View Full Version : Character: Old Scalawag King
Aearon 10-07-2003, 04:01 PM Hi everybody.
This is a character i've started working on this weekend, The guy is based on concept by Jelwa. He's part of a project i'm working on with the very talented Jelwa and Virtuoso (see this thread (http://www.cgtalk.com/showthread.php?threadid=81563), and here's the concept (http://www.virtuosobrothersstudios.com/scalawagconcept4.jpg)) :)
hope you can give me some crits on it. i've concentrated on mostly non-organic models so far, and i feel that i really need to brush up my character skills.. i intend to work hard on it so don't hold the crits back. everything's still possible.
http://www.kaistavginski.de/files/projects/humongous/scalawagKing02d.jpg
http://www.kaistavginski.de/files/projects/humongous/scalawagKing02d_wire.jpg
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Rhid1en
10-07-2003, 06:37 PM
Very nice start, you're sure to tone those skills greatly fist, it's a nice concept piece to work from too. Please keep in mind, these comments are all simply in my opinion too, so take from them what you will.....anyway, the ears look pretty flat in the upper regions, I'd try giving them a little more depth and perhaps rotate the whole things on the z to stick out a little more from the head too. I think the main thing right now to work on is the eye structure more. In the concept sketch, if you're to follow it close, the skin around the top outside area of the eyebrow ridge to the eye socket seems much more droopy to give him more age and follow the harsh drooping lines of his jaw. I think too his upper eyelid needs more definition. The way it's modeled right now, he wouldn't be able to close his eyes. I think giving him a more pronounced eyelid will definately help him come to life...anyway, good luck and keep it up, it's a good start, I'll be keeping an eye on the thread
Aearon
10-07-2003, 07:59 PM
wow big thanks Rhid1en, that was spot on! i knew there was something very wrong in the eye/brow area but couldn't quite point my finger at it. i've reworked the whole area a little.
i also tried to fix the ear, but it didn't do the trick yet.. working on it
http://www.kaistavginski.de/files/projects/humongous/scalawagKing02e.jpg
do you think this eye topology is any good? probably one of the hardest parts of any human model :shrug:
http://www.kaistavginski.de/files/projects/humongous/scalawagKing02e_eyewire.jpg
Virtuoso
10-07-2003, 09:50 PM
So the Old Scalawag King comes to 3D............
The adaptation from the concept is looking quite spot on thus far Fist.Excellent start.I think you have very good topology with the eyes area..........As of now my only suggestion would be to add some depth/size a more jutting "Brow" as the concept depicts.
Possibly add a little more size to the eye socket area,with this you can then have that little extra area to play with come eye lid creation time.Also larger folds around the jaw/jowl area,not too much more,but perhaps a touch.
Ok,thus far a very nice start.Looks like the Ol' King is in very able hands.Now get back to it...............two thumbs up for the start.................
MoD_Legion
10-08-2003, 12:02 PM
Hmm, I dont know how close u want to stay to that particular concept shot, but he doesnt look sad at all at the moment. I'd keep de wrinkle that runs from the nose to the mount convex (uh, bent to the outside only) and make the corner of the mouth and eyebrow come down even more.
But then again u say it's based on the concept but I'd like to see him more sad and a little less human like (imho the concept doesnt look human only humanoid).
Topology looks very good and the mesh is nice and clean (no weird bumbs etc).
Now get working and give us some updates :P.
Aearon
10-09-2003, 04:01 PM
those are some very good hints guys. i'm still working on getting him closer to the concept.
you're right about the fold Legion,, i'll change that asap. you're also right about the 'sadness factor', i don't know which way to go yet.. right now i'm modeling him semi-neutral. i think making him look as said as he does in the concept drawing is just a matter of pulling down the corners of themouth and the outer eyebrows, but i'll leave those like they are for now.
i'll try something more like the sketch later today. my version looks more human because i changed the proportions a little (distance of chin-eyes / eyes-top of head)
Aearon
10-09-2003, 04:44 PM
opinions please :)
i really want to get those features right before i go on.. i doesn't have to be totally accurate to the sketch, but the personally should transfer into the model..
http://www.kaistavginski.de/files/projects/humongous/scalawagKing02f.jpg
rizob
10-09-2003, 06:25 PM
whats up, lookin pretty good. my crit is there is still alot of rigidity.
espesially the ear. youve got the overall proportions down but now i would forget about the sketch and allow for interpretation into 3d. work those volumes. i dont remember who said it on spiraloid, but the skin is like a big bag of meat and everything is pushing out. i would know get some anatomy ref to see where the muscles are then exagerate. ex. under the nose the area seems very much 3d flat smooth. the cheeks also seem aliitle high and forward and flat in the front. if he is old he is loose, you still seem alittle tight. i know all of this will get worked with time. just thought i would push ya. nice work
polyester
10-10-2003, 04:36 AM
How cool...he has a lot of character already. IMO, I'd start first by pulling everything from the eyes down altogether forward a little. I think that would do a whole lot for it. I realize it resembles the concept work, but you typically have a little more room to go impressionistic with 2D than with 3D. In 3D we expect things to look a little more "correct". This is going to look really good as you're putting in the details. Keep posting as you go so we can see how it's coming along!
- poly
DustinBrown
10-12-2003, 06:25 AM
His face looks to LONG to me. Shorten it up.
-Dustin
guido
10-14-2003, 08:17 PM
Looking good.I like the way you are following the sketch.looks like you need to add more flesh folds around the mouth area,come textures time that will help,but for now make more noise around there.Hope you keep following that sketch,it sure will be great to see.I'll check out the rest of the work at the link too.
empty thought
10-17-2003, 12:48 PM
the ear i think is the only problem here, i suggest finding a good reference pic of an ear, model it again, then stretch and tweak to suit the character, otherwise a michty fine start :P
Raul-Reznek
10-18-2003, 05:44 PM
good modelling, but i don't think he has the characteristics of a king, a squire rather then a kind, a king to me should have more massive characteristics.
great never the less
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