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View Full Version : Cant figure out Normal Maps. 3dsmax 2010


Wrongfire
10-28-2010, 03:22 AM
Learning how to texture and normal map is just a pain at the moment.
Ive been trying this for so long, gave up, and now I am coming back to it.

So heres whats going on...
I am trying to render a normal map from a low poly asteroid to be used for LOD in this game.
I managed to make a height map, texture map, and cleaned up the UV's. But I still cannot make a normal map..

Tried render to texture with the output set to Normalsmap, 512x512.

I don't understand what the target map slot does, when I change it to anything nothing happens.

If anyone can help me out, I really need it. THANK YOUUU

Psyk0
10-28-2010, 03:46 AM
You need to plug that thing into a >bump>normal bump slot, which is the crappy default method. Use a shader instead, like this excellent one:
http://www.laurenscorijn.com/viewportshader

Check out the shader setup video.

Wrongfire
10-28-2010, 03:48 AM
I shall! thank you very much for the response!!

CGough
10-28-2010, 08:33 AM
How would one go about "installing" this shader?

EDIT: doesn't matter, I was foolish enough not to see the FAQ page on the site.

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10-28-2010, 08:33 AM
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