swimtrunx
10-22-2010, 12:11 AM
Hi, I have next to no rigging experience, but a rush job requires me to rig an industrial robot arm.
This arm has six joints, beginning with a twist-only joint, followed by a 1-axis bend, then a second twist-only, second bend, then a third twist and then bend.
I've tried creating the rig with the joints already rather bent or twisted, but it doesn't help much... Maya makes the rig very stiff.
A coworker suggested that I do separate 2-joint IK rigs, but then what would control the twisting between these rigs? With this six-joint setup, the twist is definitely a part of the solution for the bends, if that makes sense.
Thanks for any help
Scott
This arm has six joints, beginning with a twist-only joint, followed by a 1-axis bend, then a second twist-only, second bend, then a third twist and then bend.
I've tried creating the rig with the joints already rather bent or twisted, but it doesn't help much... Maya makes the rig very stiff.
A coworker suggested that I do separate 2-joint IK rigs, but then what would control the twisting between these rigs? With this six-joint setup, the twist is definitely a part of the solution for the bends, if that makes sense.
Thanks for any help
Scott
