View Full Version : Animation: Adding track curves on top of each other
erilaz 10-07-2003, 08:16 AM Here's the scenario:
Object01 has animation values, but I want it to inherit the motion of Object02 while retaining it's own values. Is there a way to add the two position curves together so that object01 has object02 motion added to it?
I can't use parenting in this case, I require keys.:hmm:
I'm sure max should have a function to do this, I just can't think of where it would be!
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This sounds like a job for the reactor controller...
There is a short tut in the help files.
Another way would be to convert the trajectory (assuming there is one) to a path and then add another path and weight the solution.
Perhaps wire paramz could also be used...
If you really need it to happen in a graph view, then I think Max6 may support this.
-Shea
www.Ls3D.com
:cool:
erilaz
10-08-2003, 12:15 AM
Okay, here's where it gets harder!:hmm: I should have mentioned this before... The problem is this:
I've got a character set-up (as in the character grouping tool). The character (a dog) is animated in loops for a game export. One particular animation reuqire the dog to move forward on keys (as in we don't code it to move forward, it's animated to do so). The animation for this is done on the character group, not the root of the model.
We discovered we actually need this movement on the root of the model and not the group, but there are already keys we need as part of the animation on the root.
What I need to do is grab the keys of the group animation and apply them to the animation on the root.
I tried the reactor controller as suggested, but if the keys from the group are deleted, this animation will be lost.
Well, I read your last post three times & I'm at a loss for advice..
It sounds like you will need to re-key the motion outside of the character grouping tool, although I'm really not that familier with that tool (CS and IK guy).
It would be nice if you could copy the tracks off of your existing motion, but by the time you tweak your rig this may be a bad idea (tedious anyway VS just re-animating).
Sorry If i'm a bit off topic, like I said you are loosing me..
Hope someone else steps up or you fix the bugger yourself.
-Shea
www.Ls3D.com
:cool:
erilaz
10-09-2003, 01:57 AM
Ls3D, thanks for the assistance, but I just ended up aligning it manually.:hmm:
Like you said, hopefully max 6 will assist with this problem in future.
thorn3d
10-09-2003, 03:18 AM
Use a list controller for the position or rotation tracks. You can do this without losing the current animation, and then add in additional keyframing on the second track as needed. I'm not sure how they will overlay, but that might get you started.
thorn
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