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royterr
10-28-2010, 09:00 AM
i am trying to achieve this kind of terrain:

photo (http://www.youfile.net/download.php?file=57bc2d1c066b9e6f3d8fb8ee3a9ea720)


i know that most of the look can be obtained through the diffuse/bump channel of the material but i want an interesting base geometry for that , making very smooth dunes didn't give a convincing result, any guidelines? (using maya)

royterr
10-29-2010, 05:02 AM
here is my surface without deformation:
photo

http://www.youfile.net/download.php?file=a6c9b42a27df3e24aaae23d8884d7bdc

Wyszolmirski
11-13-2010, 11:06 AM
Did you try displacing the terrain with some 3d noise map ? Also that could enhance your shader look if you would blend some patches of different texture here and there using clever noises combination...

EdgarM
11-21-2010, 08:32 PM
Invalid link...

royterr
11-21-2010, 10:36 PM
Did you try displacing the terrain with some 3d noise map ? Also that could enhance your shader look if you would blend some patches of different texture here and there using clever noises combination...

this is what i did (fractla 3d texture plugged into the transparency of a layered shader)
thanks anyways.

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11-21-2010, 10:36 PM
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