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theun
11-04-2010, 10:26 AM
Hi!

I made this animation (http://www.vimeo.com/15986223) but kept running in to the problem that the post-it particles were intersecting all the time, so I had to come in and manually paint out(using delete selected particles) the problem areas in close-up. Is there a way to test if these particles are intersecting? Considering they're all the same mesh, by using their position, rotation and size you should be able to calculate this, right?

Theun

Glacierise
11-04-2010, 12:52 PM
Really cool animation dude! About the intersections - it's gonna be very heavy detecting these intersections. You can either fake it with the tolerance distances, like in Position object, or actually collide them with PhysX.

PsychoSilence
11-04-2010, 01:43 PM
Great spot! I love the SpinAward one as well!
I think deleting by hand is the most convenient way here indeed without using any additional plugins.

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11-04-2010, 01:43 PM
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