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View Full Version : How to attach a point to a vertex on a spline


Skeletor1
11-16-2010, 03:28 PM
I'm fairly new to character rigging, but I'm trying to use a spline to control the wrinkles on the forehead of a character. I thought I would create a spline and then attach points along the line to control the splines behaviour.

The problem is I can't seem to figure out how to make a constraint assigned to the vertices on the spline. Is that not possible?

Also is this a bad/good way of rigging the forehead?

Edit: I forgot to mention I'm using 3DS Max 2011

Skeletor1
11-16-2010, 03:41 PM
I just found out you can use a Linked XForm modifier on the spline to do the job. :wip: I wouldn't mind getting advice on the best way to rig a forehead though

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11-16-2010, 03:41 PM
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