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View Full Version : "Eleven," a new short from Anzovin Studio


rafanzovin
10-24-2010, 03:06 AM
We just finished an internal short film. It started out as a test of a new rendering pipeline and turned into a much bigger project while we weren't looking. :) Anyway, I hope you like it! But even if you don't, please let us know what you think!

http://www.vimeo.com/16100838
http://www.youtube.com/watch?v=DlPwTMSIg5s

http://forums.cgsociety.org/attachment.php?attachmentid=157172&stc=1

--Raf

WeirdoStudio
10-25-2010, 07:12 AM
absolutely loved it. great animation and really liked the whole overall quality of it. Awesome work!

paintbox
10-25-2010, 09:24 AM
Wonderful, especially the acting/timing is quite a few levels above average, which makes it special and enjoyable.

simypetar
10-25-2010, 12:05 PM
heheheheh wonderful & very funny

i like it look like this work


keep on & good luck

EricDLegare
10-25-2010, 07:56 PM
haha-hawsome ! :cool:

Garibaldi
10-26-2010, 12:26 AM
That was even better than The Duel. And The Duel is one of my favorite shorts.

alaa-afifah
10-26-2010, 05:28 AM
that was really awesome i really laugh when i saw it
keep...up
_____________________________________
my character animation demo reel
http://www.vimeo.com/10816291
__________________________
my web site
www.alaaafifah.com (http://www.alaaafifah.com)

FloydBishop
10-26-2010, 03:49 PM
Very nice! Do you have any behind the scenes stuff? Maybe CGTalk will do an article on the piece so we can learn more about your pipeline?

rafanzovin
10-27-2010, 01:45 PM
Thanks Floyd! There wasn't anything that unusual about the pipeline--we were spitting out separate passes from a Mental Ray render and then recombining them in Shake. It was just new to us at the time.

skarab
10-27-2010, 02:06 PM
Hi Raf (and Hi Floyd while I'm here!) - that's an awesome piece of work! Great timing, acting, lighting, great overall package and a very funny premise. More info about your render pipeline would be very interesting.
I was just mentioning you yesterday over on the Hash board about the render style you used a few years back on a folktale from India, creating a flat, cut-paper look with 3D animation. I've always loved the look of that piece. I still use the Setup Machine on a regular basis! My favorite rig so far.
"Eleven" is great but playing devil's advocate for a moment, his bubble-helmet kind of gets in the way of the logic of the environment, and his voice sort of echoes off the canyon walls and sounds "out in the open" instead of being muffled.

bala2007
10-28-2010, 12:11 AM
Love it. Great animation and lighting. How long did this take?

KevinKraeer
10-28-2010, 05:49 AM
Great work, that marine was really well animated - nice movement through the space and great facial anims. Really liked the idea as well, nice execution.

sogun
10-28-2010, 07:16 PM
Nice short! Congratulations.

rafanzovin
10-28-2010, 08:18 PM
I was just mentioning you yesterday over on the Hash board about the render style you used a few years back on a folktale from India, creating a flat, cut-paper look with 3D animation. I've always loved the look of that piece. I still use the Setup Machine on a regular basis! My favorite rig so far.

Thanks! I'm still very interested in doing stylized rendering and the next short we do will be more stylized.

Love it. Great animation and lighting. How long did this take?

Eleven took two and a half years to finish. That's largely because we were working on other stuff at the same time, but it's also because doing detailed characters and environments is very time consuming, and a more fully-rendered style demands more realistic animation.

"Eleven" is great but playing devil's advocate for a moment, his bubble-helmet kind of gets in the way of the logic of the environment, and his voice sort of echoes off the canyon walls and sounds "out in the open" instead of being muffled.

Yes, we talked about that when we were boarding the short, and decided that the image of somebody talking into a communicator was so iconic that we wanted to use it even though it didn't make any sense (you'd think his suit would have a communicator!)

It sort of went along with the idea that Eleven's technology is all old and rusty, and the robots are shiny new technology. He doesn't even have a bluetooth headset! :)

Ollarin
10-28-2010, 08:19 PM
Awesome work! That was funny and awesome! Great acting too! :D

skarab
10-29-2010, 01:49 AM
>>Yes, we talked about that when we were boarding the short, and decided that the image of somebody talking into a communicator was so iconic that we wanted to use it even though it didn't make any sense (you'd think his suit would have a communicator!)<<

Very funny! I *sort of* got that but I had to mention it!

Kev3D
10-29-2010, 02:49 AM
Great work, I really enjoyed it.

Dromond
10-29-2010, 04:56 PM
Hi everybody. I'm glad that you enjoyed the short. I did the lighting, rendering, compositing as well as much of the shading work and would be happy to answer any questions about it.

We used the Nexus plugin/shader/pass system released by Luma Pictures several years ago. Eleven's body, bubble, the robots and the cave all used the Nexus shader which output the passes that we needed. Since we had limited rendering resources for this project - only 2-3 Mac Pros at a given time - I needed to get the most from each render and limit my re-renders whenever possible. The passes were recorded as 16 bit floating point EXR images for extra flexibility in composite. Since we needed to use the Mental Ray SSS shader for Eleven's face as well as Shave & A Haircut for the hair, I rendered 4 different render layers for the head. One for each light type, (key, bounce, rim, occlusion.) All of the textures were converted to linear light space / gamma 1.0 by the nexus shader. The frames were composited in Shake and then converted back to gamma 2.2 for viewing and final output.

A cave set was modeled an textured using the animatic to add detail to necessary areas. Still, for many of the shots I took renders of the set to create matte paintings with improved aesthetics and projected them onto the existing geometry. This turned out to be more efficient and give better results than trying to get the set to look perfect from every angle straight out of Maya.

cheers!
-Josh Marvel

jimmy4d
10-30-2010, 04:06 PM
hahahah that as so cool man.........

Netta628
11-01-2010, 02:37 AM
wow this is really good and funny!..I love the visuals i hope to be this good someday :)

RobertoOrtiz
11-01-2010, 12:55 PM
Great Story!
Plugged

AJ
11-01-2010, 01:25 PM
Personally, it feels more like a couple of gags rather than a narrative (or portion of a narrative). For example the part where he starts whooping & shouting after shooting the robot seems to be at odds with the situation, especially as you've built the drama of him being trapped & in peril.

That said, I also know it's much easier to pick fault than to praise, so hats off to all involved for getting it finished - there's some really nice work in there. :)

kanooshka
11-01-2010, 01:44 PM
The timing in the animation works very well and the simplistic environment really makes the characters pop. Great work to everyone on the team!

JRBRAZ
11-01-2010, 02:07 PM
great work!!!

"your emergency is important to us ... " kkkk

:beer:

vincent1
11-01-2010, 02:10 PM
Fun stuff, Raf. Good to see you are still passionate about animating characters. I have been watching your stuff since Hash Animation Master 99 days.

Keep it up and God bless.

Dawnweaver
11-01-2010, 02:39 PM
Nice idea and good execution ! Cheers !
Love the robot walk btw .

metamesh
11-01-2010, 02:53 PM
what i liked: funny short and nice animation overall, nice timing too,

what i didnt like much: lighting and specially shading, everything seems to be made of the same material, I think those 2 areas could improve and make everything even cooler looking!
my 2 cents :)

Dennik
11-01-2010, 03:12 PM
Absolutely loved it! Very Clever! I always go berserk when I have to deal with answering machines in customer service, especially when there is no option for an operator in sight.

Grgeon
11-01-2010, 04:01 PM
Great work Raf and team. I assumed you used TSM 2 and TFM? :)

I also really liked your logo intro. Have you ported your dog character to maya? I really want to do a few similar animations with my dog character as well.

Keep up the great work.

God Bless,

-George

webhead
11-01-2010, 04:20 PM
Very nice animation! Congrats on making the front page. :thumbsup:

Dromond
11-01-2010, 04:31 PM
Great work Raf and team. I assumed you used TSM 2 and TFM? :)

I also really liked your logo intro. Have you ported your dog character to maya? I really want to do a few similar animations with my dog character as well.

Keep up the great work.

God Bless,

-George

I'm sure that Raf will confirm this, but yes TSM 2 and TFM were both used.

Artbot
11-01-2010, 04:42 PM
Very nice! Really enjoyed watching it. The gags worked alright, but the only thing that seemed to be a little off was the bunch of laser-targeting dots that appears near the end. Needed more of a sound cue to set up the impending doom, imho. But it's still a wonderful achievement!

BTW, I didn't even question the communicator issue at all. Like you said, it seems familiar enough that it works even if it's not logical.

mazab
11-01-2010, 08:46 PM
Unbelievably awesome!

Zoober
11-01-2010, 09:39 PM
That was great!

mad-
11-01-2010, 11:47 PM
:thumbsup: very funny!!!

alfamike88
11-02-2010, 04:56 AM
simply awesome! Love the animation. very well done and character is very entertaining. nice ending with the credits and him running up the hill. very nice work with the dog too. :thumbsup:

cobra6
11-02-2010, 07:53 AM
Moar? :D

I really liked it, very well done and nice humour!

Cobra 6

Mylenium
11-02-2010, 07:57 AM
Excellent! And indeed actually funny! Bravo!

Mylenium

Fatarion
11-02-2010, 08:25 AM
Great work!

JuGGerNauTT
11-02-2010, 10:07 AM
Great story and superb acting / animation, as expected :bowdown:

Keep us inspired guys! Did I mention great lighting & rendering? check :beer:

Cheers,
Mike

Wongedan
11-02-2010, 01:26 PM
nice , really need something like this in cinema :p

Wilson-3d
11-02-2010, 03:48 PM
Loved it. Great work!

rafanzovin
11-02-2010, 04:17 PM
Thanks for all your responses! I'm glad people like the short. As Josh mentioned, we did indeed use TSM2 and TFM to rig Eleven.

Personally, it feels more like a couple of gags rather than a narrative (or portion of a narrative). For example the part where he starts whooping & shouting after shooting the robot seems to be at odds with the situation, especially as you've built the drama of him being trapped & in peril.

We were going here for the idea that it was a release of pressure--he's just had a near-death experience. (As should be clear by the end, Eleven is not an awesome space hero who blows away robots dozens at a time, he's terrified of being found by any of them!) That maybe could have come across better, though--if I had it to do over again I might have him react more quietly.

Larry_g1s
11-02-2010, 05:05 PM
Nice concept. lol

travishowe
11-03-2010, 01:36 AM
Awesome job! Very funny story, super cool style, and great animations!

SciFibrow
11-03-2010, 01:50 AM
Nice work!

And a fitting demonstration of the plugins. :)

cg-cnu
11-03-2010, 07:11 PM
Really funny....... :applause:

CGIPadawan
11-03-2010, 11:55 PM
I thought this was a nice gag:

http://i53.tinypic.com/2co25wi.jpg

But yeah, overall it seems a bit, inconclusive. There's no "pay-off" at the end of the Telephone Operator gag.

That said, this short does put up a good show, and the middle act is very entertaining.
Some pyrotechnics in the FX like more sparks and debris during the laser shoot-outs would have been nice.

medunecer
11-04-2010, 09:04 PM
Great and funny job. Congrats!

mrtprodz
11-05-2010, 01:48 PM
I thought this was a nice gag:

http://i53.tinypic.com/2co25wi.jpg

But yeah, overall it seems a bit, inconclusive. There's no "pay-off" at the end of the Telephone Operator gag.



I didn't saw that, that's funny indeed. :applause: :applause: :applause:

Birdyyy
11-06-2010, 08:42 AM
I really enjoyed it! Good graphics and animation, funny story - all in all it makes your short more than worth to watch it several times.

mastone
11-07-2010, 11:24 AM
Hahahah briljant.
Great concept, that automatic operator and sadly all to familiar I actually watched this 2 times
Thanks for sharing

jfelrod1960
11-08-2010, 02:42 AM
Excellent ... just excellent!!!
Jeff

jncunha
11-08-2010, 10:00 AM
I thought this was a nice gag:

http://i53.tinypic.com/2co25wi.jpg


/agree

ROFL!

Nice work. Really enjoyed it.

ofn
11-11-2010, 03:49 AM
Awesome work! well done.

Dromond
12-12-2010, 09:01 PM
In case anyone is interested, 3D World magazine just posted an interview with some of the artists who worked on the short and a shot breakdown as well:

http://www.3dworldmag.com/2010/12/10/animated-short-anzovin-studios-eleven/

Muad-Dib
12-15-2010, 12:34 PM
Beautiful rendering, models, animation, environment.... Very fun! Bravo :)

katana2665
01-08-2011, 01:02 PM
Terrific. :bowdown:

bkravi
01-10-2011, 05:55 AM
Style is really nice, I like the character + expressions.

very well done!

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