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metabol1c
10-18-2010, 09:53 PM
Hi

So I have model that is nice and smooth etc But im wanting to make a variation of this that has a tessalated surface, to give it a more aggressive apperace, almost like it has been chiseled out of stone. I have a tried using the tessalation modifier but that just wen crazy. I have also tried the optimize modifier which kinda works but the results are a bit hit and miss, either it has very little effect or too much.

Is there a way I could acheive this tesslated look without modeling the whole object again?

Ohh and im using 3ds max 2010

Thanks for any suggestions.

Psyk0
10-18-2010, 10:25 PM
If you want stone material, try procedural approach like in this vid:
http://vimeo.com/10163233

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10-18-2010, 10:25 PM
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