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ruchitinfushion
10-31-2010, 06:13 PM
I have one particleShape & one poly cone in my scene,After instanced poly cone to particleShape i got proper position but rotation is not proper(Everybody is facing upward because Hero shape is facing upward) & i want instance OBJ facing outward direction.So how can rotate using MEL expression.Reply ASAP.Thank you
http://i410.photobucket.com/albums/pp186/ruchitinfushion/ConeRotation.jpg?t=1288548568

bendingiscool
11-01-2010, 06:02 PM
This has been discussed a bunch, give it a search...

ruchitinfushion
11-02-2010, 04:54 PM
Ok,after reading older post ..i got this
http://www.youtube.com/watch?v=Iw1MWpCzOAM
AimPosition=Locator X,Y,Z;
But now tell me how can i set to opposite ,i mean outward from this inward.Reply ASAP

Aikiman
11-05-2010, 03:58 AM
try multiplying it by -1. If you have a surface, use surface normal.

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11-05-2010, 03:58 AM
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