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goldenarms
10-19-2010, 05:24 PM
Hey everyone, I need a hand. I have a pflow setup using sprites with a texture mapped into the transparency channel. Everything seemed to be working out ok until I turned on my atmospheric fog. I am using the normal 3dsmax Volume fog and I seem to get weird issues with my transparency (see images). I am in max2010 and rendering with MR. Anybody have this issue before or know anyway to fix it?
Thanks for the help.

Dave.

http://i359.photobucket.com/albums/oo35/danine90/particles_AtmosphericOFF.jpghttp://i359.photobucket.com/albums/oo35/danine90/particles_Atmospheric.jpg

JohnnyRandom
10-19-2010, 07:27 PM
Haven't seen it before, but messing around with it for a minute, I was able to get it to work, at least for me anyway.

Enable Exponential in the Volume Fog

and

Turn on AutoVolume in Mental Ray

Little example: Has volume light and volume fog in it (only one is activated currently)

goldenarms
10-19-2010, 08:36 PM
John,
I really appreciate the help, turning on Exponential and Auto Volume seemed to do the trick. Thanks again!

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10-19-2010, 08:36 PM
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