PDA

View Full Version : Fine tunning lighting with MR for batch Renders


oppman
10-31-2010, 04:30 AM
Hey Yall,

I am needing to fine tune my lighting so my frame render times during a batch render are minimal. I am lighting a indoor kitchen scene. Glass, metals and hard surfaces exists. As of now I have GI with an HDRI Dome and Irradiance particles.

I am having a hard time stomaching an 11-15 min render for each frame. Should I scrap Irradiance Particles and go with FG and cache the map?

This is my first big animation so I am struggling trying to fine tune my render times any help would be nice.

Thank You,
Greg

CGTalk Moderation
10-31-2010, 04:30 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.