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View Full Version : TP/Ray Collision/sound effector Much help needed.


ganzo
10-21-2010, 06:21 PM
Hey guys, got a little problem at hand and having trouble solving it. I'm trigering single shot particle emissions via sound. Basically drum kick. These particles are being emitted in a straight line from a point on an object and I want to use particles to drive the ray collision.

What I am trying to do is basically scrub through the upper half of a sphere using ray collision. Use the collision position vector to place traveling objects on the surface of the sphere. One of the source vectors for the ray collision is the global position of the sphere...its center point. The other object that will give me the scrubbing motion on the surface are particles generated via sound effector.

Ray collision expects two arguments, Is it possible to iterate through each particle to calculate the ray collision of each particle with the sphere surface, grab the position vector and append cloned objects to that position?

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10-21-2010, 06:21 PM
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