View Full Version : character:antelope girl
rizob 10-08-2003, 11:10 PM hey what’s up all. i figured i would leave my other model alone for a while .
buffaltor (http://www.cgtalk.com/showthread.php?threadid=88094&goto=newpost)
on to the new model. i was asked to do these as an art test. i made the first. they liked it but wanted a model that was slightly more human. Thus antelope girl. need to make goood.
i am lookin for as much as you can dish out as soon as possible so i can work the anatomy , then attach details and ornaments.
1.proportions, mainly of the head in relation to the body. and the hips, length of the legs.etc.
2.wires, Howe’s my edge loops, do you see any verts that will give me problems when stretching.
3. anatomy, do my volumes look balanced, i am alittle worried about the backwards leg
feel free to read line. i am still going for a stylized look.
max5.
http://www.halfthought.com/ag1.jpg
http://www.halfthought.com/ag2.jpg
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blade of bunny
10-09-2003, 04:25 AM
nice work you may need to put some more detail ito the legs but its really good over all
rizob
10-09-2003, 06:12 PM
thanks, yea the legs need detail. i was debating weather or not to go with normal legs or not. but i left them undetailed i case of change.
please drop a crit or opinions about the legs people, i'm not sure if they will work.
anyway here is alittle update
http://www.halfthought.com/ag3.jpg
Rhid1en
10-09-2003, 08:26 PM
Few things that caught my eye, those strictly opinion, so take what you will from it; I'd raise her whole chest up some, including rib cage, looks a little low to me right now. Maybe once posed, would look more natural though? On someone so thin, you may want to try adding more of a prominent hip bone, not only would it make the transition to her thin waist flow better, making her look more realistic, but hip bones are also sexy...heehe.. I'd also work more on her mouth. The insides of her lips are to flat, plus the corners of her mouth are looking a little strange to me? Also, pull in those verts a little under her nose, connecting to the top of her lip. Lastly, depending on just how stylized you're going for, not to mention the emotion of this character, you may want to consider adjusting the lower eyelids, they tend to curve downward following the shape of the eyeball to close correctly, not upward. Looking good though, nice unusual style to her face especially.
polyester
10-10-2003, 04:25 AM
This is beautiful!
Here are my suggestions:
Actually...sorry to contradict but I would personally leave the chest where it is. It looks very natural that way. It'll start to look um..."plastic" if you decide to give her a lift. As it is now, it gives a pretty good sense of weight, just enough. I agree with the hips though, although you're not really going to see much of them either way.
The whole head looks a little elongated from front of face to back of head (back of head more so). Not sure this was intentional or not. The dip above the upper lip needs to be pushed in just a lil bit more, agree with Rhid1en on corners of mouth. My personal preference for the nose would be to straighten out the bridge just a tad so it's not curving so much inwards. Pull chin down some maybe since she has her mouth open? Notice when you open your mouth your lower jaw moves. As the chin/jaw look now it looks like she moved the rest of her head instead of her jaw. Maybe it's just that the chin seems a little short. I'm not sure.
These are a lot of minor details...the model is very very nice and overall pleasing to the eye. Can't wait to see some textures!
Are you using any references? Photos, drawings, anatomical illustrations???
Keep it up!
- poly
rizob
10-10-2003, 07:50 PM
ok, i raised the chest and rib cage alittle,
plyester, i moved the chest up before i red your post, i only moved it slightly, i think the rib cage was the problem area.
i added in some hip bones, )which helped alot, thinned out the lower legs. i added alittle fulness to the lips, alittle more is probably needed.
polyester, nice comment about the lower jaw. i know it works like that, but its good to hear some one say it, the thought wil creep through my mind through the project.
i also adjusted the bucket of the lower eye but it still might need to curve down alittle more.
im not using any specific reference
here are some links to godd ref i always use.
www.primitivex.com
www.metagons.com
www.fineart.sk
www.stevengiesler.com
http://www.halfthought.com/ag4.jpg
Son of Octropos
10-10-2003, 11:21 PM
The one thing really bothering me is the origin of the horns- it's like she's got divots in her skull to make room for them (this may just be the angle, or it may be your intent). It might work to concave the center-upper forehead to give a sense of the horns continuing under the scalp a bit more before attaching to the skull underneath the skin.
Might also look at smoothing the transition from the corner of the mouth around to the sides of the face _just a smidgen_. It's almost smooth enough now but a touch more might help it.
The outer wings of the nostrils might be a little too straight in the side view- but I have seen noses with wings almost like that. If it was not your intent, a little bit of arch in the side view could help.
Neck- SCM is good (nice definition there) but the Trapezius and area between trapezius and SCM need a bit of adjustment- it seems a little bit flat right now.
I like the torso quite a bit, and the hands. The 'leading edge' on the biceps might need some additional rounding (cross section is a bit peaked from what I can see).
Really though, those are minor things. This is a strong piece you have here.
Do you have plans to texture/animate her?
rizob
10-11-2003, 08:28 AM
aww nice crit, i adjusted the horn sockets alittle, i want to keep her as cute as possible still. but that would be more accurate.
brought the wings of the nose up alittle (makes her cuter), good call on the edge of the mouth, thats a tough area to work. i worked the eye and socket alittle more, and fullend the lips once again. some displacements on the horns.little bit of neck work . nice little area light render.
http://www.halfthought.com/ag6.jpg
nullUser
10-12-2003, 11:11 PM
damn cool design for a character. the thing that imediatly struck me were the legs...
a biped with legs like this would not stand up straight like you have her in the bind pose because of the strain this would put on the knee joint area. i just have a feeling that when she is animated this will be an area that will require alot of thought otherwise she may feel very uncomfortable/unnatural. i am thinking it will be quite difficult getting a correct natural pose for her without loosing that human quality which is one of her appealing aspects.
Son of Octropos
10-15-2003, 10:26 PM
Hello again
Really like what you've done with the horns joining the head, looks more natural to me now.
However, there is now a very sharp plane change in the forehead at the top outside corner of the eyesockets (where the big highlight is) you might want to round out a bit.
Inside corner of eyes are a little deep from this angle. There's little glands and stuff in there, plus a couple little muscles (Obicularis, Levator). Right now it doesn't look like there's much room for those, and its hard to get a really good sneer without them :) . This is one of the areas that catches me up a lot. If you can pull the inside eye corners forward a little, the tricky part is keeping them on the eye surface.
Nulluser makes a good point about the legs and posing. You may encounter some anatomical difficulties in the legs when animating. I've only studied Horse legs closely, not goats, but as it is now you may have the wrong bones in the right places. Horses have, as I recall, short femurs (hindquarters). The upper legs are actually what would be the radius and ulna for us, the knees are the wrist, the foreleg is the carpals, the foreleg-hoof joint would be our knuckles, sort of thing (and I am hoping my memory serves in recalling the above, consult a good animal anatomy book to be sure).
She's a fantasy creature so as is her legs could work, but if you're trying for a closer mapping to goats or horses and if it can easily be done you might try shortening the heck out of her thighs, lengthening the bone between thigh and lower foreleg to take place of the upper legs. Also, I seem to recal the the knee joint equivalent in horses goes the other way from ours (femur goes posterior, rather than anterior, making this joint bend backwards from ours).
From the (current) knees down I think the legs are quite workable as is in any case.
Hope this helps, and I really hope I remember my horse anatomy, but seeing as I sometimes can't find my glasses when I am wearing them, you should probably double-check against a good reference.
(edit)
Gah, I should re-read the titles. Never looked at an antelope leg, but I suspect much of the above still applies.
Again, good work by the way!
Rhid1en
10-17-2003, 02:46 AM
Looking really good dude. Couple of personal opinions, you might just want to try out, the neck looks a little long to me, I'd also experiment with maybe making the upper lip a little thiner. Generally they're smaller than the lower. Also, I'd try pulling out the inside of the eyes verts a tad, they're looking a little sunken in, but that's a style critique. Keep updating!
rizob
10-18-2003, 02:49 AM
all right finally updating,
you guys are right about the legs, i thought i could pull it off but i had a nightmare about the rigg. so forward they are, but i am keeping the hooves, i want to keep it fantasy, i played with some skin tones and i think i am going silvery, looks arctic allitle. by suggestion of my buddy some leg warmers.
ill adjust the eyes, and lips which has been the iffy area the whole time, i added some teeth if you look close.
do you guys think its looking like a believable creature, i want to get past looking like 3d so you think living bieng as apposed to digital recreation.
shag hair, what do you think about the hair style
thanks for all the crits so far.
http://www.halfthought.com/ag7.jpg
The face is looking nice, except the fact that u removed the backward-ness of the legs is a bit of a shame, but understandable.
The problem is that the antilope resemblence is pretty much nihil at the moment.
I do like her hair a lot and her face looks very good.
A thing i really think would do the trick is to give her antilope eyes as well. At least make the eyes really dark brown, no black, that would make her look like a demon, with almost no white in it. Try it, im very curious how that would make her look.
Raul-Reznek
10-18-2003, 05:13 PM
interesting concept!
really good modelling, i don't like the last version i liked reg first more.
i think that the legs are making her more masculin, you should make them thinner and more subtle, and you should work on the abdomen area.
great work!
Drakaran
11-01-2003, 10:06 PM
You could have done the goat legs, the proportions were off is all, the middle section (from its "knee" to its "ankle", such creatures actually walk on the balls of their feet) is WAY too short, and yes, should be straight down, or nearly so and not have that strong bend. Take a look at what I did with mine http://drakaran.tripod.com/satyr4.htm. the legs on her are a little bent for modeling purposes, but it'll give you an idea of what I'm talking about. Other than that, I would say the hips are not tall enough for a woman's, and the brow needs to be worked on a bit. It's good work though.
rizob
11-17-2003, 11:55 PM
whats up havent posted in a while, i had to rerender alot of peices for a folio class, which ment retexturing and lighting, i di all of my other models which i will post on my site in a week or two, so back to this wip, i am playin with the rigg, lighting a style, hope fully if things go well i could make expose, so drop those crits, the hand obvioulsy needs some work, ill post the face morphs when i render them. her face on this is semi "oooo" shaped, i changed the eyes to brwon,
btw does any body know how to hook eyelashes to a selection of verts in max or do i have to include them in the morpher???
i'll be back
http://www.halfthought.com/agt.jpg
Optigon-cg
11-18-2003, 12:23 AM
Sorry I don't have much time to say a whole lot, but I have to say that adding the "leg warmers" made it difficult to make the antelope connection. Her legs now look like normal legs. At least in the renders you've posted.
Perhaps you should shorten them or make them a different material. Maybe chains or tassels.
NeoFrog
11-21-2003, 04:52 PM
a great model overall
but my eyes got stuck at her legs at start
nice sullotion with the high boots btw :)
but your first ide with the goat legs aint bad at all i just think the lenght and size was a bit strange
rizob
11-21-2003, 09:01 PM
optigon, neofrog.... this is true, the legs are normal now, i found some reference of goat legged people and i see where iwas going wrong, i kept the hooves though... this is for an art test and i just have to make it fanatasy....the antelope part isn't important but i pick an animal to cross for continuity, ie horns structure, proportions. but i realized i wanted this to be allitle more pinup style so human legs are sexier than furry goat legs.. unless you uuuuuu.....but i brought the animal feeling back in with the furry leg warmers... i 'm going to leave it alone for now, i need to rerigg for one specific reason but i want to see what youguys think at this point.
http://www.halfthought.com/images/ag8.jpg http://www.halfthought.com/aghead.jpg
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