JonAndesign
11-02-2010, 08:20 PM
I posted this on c4dcafe as well, sorry for the cross post!
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I am setting up several materials with multi shaders in the color, normal, and alpha channels. The multishaders in each material contain the same animated texture but with incremented animation time offsets, so that I can use the same movie and get 10-20 texture variations across my cloners.
Since I have so many multishader layers to set up, I am trying to find a way that I can procedurally set the texture timing for each multishader texture layer (i.e. Mode: Ping-Pong, Timing: Range, Movie Start Frame, Movie End Frame, etc)
I'm a novice with C.O.F.F.E.E. but very comfy with XPresso, does anyone have any idea how to do this (access texture data within a multi shader layer)?
Thanks in advance, I'm stumped!
-Jonny
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I am setting up several materials with multi shaders in the color, normal, and alpha channels. The multishaders in each material contain the same animated texture but with incremented animation time offsets, so that I can use the same movie and get 10-20 texture variations across my cloners.
Since I have so many multishader layers to set up, I am trying to find a way that I can procedurally set the texture timing for each multishader texture layer (i.e. Mode: Ping-Pong, Timing: Range, Movie Start Frame, Movie End Frame, etc)
I'm a novice with C.O.F.F.E.E. but very comfy with XPresso, does anyone have any idea how to do this (access texture data within a multi shader layer)?
Thanks in advance, I'm stumped!
-Jonny
