Mike Pauza
10-20-2010, 07:38 PM
All,
I'm doing some game modeling now and need to use only one material per object. LightWave has no way to create smoothing groups right? Also, doesn't cutting & pasting geometry leave unwelded vertices which produce real-time rendering problems? As it stands now, I have to model in LW then assign smoothing groups (and probably UVs) in Max.
Thanks. -Mike
I'm doing some game modeling now and need to use only one material per object. LightWave has no way to create smoothing groups right? Also, doesn't cutting & pasting geometry leave unwelded vertices which produce real-time rendering problems? As it stands now, I have to model in LW then assign smoothing groups (and probably UVs) in Max.
Thanks. -Mike
