View Full Version : Morphing
powermac 10-08-2003, 05:48 PM Hi,
I am looking for the shortest way, how to make morph between two different objects (with different count of polygons)
thanx for help! :wip:
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EricChadwick
10-08-2003, 06:05 PM
I thought Di-O-Matic had a tool for this, but now I'm not so sure.
http://www.di-o-matic.com/products/Plugins/MorphToolKit/index.html
Morpheus used to be able to do this, too bad it's stuck in r3.
http://www.cyberkreations.com/kreationsedge/index.php?url=storage/cdk
I don't think this is possible,..
A morph in 3D is actually a model interpolation, so if the verts do not match how does the program 'know' how to deform the geometry?
Either re-build your geometry with morphing in mind or get into some tricky FFD, soft selection, etc type work.
-Shea
www.Ls3D.com
:cool:
EricChadwick
10-08-2003, 06:19 PM
Morpheus actually did it. Was pretty cool, but only really worked with models of similar extents or shapes. Basically it pulled verts along a radial set of normals from one surface down/up to the other.
I've never been able to get a resonse from the guy though.
powermac
10-08-2003, 06:20 PM
thanx for answer
:rolleyes:
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