PDA

View Full Version : environment: underpass


josambs
10-07-2003, 08:32 AM
hi,
this is my current WIP: underpass. please tell me what you think. done in 3DMax, textures in photoshop. i am just about to add some organics (birds, cocraches,....) etc. pls. tell me what you think of the picture, what to improve etc.


render1: scene
render2: test render of spraycans

greetz,
johannes

http://www.3dnspiration.com/forum/pics/master.jpg

josambs
10-07-2003, 08:51 AM
please, some critiques. would help me alot.
johannes

Johnny_Cannuck
10-07-2003, 08:56 AM
Nice work so far. I would suggst removing some of the stuuf on the ground - it looks too random - stufe would be blown, kicked, roll to the walls and corners more. Also I would work on the wall and floor textures showing dust and grime where they meet. All in all a very good start.

josambs
10-07-2003, 09:24 AM
thx for the comment. you are absolutely right with the textures. i did add grime and dirt at the edges, but didnt want to overdo it, looks like i've underdone it :)
i think i leave the junk where it is --> the scenery should look really deserted, and as there is no wind or any other force inside the underpass, the trash just lies where it lies.
my problem with the scene is, that it seems very boring to me, and i dont really know what to add in order to get some "excitement" in there.
hope for more replies, thx

johannes

ThomasMahler
10-07-2003, 12:00 PM
Hey, another austrian artist! :-)

Hmm, did you use Max´s default lighting? It looks too unspectacular right now, you´d have to use a better lighting solution to keep the picture interesting.

Dont get me wrong, the picture looks good, but it's nothing special at all. Try to set up some photometric light and use Max´s advanced lighting schemes - I switched to Maya some time ago, I guess I'm not to helpful at all, but it's certainly the lighting, you have to work on!

Electrofirma
10-07-2003, 12:07 PM
It doesn't grab me.

The cones are too clean.

The rocks, if that's what they are supposed to be are all too similar.

There is no small stuff. It looks as if someone was to sweep the floor, they would only get the same collection of rocks, sticks, cones and cans. there needs to be smaller stuff... pebbles, twigs, leaves, etc..

I think your choide to leave the stuff where it is, is poor. There may be little or no forces pushing stuff to the walls, but there is certainly less force pulling stuff out from the walls. In the real world, stuff collects along the walls.

The trash recepticle and window scales seem to say the ceiling is normal height, yet the aspect of the door, and the paint can scale seems to suggest the ceiling is much lower.

Anyhow, that's just my thoughts. Nice start.

josambs
10-07-2003, 12:52 PM
thx for all the replies:
well,

thomas: the lighting took me ages until now: i use about 15 omnis, 2 spots and one target direct light for illumination. furthermore, i use brazil r/s GI to render it (although i didnt use any brazil lights). furthermore, i am actually quite satisfied with it.

Electrofirma: i am just about to add more stuff to it. it just takes very long to do all this small, teeny stuff, but that wont get me away from doin it :)


thx,
johannes

veto
10-07-2003, 01:45 PM
:D rudolfstrasse unterführung ;)
so dreckig siehts da aber noch nicht aus.

josambs
10-07-2003, 01:50 PM
wenn du sie erkannt hast kann ich nicht soo viel falsch gemacht haben :)
du bist aus wien, woher kennst du linz so gut?

johannes

ThomasMahler
10-07-2003, 03:24 PM
I think Electro is right, theres also something seriously wrong with the perspective. I watched the scene in a short break in my pause, so I did not recognize it at first glance.

Imagine a human next to the trashcan and watch the ceiling - It's not very convincing. Besides, the newspapers are just simple flat polys.

Sorry to say that, but even though you used brazil, your lighting setup is not anyhow perfect yet, it looks more like an aftermath scene.

veto
10-07-2003, 05:42 PM
Originally posted by josambs
wenn du sie erkannt hast kann ich nicht soo viel falsch gemacht haben :)
du bist aus wien, woher kennst du linz so gut?

johannes

da auer max hats mir schon vor einer woche von dir gezeigt :D
ich habs aber nicht auf anhieb erkannt :p
ich bin eigentlich aus linz (bzw puchenau) studiere nur in wien.

H3x
10-07-2003, 05:50 PM
That's a great job! I might suggest adding a graffiti tag to go along with the spraycans. Otherwise, it looks great!

josambs
10-08-2003, 07:44 AM
thx for the replies:

veto: sag max, "er soi net so obizahn". schönen gruß ausserdem.

h3x: thx a lot, some motivating words. i was about to leave this scene forever, coz i was working on it for such a long time and it didnt give me too much of a reward. thx!

thomas: now that you tell me, it seems true that some objects are out of scale (too big). that can be changed easily, but what about the lighting? is it really that bad? i just dont seem to recognize what is so bad about it. i spent ages on the setup, but i dont seem to convince anyone with it (though thats what i want to do). could you give me more specified input concerning the lights?

thx a lot,

johannes

josambs
10-09-2003, 06:56 AM
hi there,
a little update: different camera angle, some objects changed place, volume light added, more stones.
please tell me what you think,

johannes

josambs
10-10-2003, 09:24 AM
hi,
i did a little update, perspectivewise and stylewise. here a sepia-like render, tweaked in photoshop. tell me what you think, would love to get some comments on it,
thx,

johannes

http://www.3dnspiration.com/forum/pics/master_sepia.jpg

yasuragi
10-10-2003, 10:18 AM
I love the new render, It's much better than the first! Is that snow in the stairs? And if so – shouldn’t some have blown further in the underpass?

josambs
10-10-2003, 10:23 AM
thanks yasuragi, glad you like it. nope, thats not snow, its stones. maybe the light coming from outside is too bright, thats why one may think its snow.

johannes

josambs
10-14-2003, 09:22 AM
a little update: changed the perspective and added a little something in the right corner :)

hope you like it, comments and crits would be great,

thx, johannes


http://www.3dnspiration.com/forum/pics/master_new.jpg

josambs
10-15-2003, 06:23 AM
no comments :(
please give some crits, would really help me.

johannes

Wardile
10-15-2003, 07:33 AM
All i can say is great job.

Just one thing that looks odd to me... is that the stones on the floor, it would apear they came tumbling down the stairs, and if that is the case... i dont think they should be so far out the the left...

i mean how did they get there... if they roled into that position when coming down the stairs, it would obviously not go there unless there where alot more rocks and stones...

I like the tenticle, maybe a bit bright...

But im just being me...

Textures are awesome, modeling is good....

Maybe my screen is fooked but the bin against the wall looks weird

BonoMan
10-15-2003, 08:10 AM
Only thing I would say is that the depth of field usage makes it seem like a miniature model.

Depth of field is usually not very present like that when taking a wide-angled shot. It's usually only present in photos of smaller subjects b/c the subjects are more likely to be in the D.O.F/f-stop range.

josambs
10-15-2003, 08:36 AM
thx a lot for the comments.

Wardile: thx. the position of the stones is still wip. as i read your reply, i realized that you are right --> stones will be rearranged for sure. doesnt look too convincing right now.

BonoMan: my friends also said that due to the DOF it looks like a miniature model :) the thing is that i made the dof with a normal selection and blur in photoshop, no z-channel or render passes. i will experiment with the DOF, and check if it is necessary/useful in this scene.

thx again, happy for some more comments :),

johannes

Drakaran
10-16-2003, 11:43 AM
Originally posted by BonoMan
Only thing I would say is that the depth of field usage makes it seem like a miniature model.

...

I'm wondering if it's the textures are too course, but I definitely feel like I'm looking at something tiny here... weird. Kinda simplistic scene, but not bad. Myabe modeling in more details would also help. like adding a pay phone or something (but with proper textures, etc). Ah! I see your updated pic, that's much better. Maybe the textures are too pure grey in the first pic *shrug* but see if you can adjust the textures, I think that'll help too.

josambs
10-16-2003, 11:58 AM
thx for the comment.

drakaran: i see what you mean, but i am quite satisified with the miniature look, makes the whole thing interested. your point with the textures is a good one: they have a too clean grey-tone. i will add some dirt and grime when i find time to do so.

here a small update: ("pink thing" updated, small texture updates)

http://www.3dnspiration.com/forum/pics/master3.jpg

c&c's are again welcome,
johannes

josambs
10-17-2003, 06:30 AM
a little textual update to *BUMP* this thread up :)

im currently working on destroying the ceiling to solve the problem of where all the stones come from. like the idea?

regards,

johannes

DigitalCrystal
10-17-2003, 09:57 AM
This is the first time I've checked this thread and it looks pretty good. I wanted to say that I thought the light on the stairs looks too intense. Maybe it's just me, or this LCD screen, but perhaps that's something to think about. Also, you were wondering about the miniture look of the place. I would recommend a say a 28, or maybe even a 24mm camera lens. And I would also put the camera on the 'floor' and angle it up slightly, try that as a render and let me know what you think. :) You may have to play with the angle that the camera is looking up from the floor.

Keep up the good work!

josambs
10-17-2003, 10:29 AM
thx for the reply,

Digital_Crystal: i will test render the scene with decreased light intensity, excited what will beomce of it :).
the miniature look: i am somehow satisifed with theminiature look, makes the render more exciting nd interesting. nonetheless, i will try out another camera lense and make a test render.
camera angle: m initial angle was from the ground upwards, but it didnt turn out too well because of all the stones and their shadows. they really disturb the whole thing.

will post test renders soon,

regards, johannes

josambs
10-24-2003, 09:57 AM
hi,
a little update here, please give me your c&c's:

http://www.3dnspiration.com/forum/wireframed/master5.jpg

thx a lot,

johannes

ThomasMahler
10-24-2003, 01:21 PM
Yeah, looks a LOT better now! The trashcan fits a lot better in the back of the scene. The only thing that´s disturbing is the cylinder in the middle of the scene - I guess that´s why your model looks like a miniature one.

Klaymen
10-24-2003, 01:45 PM
Like that pic. Is it a blob or what is it runnning down the strairs?? Maybe you should crack upp the roof-supporters in the bottom and at the top, and maybe spread som debris around the base of them?

Raul-Reznek
10-24-2003, 05:01 PM
i think that the first render was more moody than this one, and a lot more balanced

josambs
10-24-2003, 07:02 PM
hi, thx for all the replies.

Klaymen: im currently working on cracking the roof, but i have a hard time doing this. still working on it.

Paul-Reznek: which first render did you mean? and why do you think that it was more moody? a preciser statemenet would really help a lot.


regards,


johannes

mstl
10-24-2003, 08:05 PM
very nice modeling and textures :)

good work man !!!!

CGTalk Moderation
01-16-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.