kiko
01-17-2002, 09:20 AM
has anybody experienced odd behavior when trying to loop the values in viewport sliders?
I'm working on a walk cycle with the foot roll driven by sliders, but can't get to match the rotations of the ball, toe, ankle when jumping from the last to the first frame.
The values in the f-curves are exactly the same at the loop point.
The moment I add a frame in the middle of the curve and move it up and down, it affects the the last frame somehow. Only changing all the frames to clamped will get around this, but I need a smooth interpolation.
Oddly, I'm having this trouble in just one of the feet.
I tried rewiring the sliders, deleting them and reconecting them, but no joy.
I suspect the file may have gone corrupted somewhere along the line, since I can't reproduce this behaviour in earlier files where I war rigging the model up.
Any feedback on this?
Cheers
enrique
:mad:
I'm working on a walk cycle with the foot roll driven by sliders, but can't get to match the rotations of the ball, toe, ankle when jumping from the last to the first frame.
The values in the f-curves are exactly the same at the loop point.
The moment I add a frame in the middle of the curve and move it up and down, it affects the the last frame somehow. Only changing all the frames to clamped will get around this, but I need a smooth interpolation.
Oddly, I'm having this trouble in just one of the feet.
I tried rewiring the sliders, deleting them and reconecting them, but no joy.
I suspect the file may have gone corrupted somewhere along the line, since I can't reproduce this behaviour in earlier files where I war rigging the model up.
Any feedback on this?
Cheers
enrique
:mad:
