View Full Version : Eggprops A:M to LW tute
modernhorse 10-07-2003, 07:15 PM Hi folks,
I'm just dropping this note to anyone in this group who is using LW and A:M and is wishing to bridge the gap between the two progs. Get this tutorial!
Easy to follow, well put together and quite helpful. The whole process is surprisingly easy to do. I was stumbling on some of the process(es) myself but ... save yourself the time and aggravation and learn from the expert.
At $19bux it's well worth it. Plus you get to hear Wegg's voice, which is not what I thought it'd be. ;)
Please do more of these 'secrets of your success' tutorials Mr. Egg.
Doug
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its just the modelling side right? - what about getting animation from AM to LW (or C4D), i remember anzovin mentioning they'de come up with a am-lw workflow - i'de pay to see a video tute on that kind of thing.
Well the modeling video wasn't exactly a smash hit. . .
Would others be interested in an animation conversion video?
modernhorse
10-09-2003, 02:11 PM
you betcha
Originally posted by modernhorse
you betcha
:) My one fan.
JTalbotski
10-09-2003, 05:11 PM
Wegg,
We're all your fans. :love:
Some of us are just sticking with A:M, that's all.
Jim
Ya know there isn't a rule that says you have to just use one program. . .
Infact most studios use bits and peices of lots of different applications. Avalanche for instance uses Max, Maya, Animation Master and their own custom tools depending on the project. Finding better ways to make your software work with others isn't in any way disloyal. . . :shrug:
pequod
10-09-2003, 07:54 PM
Wegg, I was one of those looking forward to this installment of your tutorial, but the main reason why I was interested in using LW to render animations from AM, was to take advantage of Sasquatch. With Hash taking giant strides to improve it's own hair recently, I'm not sure there's anything additional LW can offer me.:shrug:
Okay, maybe stability, but even in that department (touch wood) 10.5 has lately been remarkably free of such interruptions.:rolleyes:
Cathy
10-09-2003, 09:46 PM
I'm learning both programs! Where can I obtain a copy of this mysterious tutorial of which you speak?:wavey:
On Eggprops.
www.eggprops.com
Under "Software -> Tutorial Videos -> Converting Hash Patches to Lightwave SubPatches"
Add it to your cache and click on buy. . .
You can then download the movie and poke fun at my voice. . .
modernhorse
10-10-2003, 01:57 PM
Wegg et all,
Its funny you should state that ... Finding better ways to make your software work with others isn't in any way disloyal ... as I was thinking the same thing.
I'm trying to learn A:M and LW at the same time. I know, biting off more than I can chew but originally I was thinking, oh man, Its like I'm slighting A:M or something. C'mon it's software, stop personifying it! Silly.
I really like modelling in A:M and so far, everything else in LW. So, for me I may be on to something with the help of Wegg and the tutorial. But that voice! (btw - wasn't poking fun at your voice, I just didn't know you were of British descent. Or Aussie - you all sound the same to us Americans). :)
hoochoochoochoo
10-10-2003, 03:05 PM
thought we all looked the same to you Americans too..
Now don't mention the food tasting the same..... (any French people here??)
back to topic, what type of specifics are there in the tute? Always wondered about playing with LW, more so after getting unexplained black dots in my latest AM renders.
modernhorse
10-10-2003, 03:29 PM
Hooch -
Now let's not drag the French into this too. Sheesh, you old Europeans.
As far as the vid goes ... he takes an A:M model with all its A:M specific stuff (hooks, 5pt patches) and shows you how to quickly and easily edit them in LW. You may have hit on this stuff on your own, maybe, but he also goes into stuff (like using Wings) to further enhance your new LW model. Not earth shattering stuff, but most tut's aren't. Just easy, step by step stuff, that will enable me to continue to use my A:M techniques in LW - ya know without casting aside all my A:M knowledge.
Now can I use the word 'stuff' anymore?
koon69
10-10-2003, 04:45 PM
I use EI (sometimes my friends C4d) not LW. Can I use the same way from LW and apply it to EI? I like modeling some hard surfaces in EI and use it with AM. I know that AM can do it-EI does it faster. Speed sometimes=$$ And can Wings help move these models from one to another?
Holy cow that was a confusing post.
EI, C4D, LW, Wings, AM. . .
Can you draw me a map?
koon69
10-10-2003, 09:19 PM
I cant draw but let me give this a shot! :>
I want to know if your tute using LW -the technique that you show can it be used with apps like EI and C4d? Or is the tute only for LW users? Hope that was better! Sorry
It shows how to convert from AM to Lightwave. If you can build a polygon in C4D then it will work EXACTLY the same in C4D. I didn't think you could load and edit outside geometry into EI so I don't think you will get far there.
Zendorf
10-11-2003, 07:36 AM
As far as I can remember from his old Hash Siggraph video, Wegg is definitely an Aussie...correct me if I have a bad memory here Wegg :shrug: Maybe you need to adopt an Anthony Lapaglia style accent for your next tute so that the average American won't misunderstand you :D
If you were to put together a tute on animation/modelling tricks from AM to C4D , you would have my money and probably many more on here would be interested, than those interested in AM-Lightwave...
How about a AM animation to C4D video tutorial I'm sure that would do very well.
SouthernLaw
10-27-2003, 07:24 PM
Originally posted by Wegg
Would others be interested in an animation conversion video?
I may be chiming in a bit late on this one but - Absolutely!
I'd like to rig & animate in Hash and then dump it all into LW for shading and rendering. I've read tutes that do this using the .bvh export but it looks like things get a little messy - keys on every frame :eek:
Wegg - if you could show me how to do that I'd pay whatever you asked for!
ATAHUALPA
11-04-2003, 06:52 AM
...I know I'm late too, but I would always be interested in
animating in A:M and then render in LightWave...
Wegg...please do a video!
Martin
cybersign
RobPowers
04-06-2004, 01:46 AM
Any new info on this tutorial? I went to the url but it was down.
Sorry. . . there really wasn't enough interest for me to mess with it further.
modernhorse
04-07-2004, 12:31 PM
ah tis a shame.
Bill_Young
04-07-2004, 01:55 PM
Originally posted by SouthernLaw
I'd like to rig & animate in Hash and then dump it all into LW for shading and rendering. I've read tutes that do this using the .bvh export but it looks like things get a little messy - keys on every frame :eek:
I can tell you right now, that currently the only way to get the animation data from A:M to LW is via BVH, and the reason you need keys on every frame is mainly to resolve the gimble issues of going from Quats to Eulier. This shouldn't be a huge problem if you keep your original animation data in A:M for potential future editing.
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