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Maskimus
10-23-2010, 06:13 PM
hi, i have started a personal project of recreating a character from robots "rodney copperbottom", not for any particular reason other than practise and pick up some new techniques / skills.

i have ran into a problem with recreating his shoulder socket (the sphere shaped blue part)
i have played around with it for awhile but each method i try is very tedious and the results are poor, I'm just wondering if there is an easier method I'm not aware of?

im using 3ds max.

http://img10.imageshack.us/img10/3302/rodneyshouldersocket.jpg

thanks.

Dare-o
10-23-2010, 11:09 PM
I thought i'd play around with it and heres what i came up with, i hope it gives you an idea of how to tackle it.

http://img413.imageshack.us/img413/4953/vdvfdvfds.png
http://img96.imageshack.us/img96/140/cvdfvfdvdfs.png

Maskimus
10-23-2010, 11:13 PM
I thought i'd play around with it and heres what i came up with, i hope it gives you an idea of how to tackle it.

http://img413.imageshack.us/img413/4953/vdvfdvfds.png
http://img96.imageshack.us/img96/140/cvdfvfdvdfs.png
thanks for the reply, that looks perfect.
may i ask what technique you used ? did you box model it or use a sphere and boolean subtract it or something ?

that's the hurdle im currently at, finding the right technique.

Dare-o
10-23-2010, 11:25 PM
I actually used a curve to get an idea of how the outer edge flow will work. After that i went ahead and started with a plane and followed the curve, then I extruded the pane to get the inner part of the model. I subdivided the model by 1 level to give myself a bit more control, I prefer doing it, but it's optional.

Maskimus
10-23-2010, 11:46 PM
I actually used a curve to get an idea of how the outer edge flow will work. After that i went ahead and started with a plane and followed the curve, then I extruded the pane to get the inner part of the model. I subdivided the model by 1 level to give myself a bit more control, I prefer doing it, but it's optional.

thanks you for explaining, i will try that method :)

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10-23-2010, 11:46 PM
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