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Stivow
11-14-2010, 12:08 AM
Hello,

Does anyone know if there is a way to attach something (a FumeFx simple source for instance) to a part of an object (vertex or face for example) ?
Let's say I import a mesh as .obj then load a cache on it with the point cache modifier and I want to attach the source to the hand of the object, is there a way to do that ?

Something like a rivet (or sticky cluster) in Maya ?

Thanks :)

lo
11-14-2010, 11:16 AM
What you need is an attachment constraint, look it up

Stivow
11-14-2010, 12:09 PM
Hey,

Works great thank you :beer:

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11-14-2010, 12:09 PM
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