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View Full Version : armatures in 2.49b


anon125
10-19-2010, 03:15 AM
http://www.steamlocomotive.com/appliances/valvegear.php

Walschaerts Valve Gear


this is what i have partially made.
does anyone know how i can make armatures where both ends are tied to other moving objects?
also when i add an armature and tie it to something - pose , edit and object shapes are vastly different!
why?
also when i parent an object to something it seems to fly somewhere else and at an odd angle!
help!!!

papostol
10-20-2010, 01:41 PM
Hello anon125,

Regarding moving bones at both sides of the armature, you may want to go to the "intro to character animation" tutorial on the wiki blender site:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/Lower_body_armaturego to the part where the hips are being made.
Regarding to pose, edit, and objects shapes being vastly different. You need to have a "rest pose". When you finishing editing an object, there is a keystroke that will make that pose the default rest pose. When you switch modes, blender automatically reverts back to the default rest pose.
Regarding the parenting problem, parent them first, then change their poses.

anon125
10-20-2010, 05:47 PM
Hello anon125,

Regarding moving bones at both sides of the armature, you may want to go to the "intro to character animation" tutorial on the wiki blender site:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/Lower_body_armaturego to the part where the hips are being made.
Regarding to pose, edit, and objects shapes being vastly different. You need to have a "rest pose". When you finishing editing an object, there is a keystroke that will make that pose the default rest pose. When you switch modes, blender automatically reverts back to the default rest pose.
Regarding the parenting problem, parent them first, then change their poses.

thanks...........

paulo_gomes
10-20-2010, 06:19 PM
i think this may help:

http://3dzentrale.com/?p=434

anon125
10-20-2010, 09:17 PM
i think this may help:

http://3dzentrale.com/?p=434
thanks
but nobody seem to know what to do when both ends of the 'chain' are connected to moving items.
reminds me that 2.5 is maybe the way to go

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10-20-2010, 09:17 PM
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