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View Full Version : WIP - Mossberg 590A1


biggestkid
11-16-2010, 05:40 AM
Hey guys ive come back to an old model after about 6 months break, and have figured out a totally new and improved way of doing it haha. Anyway ive hit a little snag, and just need u guys to help me figure out this ngon/triangle problem ive got going on here.
http://img51.imageshack.us/img51/3301/ngons.th.jpg (http://img51.imageshack.us/i/ngons.jpg/)

The model is pretty much perfectly symetrical, so any ideas how to remove all those triangles?

Thanks,
big

greevar
11-16-2010, 02:14 PM
My honest opinion is that you should start a new mesh. You're going to spend more time correcting that mistake than you would just making a new object.

biggestkid
11-17-2010, 02:42 AM
Actually all i had to do was weld some vertices together and its fixed. Didnt even require any new edge loops haha. This will now become a regular WIP thread and ill post up some updates soon.

biggestkid
11-17-2010, 09:48 AM
Ok guys an update. This is the low poly version of the model. What do you guys think?
Constructive criticism is most welcome, please be as picky as possible :)

http://img140.imageshack.us/img140/530/overviewy.th.jpg (http://img140.imageshack.us/i/overviewy.jpg/)http://img694.imageshack.us/img694/5673/handled.th.jpg (http://img694.imageshack.us/i/handled.jpg/)
http://img684.imageshack.us/img684/171/barrelmm.th.jpg (http://img684.imageshack.us/i/barrelmm.jpg/)http://img42.imageshack.us/img42/9605/sights.th.jpg (http://img42.imageshack.us/i/sights.jpg/)
http://img204.imageshack.us/img204/1013/fpsights.th.jpg (http://img204.imageshack.us/i/fpsights.jpg/)
(Click on images to enlarge)

Thanks,
big

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11-17-2010, 09:48 AM
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