groutcho
11-10-2010, 09:05 AM
Heya all,
I am currently working on a complex project involving multiple animations triggered by a .NET application in a 3rd party engine. To put it simply, we must simulate the assembling of a tube holding high pressure gas, involving the use of tools, bolts, nuts and camera animation in a real time environment with many interactions allowed to the end user.
I have two problems closely related, as far as animations are concerned.
1) In the 3ds max scene, all the animations are played according to the scene timeline :
- ie. I can't desynchronize animations when I want.
- I can't turn off some objects' animation to make the things clearer.
Is there a way, a script or a 3rd party plugin allowing the deactivation of some particular animations tracks ? like an "isolate" for animations.
2) All the animations for a single object are stored next to each other in the object's timeline. Which can be really messy when modifying the length of preexisting animations (implying to offset the following animations, which is out of question)
is there a way to store each animation in its own "timeline" or clip (similarly to character studio) ? Tips, scripts or 3rd party plugin are welcome :p
Thanks in advance
I am currently working on a complex project involving multiple animations triggered by a .NET application in a 3rd party engine. To put it simply, we must simulate the assembling of a tube holding high pressure gas, involving the use of tools, bolts, nuts and camera animation in a real time environment with many interactions allowed to the end user.
I have two problems closely related, as far as animations are concerned.
1) In the 3ds max scene, all the animations are played according to the scene timeline :
- ie. I can't desynchronize animations when I want.
- I can't turn off some objects' animation to make the things clearer.
Is there a way, a script or a 3rd party plugin allowing the deactivation of some particular animations tracks ? like an "isolate" for animations.
2) All the animations for a single object are stored next to each other in the object's timeline. Which can be really messy when modifying the length of preexisting animations (implying to offset the following animations, which is out of question)
is there a way to store each animation in its own "timeline" or clip (similarly to character studio) ? Tips, scripts or 3rd party plugin are welcome :p
Thanks in advance
