tredfx_man
01-17-2002, 09:14 AM
My interest for 3D Studio MAX begun about 3 years ago when i first got in contact with 3D Studio MAX 2.0, i saw the Demo-CD and understood that working with an application like this, you could virtually be able to create anything. I have always had a fascination for adventure games, so when i was about 12-16 years old i used to paint aquarelles when i was away from home, which developed my sense for creating.
So far, i have mostly been aiming for to create images of products in 3D Studio MAX because it is a good start to learn to get a firm grip on the basics before jumping into more advanced scenes. I am a primitive modeler, which means that i mostly use things like boxes, spheres, and cylinders and then modify these to create my work. Iīd like to mention that i am not an "organic modeler" and havenīt really began to use NURBS* yet.
I am now using Maxon Cinema 4D XL Licensed version to create the work i make.
The following is a link to my artwork portfolio:
http://www.3dlinks.com/gallerydisplay.cfm?aid=233
So far, i have mostly been aiming for to create images of products in 3D Studio MAX because it is a good start to learn to get a firm grip on the basics before jumping into more advanced scenes. I am a primitive modeler, which means that i mostly use things like boxes, spheres, and cylinders and then modify these to create my work. Iīd like to mention that i am not an "organic modeler" and havenīt really began to use NURBS* yet.
I am now using Maxon Cinema 4D XL Licensed version to create the work i make.
The following is a link to my artwork portfolio:
http://www.3dlinks.com/gallerydisplay.cfm?aid=233
