alexcurtis
11-12-2010, 11:22 AM
Hi,
I have built a c++ plugin that pulls mesh data out of the DAG and converts it to a different data structure. Everything works great for meshes that havn't been skinned.
At the moment I seem to be pulling both the original mesh and the animated/skinned version, which is not what I want. I just want to skinned version in world space.
Currently I am doing a simple loop using the MItDag. Im assuming that I am going to need to go through a Mesh Node's connections.
I seem to be stuck on this one. I have tried several approaches but none have worked.
Thank you for your help,
Cheers,
-Alex
I have built a c++ plugin that pulls mesh data out of the DAG and converts it to a different data structure. Everything works great for meshes that havn't been skinned.
At the moment I seem to be pulling both the original mesh and the animated/skinned version, which is not what I want. I just want to skinned version in world space.
Currently I am doing a simple loop using the MItDag. Im assuming that I am going to need to go through a Mesh Node's connections.
I seem to be stuck on this one. I have tried several approaches but none have worked.
Thank you for your help,
Cheers,
-Alex
