EightBit
11-01-2010, 02:33 PM
I am working on a rigging tool to update SDK controllers.
Basically, it parses all the SDK connections to an object, and facilitates updating the SDK after repositioning the driven objects.
The application is for a skeletal facial system.
I have it working if the controller is a typical node which can be moved (ie from 1 to -1 in Y). It is easy to load the controller into the tool by selecting it and grabbing the selection.
However, I would also like to get it working for custom attributes, but how to grab them via a UI?
For example, say I have an empty group with an "open_close" slider as a custom attr - what tool could I build to allow the user to select that attr as the current attr?
If I could get the custom attr to be listed in the channel box, perhaps it could be selected (channels in the CB are selectable), but that doesn't happen automatically when the attr is added to the node.
Any suggestions?
Thanks.
Basically, it parses all the SDK connections to an object, and facilitates updating the SDK after repositioning the driven objects.
The application is for a skeletal facial system.
I have it working if the controller is a typical node which can be moved (ie from 1 to -1 in Y). It is easy to load the controller into the tool by selecting it and grabbing the selection.
However, I would also like to get it working for custom attributes, but how to grab them via a UI?
For example, say I have an empty group with an "open_close" slider as a custom attr - what tool could I build to allow the user to select that attr as the current attr?
If I could get the custom attr to be listed in the channel box, perhaps it could be selected (channels in the CB are selectable), but that doesn't happen automatically when the attr is added to the node.
Any suggestions?
Thanks.
