue light is comming from one window on the ceiling, and the yellowish orange light is coming from a artificial light source behind the canvas. There is a fog, and it only affects the light coming from the window.

Well I'll try to bring down the intensity of the light coming from the window and I should post it here again.

By the way really like what you did with your scene, looks very photoreal and interesting at the same time. And great job with the woods in that scene too.

Luthias
01-05-2011, 02:28 PM
http://i303.photobucket.com/albums/nn127/Luthias42/LC25-Artstudio02.jpgHere's an update to me image. Thanks

CanadianBeaver
01-05-2011, 04:19 PM
Looking amazing!
I know your lights are not turned on but, thats the only thing looking fake to me.

here's my chance at the scene tho im not sure if i'll finish in time; i'm having trouble choosing wood textures for the desk,tables, stools, and easel. besides that, i'm going to re-arrange the seating bcuz its too much black for me. ohh....i have no idea what the basket-looking objects are in-front of the stacked chairs, anybody have a clue?

http://img253.imageshack.us/img253/5341/test20.png (http://img253.imageshack.us/i/test20.png/)

kanooshka
01-06-2011, 02:51 AM
Luthias: Looking good. I'd like to see some more highlights on the objects in the scene. I'd also like to see some light spilling in from the windows.

gustavoeb: Welcome! This is coming along nicely. The light sources look a little too saturated. Though it's nice to create contrast with the light colors it's a bit too much and splits the image. Here's some color correcting and paintover of some ideas that may help out. http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/gustavoeb_257.png

ransomink: Nice textures and shaders. Overall everything is fairly evenly lit. Try to create some more contrast and shading with the light. It looks like the light is coming from the windows but I don't see much direct light from the window illuminating the objects and floor. Here's a paintover with some ideas. http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/ransomink_256.png

Tuovni: Never too late, still more than a week left! This is coming along nicely. One thing that your image could use is some soft skylight spilling in through the windows. As well as some light bouncing off the bright sun spots onto other objects. Here's a paintover as an example: http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/tuovni_255.png

CanadianBeaver: Awesome colors! Overall the image could use some more shading contrast. Here's some ideas: http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/CanadianBeaver_252.png

Inky99: The fog built into spotlights in Maya work best in Maya software. Try doing the fog as a separate pass them compositing it together.

MartinRomero
01-06-2011, 03:10 AM
Hey Kanooshka! It looks like you skipped a few of us.
Here are my entries. #237 (http://forums.cgsociety.org/showpost.php?p=6816679&postcount=237)

Thanks!
Martin

Maxmit
01-06-2011, 11:35 AM
Hey Maxmit, thanks for the reply. So the blue light is comming from one window on the ceiling, and the yellowish orange light is coming from a artificial light source behind the canvas. There is a fog, and it only affects the light coming from the window.

Well I'll try to bring down the intensity of the light coming from the window and I should post it here again.

By the way really like what you did with your scene, looks very photoreal and interesting at the same time. And great job with the woods in that scene too.


Hi
Gustavoeb, Thank you for appreciate.
All are going very good so far,
just keep going on!! :thumbsup:

here is my another update, C & C are welcome........ :)

http://img808.imageshack.us/img808/9679/artstudio7.jpg (http://img808.imageshack.us/i/artstudio7.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

I have still Doubt about Lens flare..dont know I am going wrong or right.. :sad:

kanooshka
01-06-2011, 02:53 PM
MartinRomero: Overall your images are improving. It's much easier to see that the room is filled with water. How about some caustic patterns on the walls reflecting off the surface of the water. It would make the first image a little more interesting to look at. As for the second image, in a lighting situation like this the objects would be much more silhouetted. Keep the bright reflections and decrease the diffuse lighting and add in some rim lights on the objects. Here's a quick paintover with some ideas, hope it helps. http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/MartinRomero_237.png

ptk: Nice job. One thing that sticks out to me is the blue sky next to the bright white window sill. It's hard to understand which direction the sun is coming because all the sides of the window sill are completely white, try to create some shading variation on them. When it comes to the props in the scene their indirect lighting is a little too constant. As an example, if you look at the crate in the bottom right of the image the two vertical sides are illuminated equally. Try brightening the left side a little from light bouncing off the floor from the sun.

genaf1: Looking good. Night scenes are always difficult because you have to be particular in how your objects get defined. Usually reflections, highlights as well as rim lights work well to define them. One thing to ask yourself would be what is the focus of your scene? Once you've decided on that you can try to direct the viewers eye with the illumination.

tuffmutt1: Awesome! It looks like you've lost a little bit of definition in the shadow areas that was in your last. Some areas in particular would be to the very left of the image behind the canvas, the bottom of the ceiling light and the object in the bottom right corner. The bright white cloth that's in the middle of the image draws a lot of attention and it's hard to look away from it. Try to decrease its diffuse value a little bit. Also, the window could use a little glow on it to break up the high contrast of the sky right next to the window. Very nice work.

praksly: This challenge is open until January 16th. To participate post an image by replying to this thread.

ransomink
01-07-2011, 12:42 AM
CanadianBeaver: i agree. something with the scene still seems off to me--probly the light fixtures being off--i'm trying to figure out how to approach emitting light from the fixtures. hopefully, soon, my answer will come. i like your wood texture on the props; i'm bad at picking textures...

kanooshka: thanks for the paintover ideas, and yes, i took out the sun light bcuz i didn't appreciate the shadows they were giving--the light fixtures created too many hot spots for my liking--a different sun direction might yield better results bcuz now, the scene is only lit with a sky at the moment--hence, the even light around the room

gustavoeb
01-07-2011, 03:40 AM
Hey Kanooshka, thanks so much for the input, and for taking the time to actually CC the image :)

Here is a image based on the things you pointed out, it really improved a lot! :thumbsup:

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25v02_0001.jpg

I don't think it is final yet, but I won't have time to look into this until next week :shrug:

pmcb
01-07-2011, 12:42 PM
Hello,

This is my update

http://img713.imageshack.us/img713/2102/ch25artistry1901.jpg


@pmcb - That's great work!

Overall you could use more spill light on the scene coming through the windows. More light could spill outside of the moonbeam, softly fading off outside of the squares that get that direct illumination. That would help the floor and walls get more gradation.

The spill on the brick walls on the left should be much softer, and should not come all the way to the top of the wall. The way the brick walls are lit now you'd think the skylights came all the way over to meet the wall, when actually they start a foot or two away from the wall.

The main thing to focus on in that image is your center of interest. Right now, the part of the image that most catches my eye is that bright white sign on the lower right. That area seems to get more light than anything else, and pops out from the image if you squint at it. Perhaps that could be made much more subtle, you could get rid of the Comic-Sans type lettering, and some more artistic part of the image could be made more eye-catching instead.

The 2nd most attention-grabbing part is the pair of images in the moonbeam on the left. I think those could use more spill light coming through the windows, spilling outside of the areas of the moonbeams. You might think about choosing stronger images for those, too, so they aren't so similar to the other images on the further-off canvases.

Keep Going!

-jeremy

Thank you Jeremy, it was very usefull. I made the light spill more from the left side. I changed too some objects position
(can I change my "final image" for this?)


its looking good but i am talking about dust,
If there is a dust around u r fog or rays r coming through the window its look much better..
m not sure but just think about that...:)

Maxmit, thank you. I introduced a general fog, and I think it results well, more lighter.

MartinRomero
01-07-2011, 05:08 PM
Thanks!

MartinRomero: Overall your images are improving. It's much easier to see that the room is filled with water. How about some caustic patterns on the walls reflecting off the surface of the water. It would make the first image a little more interesting to look at. As for the second image, in a lighting situation like this the objects would be much more silhouetted. Keep the bright reflections and decrease the diffuse lighting and add in some rim lights on the objects. Here's a quick paintover with some ideas, hope it helps. http://dockay.com/CGTalk/LightingCh...nRomero_237.png (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_25_artStudio/MartinRomero_237.png)

I'll work on those things!

xcEmUx
01-07-2011, 05:09 PM
I think thisīll end up as my final...

souari
01-07-2011, 06:39 PM
http://s1234.photobucket.com/albums/ff405/arin6/?action=view&current=OLD_ROOM_1-1.jpg&t=1294425534921 :beer:

CanadianBeaver
01-07-2011, 06:54 PM
xcEmUx, I am diggin' it! The only thing that bothers me a little is the reflection in the light fixture.

CanadianBeaver
01-07-2011, 06:57 PM
Here is the fixes to my original as well as 2 more comps. The more I look at them the more I am not liking them. Maybe I just need a break. I don't know.

http://img156.imageshack.us/img156/2548/studio03.jpg (http://img156.imageshack.us/i/studio03.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


http://img842.imageshack.us/img842/953/studioalt101.jpg (http://img842.imageshack.us/i/studioalt101.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


http://img88.imageshack.us/img88/3350/studioalt201.jpg (http://img88.imageshack.us/i/studioalt201.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

ransomink
01-08-2011, 09:01 AM
xcEmUx, I am diggin' it! The only thing that bothers me a little is the reflection in the light fixture.

furthermore, it looks great. i think the sun really compliments your scene. the size of the tiling for the floor is the only thing that strikes me as odd...

creativamultimedia
01-08-2011, 04:33 PM
Hi guys, This is my first time posting an image in this forum. Done with XSI, mental ray but without gi or fg, traditional lighting.
Comments and tips are welcomed! Thanks!
C.
high resolution:
http://www.infografiacreativa.com/render_letras.jpg

http://www.infografiacreativa.com/render_letters_small.jpg

rslion
01-08-2011, 07:24 PM
final submit. cc welcome.

http://i617.photobucket.com/albums/tt256/balcides/4comp_2_final-2.jpg

jojo1975
01-09-2011, 09:53 AM
First of all I would like to congratulate everyone for the beautiful renderings. I have some feedback here in details (and in sparse order):

@rskuin: love it !!

@Maxmit: I will leave out lens flare and just add a bit of glow to the whole scene

@gustavoeb: Great image !

@pmcb: I find the image very balanced , I love the occlusion and the palette choice !

@XcEmUx: The coice of materia is very good, the floor has a good reflectivity. I would change a bit the agleof the camera (lower to improve “drama” in the scene and also you cut the chair that make the composition not balanced ) Also the neon has some problem (too reflection on the material)

@ricksilliker: good start ! the materials look ok (even if I would change the lamp material and improve a bit the wood material). Also I would make the contrast a bit stronger

@tuffmutt1: as always a wonderful entry. The only think which in my opinion would need a minimum tweak is the texture of the easel. It’s quite implausible such corrosion on wood

@genaf: very strong concept. I would improve contrast in the whole scene and change the texture in the sheet. Also no bump in the neon and a lighter texture in the walls to give the scene more light

@tuovni: good start ! I will add some fill light in the back of the scene, also softer the shadows that now “cut” the canvas. I will also change texture in the wall (too geometric and repetitive) and lighter the ceiling

@asinn: very funny idea !! keep going

@zbuja: I like a lot the ide, I just would change the reflectivity of the lam which now seems wood (it should be metal)

@Gryshnak: love the idea of the moonlit look. Remember that the light should be yellow and shadows blue (I know it sound strange but yes moonlight is yellow !)

@bellwether (http://forums.cgsociety.org/member.php?u=147211) good start ! improve the floor texture and you will see the difference ;)

@vanviet ! great entry. I would change the floor and give more contrast to the scene !

@mrhahn98 (http://forums.cgsociety.org/member.php?u=158824) great lighting ! please finish texturing it !!

@bimalbose (http://forums.cgsociety.org/member.php?u=414109) Love it ! I would change a bit the scale of the texture in the wall and also tri a scene without ivy

jojo1975
01-09-2011, 01:58 PM
I was forgetting.. I've put in my website www.giorgioluciano.net a lot of free textures (15 Mp quality) Please enjoy and spread the word :)

Giorgio

Gumby22don
01-10-2011, 04:49 AM
So I should post this, given its almost the end of the period for this comp :)

I have been playing with it for about 4 weeks, but moving the girl further back helped the composition alot and I'm alot happier now.

Please comment, I'd particularly like your opinions on composition, and the lighting balance.

http://retribution.com.au/Images/01_Test32_Full1.jpg

Don
have a great day

arrogantharis
01-10-2011, 10:30 AM
Hi Everyone,
this is my first entry. i have create this scene couple of hours ago..and still i m working on it. this is my update... lighting ... currently i m doing texturing and shading... after that i will upload final Render
but right now i created this ... i used Maya ,and i used MentalRay renderer .
C&C most welcome.
thanks :)

Syed Haris Ali

tuovni
01-10-2011, 11:34 AM
Thank you very much kanooshka and jojo1975 for the suggestions, I tried to improve as much as possible, but I didnīt have enough time :cry: . Iīll be improveing the rest until Sunday.

Thank you very much, and all the works are awsome!

http://i160.photobucket.com/albums/t177/tuovni/ArtStudio_v043_comp.jpg

nirmalya007
01-10-2011, 07:02 PM
latest image

http://img132.imageshack.us/img132/5645/bigroughcomposite.jpg

nirmalya007
01-10-2011, 07:38 PM
another approach. plz suggest which one is better
http://img189.imageshack.us/img189/5155/lesslightcomposite.jpg

Gumby22don
01-10-2011, 10:58 PM
@nirmalya007 - I like the first one's ambience better - seems like a more real level of bounced light - the second seems unnaturally dark outside the godrays.

That said, I really like the composition and deliberate shadow on the floor.

I'd suggest looking at adding godrays from the right hand window might be neccessary? Even if they were 10-20% less lit, which could be explained by the angle of the glass reflecting some, but not all the light.

Don
have a great day

Gryshnak
01-10-2011, 11:45 PM
As this is a lighting challenge, I thought I'd show someone having a challenge with their lighting :)

http://www.metaphor.karoo.net/lights-out.jpg

Hope that isn't considered nsfw!

This is the first time I've used Mental Ray, it's been quite a learning curve but definitely worth the ride so far.

onevishal
01-11-2011, 06:44 AM
http://2.bp.blogspot.com/_SqfkmcdOMlo/TSv3yLsA4YI/AAAAAAAAAAM/7cHvgU3qXUY/s1600/WIP_01.jpg

This is my first post in this challenge. I am using Mental Ray with some basic texturing for floor and wall. C&Cs welcome.

gustavoeb
01-11-2011, 02:34 PM
Hi guys! Finally this week I'm having some time to retouch my entrie in this challenge. So here it is. I've changed the position of the objects a little bit, for better compositing, changed the position of the lights for better decay (fallof), and added a spotlight to increase the overall contrast in the image and draw more atention to the center of it.
Still wan't to detaile the objects a little more, and make the scene a little bit messier.
Thank you guys for all the help with comments and inspirations. I wouldn't have achieve this result without feedback. :thumbsup:

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_v03_0001.jpg
http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_v03_0100.jpg

alkaaryan
01-11-2011, 06:26 PM
Here my new update..
MAYA MENTAL RAY...
Critics & comments are welcome.

http://img11.imageshack.us/img11/6844/wipchallange25.jpg

asinn
01-11-2011, 06:35 PM
my second wip,
http://img132.imageshack.us/img132/5859/shintheartistrychallang.jpg (http://img132.imageshack.us/i/shintheartistrychallang.jpg/)

@ whiteg3 (http://forums.cgsociety.org/member.php?u=416283) : thx for the the opinion , ill try to make more colorize..=)

c&c are welcome

creativamultimedia
01-11-2011, 06:49 PM
Hello Asinn , I love your render and the idea is very original!, if you want to try, I put a light to mark the edge of the dummy from the left blue or cold for further underscores the figures!
I congratulate you as well and is beautiful!
C.
:)

gustavoeb
01-11-2011, 07:06 PM
Very impressive asinn! Shaders feel very detailed, full of nuances. And the contrast in the colors of light is very nice too...

The flare is a little intense for my personal taste, but that is it.

Congrats!

victorphellipe
01-11-2011, 10:39 PM
ohh, I get to late... again! Next time, I'll be here lightning the scene!

And I saw the entries in that topic and I get like :buttrock:very nice entries!

Cheers,
Victor.

Gumby22don
01-12-2011, 05:45 AM
sorry for repost, but it didn't show up due to moderation required for first posts, and I'd really like some feedback before week's end.


I have been playing with it for about 4 weeks, but moving the girl further back helped the composition alot and I'm alot happier now.

Please comment, I'd particularly like your opinions on composition, and the lighting balance.

http://retribution.com.au/Images/01_Test32_Full1.jpg

Don
have a great day

threeDeepond
01-12-2011, 08:17 AM
:hmm: late !!! I would give a try next time..

@nirmalya007,good work!! I like the first one than the second. If i have to suggest, having something painted on the canvas rather than keeping it blank can make the image more dramatic. Also, by making the objects on the table (near to the camera) less obvious, i think the attention goes to the middle of the image , adding to the dramatization.

@gustavoeb, the first image, to me, looks more appealing. The sharpness of the satin cloth draws my attention towards it. But only thing, the right hand side of the image seems kind of empty due to the fact that the canvas is nearly 30% of the image and has less composition on it. I believe a simple drawing or painting will make the image look better.

onevishal
01-12-2011, 12:00 PM
My 2nd wip. C&Cs welcome.

http://3.bp.blogspot.com/_SqfkmcdOMlo/TS2WZqlFtpI/AAAAAAAAAAU/OO5jOwBx1tI/s1600/WIP_02.jpg

nirmalya007
01-12-2011, 03:07 PM
thanx Don and threeDeepond for the comments. will work on those

hsnubc
01-12-2011, 09:12 PM
this is my first render. there are still some texture problems and small details need to be fixed, but welcome for feedback
http://1.bp.blogspot.com/_pKfa-iWoR5U/TS4XZE0UcvI/AAAAAAAAGhw/5bd0Z4W-lls/s1600/artStudio_li0112_3.jpg

kanooshka
01-13-2011, 02:04 PM
Great work everyone. The challenge will be ending at the end of this weekend, the 16th, so make sure to post any images in the Final Images Thread if you want to be considered for judging. http://forums.cgsociety.org/showthread.php?p=6768288

jojo1975
01-13-2011, 02:31 PM
I would like to congratulate everyone for the beautiful renderers, Kanooshka for the hosting and the precious feedback (both in modelling and rendering) and as always Jeremy for making the esistence of challenges possible !

gustavoeb
01-13-2011, 06:19 PM
thanks threeDeepond ;)

I've fixed that, and will be posting my final images soon... well as soon as it renders a hi-res version

Pe-a
01-13-2011, 10:26 PM
Wow, lots of great work out there!

At first I would like to ask one question:
At which o' clock and in which timezone is the deadline set exactly?
I'm asking because I'm also working on an image and I'm not sure if I have to hurry and skip details or if I can keep working the whole sunday on it.

Next, a few words to some posted images:
@hsnubc: i absolutely adore the color scheme of your image. i think you should watch out for your shadows near the easles, for example there is a gap between the shadow of the left easle and the easle itself.

@onevishal: beautiful, light mood. in my eyes the staging/composition could be a bit improved, the upper part and the lower part of the image seems a bit empty to me.

@Gumby22don: First, you should watch for the ends of the hanging "lampadas", they are floating. Do you want the light to look naturally or more likely artificially? To me it looks quite artificially. Maybe because the light from the windows looks quite exactly like the light from the lamps.
Another part of the image which attracted my attention were the doors, they seem quite flat to me.

@asinn: awesome!! i think, i would like it even better when the figures would be less reflective and had more of an "old-school look".

@alkaaryan: nice approach! you should watch for the textures on the chairs, they are apparently the same on each chair! another recommendation: tone the blue color of the lamplight down, it is weigh too much in my eyes. the actual color of the light hitting the wood puppets is fine but i think you should definitely desature the color of the glowing lamp itself.


last but not least, thank you kanooshka, for hosting this challenge and giving us such a great opportunity to learn and improve our skills!

Gumby22don
01-14-2011, 05:42 AM
@Gumby22don: First, you should watch for the ends of the hanging "lampadas", they are floating. Do you want the light to look naturally or more likely artificially? To me it looks quite artificially. Maybe because the light from the windows looks quite exactly like the light from the lamps.
Another part of the image which attracted my attention were the doors, they seem quite flat to me.

Thanks Pe-a, I had totally missed those lamps. As for the doors I'll try putting a more angular light across them - they looked good to my eye, but I'm used to pretty flat architectural renders without the freedom of lighting in this workshop.

I'll also try to move the light sources toward more colored lights, to differenciate and lose the whitewash look.

Does anyone have any suggestion what I should do to the background (behind the doors) to give more of a focus / reason to have it there?

Thanks,

Don
have a great day

onevishal
01-14-2011, 06:42 AM
Pe-a- thank you. Your help is very valuable, I will update my scene asap as only 3 days are left for the challange to complete, and I will improve the staging/composition. Glad that you liked my mood.

kanooshka
01-14-2011, 01:52 PM
Wow, lots of great work out there!

At first I would like to ask one question:
At which o' clock and in which timezone is the deadline set exactly?
I'm asking because I'm also working on an image and I'm not sure if I have to hurry and skip details or if I can keep working the whole sunday on it...

I don't have an exact time in mind. But to give everyone a chance to get their images up on the 16th, I will probably close the thread sometime early Monday morning.

FredSoub
01-14-2011, 02:51 PM
Hi all =)! Last weekend!
http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/Artistry.png

nickogilvie
01-14-2011, 03:55 PM
hsnubc, I think that your scene is coming along nicely. The right side of your scene looks busy compared to the left. It might help to remove one of the easels to bring more clarity. You also set up your scene to have some great depth of field if you decide to go that that way with your final. over all great job though!

smalone3d
01-15-2011, 09:41 AM
http://files.shownd.com/s/a/m/samuelmalone/uploads/large/1237511.jpg

First lighting contest I've taken part of. I'm a little late in the game and I doubt I'll actually submit this as a final image, but it was good for practice.

threeDeepond
01-15-2011, 05:49 PM
good piece of lighting by everyone.congrats ppl.

http://gustavoeb.com.br/blog/wp-content/uploads/2011/01/ch25_0001_high.jpg
@gustavoeb! It looks a lot better than the previous render .Its seems more composed - as if the artist drawing the candle holder has gone for a coffee break; later to comeback with a fresh new perspective to draw.

regards

arusnak
01-15-2011, 06:11 PM
Hey all, I started working on this late in the game but here's my WIP:

http://img.photobucket.com/albums/v259/link64e_chaos/Art_Studio_WIP.jpg


C&C welcome!

gustavoeb
01-15-2011, 06:24 PM
Thanks threeDeepond!

That kind of situation you described was very much what I wanted from the beggining, so I'm glad that was the perception you had. Wouldn't have achieved this without all the feedback from the forum! Gotta thank everybody for the help :bowdown:

nirmalya007
01-15-2011, 07:39 PM
hi everyone

final image
http://img130.imageshack.us/img130/8233/finaltitled.jpg
http://forums.cgsociety.org/newreply.php?do=newreply&noquote=1&p=6833811#

Luthias
01-15-2011, 08:50 PM
http://i303.photobucket.com/albums/nn127/Luthias42/LC25-Artstudio03.jpgHere's my next update, I think I'm pretty close to finished. Just want to see if anyone has any last minute comments.

The rest of you are putting up some nice images yourselves.

Fred- I think you might want to try blurring or smoothing out your volume lights, there looking more like steam or that smoke at the beginning of a fire. Other wise not bad.

Arusnak- I think you need some more reflections ( just a tiny bit) in your fruit and that gray thing on the table, right now your images looks like it could be out of a video game. but I like the lighting, has a nice warm feeling to it.

Nirmalya007- WOW, nice

gabrielmontalvo
01-15-2011, 09:40 PM
hi,

here are some renders i did during the past week. kinda late doesnt it?? anyway if someone sees them, can give some feedback not just for this contest but for others to come. i have seen some of the WIPS of other users they are really really good.
well let me know Wat you think.

Gaboelloco

http://i1186.photobucket.com/albums/z379/chichafria/segundorender.jpg


http://i1186.photobucket.com/albums/z379/chichafria/renders.jpg

http://s1186.photobucket.com/albums/z379/chichafria/cuartorender.jpg

gabrielmontalvo
01-15-2011, 09:45 PM
here is another render i did today on class, any comment is welcome i swear mext challenge i wil post early!!

gaboelloco

http://i1186.photobucket.com/albums/z379/chichafria/quintorender.jpg

arusnak
01-15-2011, 10:33 PM
Arusnak- I think you need some more reflections ( just a tiny bit) in your fruit and that gray thing on the table, right now your images looks like it could be out of a video game. but I like the lighting, has a nice warm feeling to it.



Thanks for the critique! Here's an update:

http://img.photobucket.com/albums/v259/link64e_chaos/Art_Studio_WIP02.jpg

Enanoo0
01-16-2011, 03:05 AM
Hello everyone, such great work out there. Iīm a new member, and enjoyed so much this challenge, so i will be back.;) This is my final render.
http://th01.deviantart.net/fs71/PRE/f/2011/017/2/a/art_studio_by_enanoo0-d37e99u.png
http://enanoo0.deviantart.com/art/Art-Studio-lightning-challenge-193620482

threeDeepond
01-16-2011, 07:20 AM
its make-up time for your beauties.
If you ppl have time, these small changes might help you in ur images-"

@nimalya007, it looks more balanced now.. It makes me think of the theme for the image-" Robots conquer the world(though humans created them) and they still use humans' way of artistry ( by posing, painting with brushes and colors) rather than depending on the technology." :)

@arusnak, as usual, though right side of the image looks good, it seems injustice is being done on the left hand side by keeping it(easel) empty.It makes sense of betterment, to 1)have some content on the board(if your perception is to have the board in the image), or 2)making it less attention-drawing by the viewers, either by showing a small portion of it or none at all.

@luthias, good work!!.To me the window shadow on the vertical wall seems to be too bright for the overall dark lit room.

@Fredsoub, is it that you are trying to achieve some sort of fog light effect near the windows?. if so, its kind of looking a bit harsh for the image. A nice image though.

@gumby22don,if you still have not got a reason to have the door there, i have a suggestion you can try instantly. I think its true about the fact - "A picture should speak to itself ". just imagine the following-
"The last artist in the next room, an artists' room, was inspired by the swimming pool and the ladies batch, and he just sketches them from inside of the room." So by making the easel nearer to the camera and sketching the swimming pool and the women on the canvas from his viewing angle(like sketching the women from back) can do the trick.Also just place a board mentioning about the timings of the ladies batch.Hope you get my perception.;)

Thanks kanooshka and jeremy for hosting the Challenges.
"..challenge the Challenges"
Regards

Gumby22don
01-16-2011, 07:54 AM
its make-up time for your beauties.
@gumby22don,if you still have not got a reason to have the door there, i have a suggestion you can try instantly. I think its true about the fact - "A picture should speak to itself ". just imagine the following-
"The last artist in the next room, an artists' room, was inspired by the swimming pool and the ladies batch, and he just sketches them from inside of the room." So by making the easel nearer to the camera and sketching the swimming pool and the women on the canvas from his viewing angle(like sketching the women from back) can do the trick.Also just place a board mentioning about the timings of the ladies batch.Hope you get my perception.;)


Thanks for the suggestion - if I had time I'd like to experiment with it. :)

As it is, I'll post my final retouch in the final folder now. Not 100% happy, but it improved over the month of working on it.

Thanks all, especially those organising this forum.
Don
have a great day

nirmalya007
01-16-2011, 10:06 AM
@nimalya007, it looks more balanced now.. It makes me think of the theme for the image-" Robots conquer the world(though humans created them) and they still use humans' way of artistry ( by posing, painting with brushes and colors) rather than depending on the technology." :)



thanx threeDeepond, my thoughts exactly.

Pe-a
01-16-2011, 06:54 PM
Although I'm really very late, finally here is my version of the scene:

I'd really appreciate feedback, and although the challenge may be over at the time you are writing your critique, I will definitely continue working on it to implement all the improvements that I have not seen.

http://1.bp.blogspot.com/_s3Uj4U7M7mo/TTM3H7afyDI/AAAAAAAAACM/MNUXAYfa-Bo/s1600/Artistry_Pe-a.jpg

I worked with Maya Standard Lights, MR, PS for the textures and AFX for compositing.

For the books I took the models from the Mad Science scene and I would like to add the credits for them. Was it also Giorgio or was it you, Dan, who modeled the books?
Thanks for keeping the final images thread open that long! It was great for me to know that there was still enough time left.

onevishal
01-17-2011, 03:54 AM
My Final Image. Please give suggestion to improve my image.

http://1.bp.blogspot.com/_SqfkmcdOMlo/TTO8IAT7FNI/AAAAAAAAAAc/-qD4sl43J2I/s1600/Artary_Final.jpg

kanooshka
01-17-2011, 12:48 PM
Awesome work everyone!

This challenge has ended, but you can keep posting on this thread. Remember to subscribe to this thread to get lighting challenge news http://forums.cgsociety.org/showthread.php?f=185&t=634553

ptk
01-17-2011, 03:25 PM
done in maya + mental ray


http://img831.imageshack.us/img831/6389/finalzk.jpg

Enanoo0
01-17-2011, 03:35 PM
Hello everyone, iīm a new member and seems i didnīt make it to the final images thread. :hmm:
I didnīt want to create spam so i only sent out one reply image, not sure if iīm posting the image correctly, because was is first time posting but is not posted, so i hope you donīt mind if i post it here.
I would love some comments on how i can improve.

I used 3D Max Mental Ray, Photoshop and Fusion.

http://th01.deviantart.net/fs71/PRE/f/2011/017/2/a/art_studio_by_enanoo0-d37e99u.png


http://enanoo0.deviantart.com/art/Art-Studio-193821042

Maxmit
01-19-2011, 05:14 AM
welcome Enanoo0

nice render done so far...:)
16th jan is a last submission deadline of this challenge..
but u can up u r image in this thread instead of final thread so keep it up!! :thumbsup:

Pe-a
01-19-2011, 07:34 PM
@Enanoo0: nice render! a few things, I noticed: The left window is too dark compared to the right one and especially the shadows or maybe reflections seem a bit unrealistic to me.
The canvas to the left has in comparison to the rest of the image a bit too much contrast, it kind of attracts my eye although it is located at the very edge of the image.
quite a long time i wasn't hundred percent sure what the wood puppet has in it's hand until i realized that it has to be a sand glass. maybe it's just me, could be very easily, but if you would remove the middle wood bar, i think one could recognize the object better at first glance.
considering the whole composition, you could move the image that hangs behind the rose to the left so it fills the large piece of empty yellow wall and gets out of the way of the rose's silhouette.
i would also consider removing the hanging lights or maybe putting them higher, I just think it looks better this way. these are only suggestions, maybe some opinions totally differ from mine. :)

@onevishal: i like the floating objects concept! maybe your drawing table and some other objects that are still standing could need a stronger shadow. next, i would remove the chair directly in front of the camera of which only the legs are visible, or - if you don't want to remove it - move it more to one side of the image so that the three legs don't appear straight in the middle of the picture. i really like the material of the puppet. currently, to me the main point of focus of the image is the red cloth, mainly because of the color contrast, i guess. if this is not your intention, i suggest picking another color for the cloth.
one thing, i cannot recognize properly: what's the shiny blue object above the blue table cloth? i can't really identify its form. and lastly, i would put the vases somewhere else in the room, i think the current place is not the ideal one. they kind of disappear behind the drawing table.

ok, lots of thoughts, hopefully you don't mind talking about all those tiny details. to my defense, i've been already staring some time at these pictures. :wavey:


by the way, Enaoo0, what's the dark spot on one of the legs of the middle easle?! ;) ;)

alkaaryan
01-21-2011, 03:16 PM
HEY ALL,
Waiting for New challange....
getting bored so new render is here...:thumbsup:
http://img207.imageshack.us/img207/7638/finalhdcopy03.jpg
http://img207.imageshack.us/img207/7638/finalhdcopy03.jpg

old render....:wavey:
http://img43.imageshack.us/img43/8563/finalhd.jpg
http://img43.imageshack.us/img43/8563/finalhd.jpg

ptk
01-24-2011, 04:46 PM
hi in ur new render the floor is too much reflective ( bring that down and make it glossy

jeremybirn
01-24-2011, 07:28 PM
Petra Fischer -

Your image is great, and merits some more detailed feedback.

It's mostly the fill and bounce lighting that need more work. Look at the upper back wall (the triangle-shaped wooden area behind the character's head.) That triangle seems very bright, and stays bright all the way up to the top edge where it meets the ceiling. I think it could stay bright in the area under the window, but the upper edge where it meets the ceiling should be darker, more like the brightness of the ceiling, because at that upper corner the wall and the ceiling would be getting about the same bounce light. Having a nice dark area behind the character's head is nice for contrast, too, just make sure the head has enough fill light on it, if it needs an extra kick on the darker sides.

The bright blown-out area in the middle of the upper skylight looks as if we are looking straight into the sun. So does the bright spot in the middle of the left window. If there's only one sun on this planet, you should dim and soften the light coming from one of those places, if not both.

Your scene could use more fill light from the sky. This is especially true on the frames of the windows and skylights. Parts of the skylight that are actually above the glass would be very brightly lit, facing the sky. Right now they look darker than that wooden triangle that's inside on the back wall, and their brightness should really be much higher.

The books appear to be scaled too big. Maybe this is an illusion, but it's a disturbing one. I think the left side of the books could be brighter, since they are facing the sun and skylights.

The character could use more bounce-light coming up from the sides, too, since he's sitting in a sunbeam.

The shadows on the table in the foreground could be softened a bit, since it looks so hazy outside. Also, some cool, soft spill light (soft blue light from the sky) could surround the sunbeam. A bit of glossy reflection from the skylights and character might also add to the table surface, although with the right shader adjustments a broad specular highlight with a shadow in it might create a good enough fake that looks like a glossy reflection there.

-jeremy

Andrés Vidal Monge - That's really nice work! If you start posting earlier on the next challenge you could be in the gallery.

Enanoo0
01-25-2011, 03:55 AM
@Enanoo0: nice render! a few things, I noticed: The left window is too dark compared to the right one and especially the shadows or maybe reflections seem a bit unrealistic to me.
The canvas to the left has in comparison to the rest of the image a bit too much contrast, it kind of attracts my eye although it is located at the very edge of the image.
quite a long time i wasn't hundred percent sure what the wood puppet has in it's hand until i realized that it has to be a sand glass. maybe it's just me, could be very easily, but if you would remove the middle wood bar, i think one could recognize the object better at first glance.
considering the whole composition, you could move the image that hangs behind the rose to the left so it fills the large piece of empty yellow wall and gets out of the way of the rose's silhouette.
i would also consider removing the hanging lights or maybe putting them higher, I just think it looks better this way. these are only suggestions, maybe some opinions totally differ from mine. :)


ok, lots of thoughts, hopefully you don't mind talking about all those tiny details. to my defense, i've been already staring some time at these pictures. :wavey:


by the way, Enaoo0, what's the dark spot on one of the legs of the middle easle?! ;) ;)



Wow, thanks a lot for all the great tips, my eye was so tired of that that i have missed a lot of things like u have mentioned.
I think they will make it better, also to me it needs a little of focal length.

Thanks a lot..!

PD: That black spot i didnīt notice until i read your comment :).. itīs a material error that i didnīt saw definitely :blush:.. Thanks for everything.

@Maxmit: Thanks, i will definitely enter the next challenge :thumbsup:

@Jeremy: Whoa! Thanks a lot Jeremy, it really means a lot to me! Honestly thanks! :bowdown: i will definitely keep improving if i keep on this challenges, i have your 2007 lightning and render edition, and my lightning teacher who helped a lot...! :surprised

Gumby22don
01-25-2011, 06:42 AM
So, due to the slow and ridiculous number of posts required to be "moderated" on this forum, my final seems to have never showed in the final thread... This may need to be looked at, as its kind of discouraging to new members.

This was my final, but I think I'd be better off going back and trying from scratch on the lights again.

http://retribution.com.au/Images/01_Test36_Full3.jpg

Don
have a great day

Pe-a
01-25-2011, 10:49 AM
Thank you so much, Jeremy, for the detailed feedback!!
I can't wait to improve the parts you have pointed out and I really appreciate the time you took to write it down.
On this occasion I also want to say thank you for writing your fantastic book and releasing the DVD - I think you contributed a lot to the growth and education of thousands of 3D artists from all over the world. Reading the book was amazing and is mainly the reason why I am so enthusiastic about Lighting and have so much fun with it now. :)

sripada
01-25-2011, 11:42 AM
@Enanoo0 (http://forums.cgsociety.org/member.php?u=445913)
nice render

jojo1975
01-25-2011, 03:25 PM
@ Gumby22don (http://forums.cgsociety.org/member.php?u=226490) You have to post it in the final thread ! then generally Jeremy choose a selction of some work, but the post to the final thread is up to you and not to the moderator ;)
So you can still see your entry in the final gallery if you post it :)

jeremybirn
01-26-2011, 05:24 AM
Congratulations on another great challenge. A gallery is on-line here:

http://www.3drender.com/challenges/artistry/index.html

-jeremy

Pe-a
01-27-2011, 10:08 AM
Well, this is my second, improved version:

http://1.bp.blogspot.com/_s3Uj4U7M7mo/TUCJ43wHRjI/AAAAAAAAACQ/hGQKjs8FjEg/s1600/Artistry_Feedback_Final.jpg

I'm really glad about the changes, especially the triangle of the roof and the window frames!
I also scaled the books a bit down, do you think it is sufficient?
In my eyes the books help making the figure looking small, lost and lonely sitting on this table... but of course, it should not be a disturbing element.
If there are any further suggestion, I'd be happy to hear them! :)

Gumby22don
01-28-2011, 07:19 AM
@ Gumby22don (http://forums.cgsociety.org/member.php?u=226490) You have to post it in the final thread ! then generally Jeremy choose a selction of some work, but the post to the final thread is up to you and not to the moderator ;)
So you can still see your entry in the final gallery if you post it :)

I only meant that my first 5??? posts had to be approved by a moderator, having never posted before this month. Unfortunately, it took a couple of days each time, and the one I did post in final images never showed up, possibly it was approved after the thread was closed...

Its not a big loss, but its a forum issue that maybe could be looked at - 5 posts seems alot, especially when it says 2 posts in most places.

Don
have a great day

ptk
01-29-2011, 04:06 PM
thanks for the awesome challenge waiting for the next 1

sivaavatar2009
02-01-2011, 10:00 AM
be back this challenge

kanooshka
02-16-2011, 02:31 PM
For those of you who haven't notice, the next challenge is up! http://forums.cgsociety.org/showthread.php?f=185&t=955407

Make sure to subscriber to the lighting news thread to get updates on new challenges and galleries http://forums.cgsociety.org/showthread.php?f=185&t=634553

Daggie
03-18-2011, 10:22 AM
hi there im using max 2011, i having problems with the OBj file, it wont import correctly, the mesh looks wrong pointy and very slow.
can any one please upload a max file of this.

kanooshka
03-18-2011, 02:22 PM
hi there im using max 2011, i having problems with the OBj file, it wont import correctly, the mesh looks wrong pointy and very slow.
can any one please upload a max file of this.


I'd recommend trying the FBX file, it'll probably work better than the OBJ.

razzlovesall
07-07-2012, 03:55 PM
http://http://i1117.photobucket.com/albums/k586/razzlovesall/mypic.jpghttp://i1117.photobucket.com/albums/k586/razzlovesall/mypic.jpg

Here is my version of the scene :)
Maya and Mental Ray.
Composited in Nuke.
It was made in Stereoscopic 3D with some camera animation. i will try to upload an optimized Anaglyph version, in case anyone wants to see it.

xcomb
08-22-2012, 05:34 AM
Here is my version of artistry room!

jeremybirn
08-24-2012, 03:51 AM
Nice job, xcomb!

-jeremy

xcomb
08-24-2012, 05:43 AM
Thanks Jeremy!

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