surreal-reality
11-11-2010, 02:27 PM
I have a rigged mesh, and I used transfer attributes to give it new uv's from a duplicate mesh.
problem is, now it calculates for about 30 seconds each time I move the time slider.
Is there anyway to flatten that uv information so to speak, with out disrupting anything else?
problem is, now it calculates for about 30 seconds each time I move the time slider.
Is there anyway to flatten that uv information so to speak, with out disrupting anything else?
