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View Full Version : Smc 53 (10.17.2010 - 11.14.2010)


whom
10-17-2010, 02:44 PM
- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.






Items (2h time limit)


Dragon
Ballon
Human foot
Usb memory
Horse
M-16
Car Wheel
Tree
Medieval Armor
Medieval Helmet
Medieval Sword
Medieval Castle
Carburator
Welding Goggles
Pyramid (rather with detail lol)
Speaker




World War II ( " Theme 1 "- 3 hours time limit)

(Focused)
-German Helmet
-Springfield Rifle
-Luger Pistol
-Ka-Bar Knife


(Optional)
-Boots
-Gasmask
-Ammunition + Pack
-Handgrenade
-Landmine
-Helmet Goggles
-Uniform

-Tank
-Cannon
-Plane
-Carrier
-Jeep


Sports ( " Theme 2 " - 3 hours time limit)

-Golf Ball
-Golf Club Driver
-Golf Peg
-Tennis Racket
-Tennis Ball
-Football Ball
-Baseball Wood
-Surf Board




Two themes this time, me and MSus decided to try to make the speed session last for one month instead of two weeks.
Let us know what you guys think.

ok let's get it on! :)

whom
10-17-2010, 07:14 PM
I tried the Dragon but I gonna have to try again later this week. Still in experimenting stage when it comes to sculpting.
Feet and the Scale (width) suffered so I had to abandon it.
1 hour this far.
http://i52.tinypic.com/11b6q7s.jpg

DavidSawchuk
10-17-2010, 09:09 PM
Hi, This is my first post on the forums and for one of these speed modeling challenges. I just graduated from my post grad college course a month or so ago. I want to keep busy and keep learning so I figured it would be good to do some of these challenges. Here is my first one.

Its the Asanti AF161 rim. http://www.asantiwheels.com/wheels/af161_truck.jpg

I finished the modeling of it in just over an hour thirty.

A couple of things I noticed need to be fixed are smoothing groups and hard edges. I forgot to see if their's a poly limit or anything.. but I like to model my high polys first before doing the lows.

Any and all constructive critiques would be awesome and most appriciated! Thanks!



http://www.davidsawchuk.com/fimages/smrim.jpg

http://www.davidsawchuk.com/fimages/smrimwire.jpg

Maskimus
10-17-2010, 10:38 PM
Hi, i'm fairly new to 3d modelling (2-3months) so i feel i must explain myself slightly, i saw this section and thought it would be a great way to improve, so i hope you don't mind my poor efforts for awhile :)


http://img202.imageshack.us/img202/7555/render3c.jpg
http://img241.imageshack.us/img241/2984/render4.jpg

as you can see i didnt finish in time, I ran into a few problems with the handle/shoulder rest, as i made them separately with the intention of using boolean to rejoin them, but the size differences became a problem trying to get them fit correctly. it would be useful to know if this is the right way to go about it or is there easier methods?, my next thought would of been to make it from one block.

thanks.

MSus
10-18-2010, 11:15 PM
Welcome both!

@Maskimus, my experience has shown that using booleans is not very efficient. I mean, they are useful in some really exact situations, but for joining stuff together it is better to either bridge the gaps or weld the vertices together. My 2 cents -> try to avoid booleans.

But take note, there is nothing wrong with "non-joined" geometry (ie. pieces of the model that are not actually welded or joined with the rest of the body). I use this trick often and to great success. The only time you should join your different pieces is when the seam is very visible. If it looks good, don't worry about your model being in a dozen different pieces. :)

Maskimus
10-18-2010, 11:19 PM
Welcome both!

@Maskimus, my experience has shown that using booleans is not very efficient. I mean, they are useful in some really exact situations, but for joining stuff together it is better to either bridge the gaps or weld the vertices together. My 2 cents -> try to avoid booleans.

But take note, there is nothing wrong with "non-joined" geometry (ie. pieces of the model that are not actually welded or joined with the rest of the body). I use this trick often and to great success. The only time you should join your different pieces is when the seam is very visible. If it looks good, don't worry about your model being in a dozen different pieces. :)
thanks for the input, much appreciated.

whom
10-19-2010, 02:01 PM
nice stuff guys, welcome. :)


Been into the illustrative style lately, mostly exeperimenting with depth and such, and compositing.
Tried to find the most effective and fast way to make a golfball but not that great but works as an illusion. lol


golfball and peg, 10 minutes modeling. (took longer to set up the scene though)
http://i56.tinypic.com/zk2xk6.jpg

http://i55.tinypic.com/wjdvg0.jpg

paulcapon
10-19-2010, 07:19 PM
Hi folks,

Thought I'd try to join in this time. Stellar work everyone.

God of Zilla how'd you do the hexagons all over? Looks like it would've taken months of frustration so I must be missing something incredibly obvious :).

Anyway, here's my medieval helmet. 2 hours.

-Paul

http://i434.photobucket.com/albums/qq64/JohNnyTank/smooth_helmet.jpg

http://i434.photobucket.com/albums/qq64/JohNnyTank/views_helmet.jpg

gdsworld
10-20-2010, 03:02 PM
Awesome work guys, God-of-zilla- You rock!

German Helmet, spent under 1 hours on the modelling phase and then maybe 1 hr on setting up the scene for rendering.

I just realised that there is some issues with the symmetry modifier job in the middle.
I'll take care of that next time.
http://img52.imageshack.us/img52/4052/germanhelmetspeedmodel1.jpg

gdsworld
10-20-2010, 03:31 PM
Sorted the edge issue and added a strap.
http://img810.imageshack.us/img810/4052/germanhelmetspeedmodel1.th.jpg (http://img810.imageshack.us/i/germanhelmetspeedmodel1.jpg/)

MichaelLeprich
10-20-2010, 05:38 PM
Hi, this is my first attempt to participate in the modeling section, here is a Sallet (Schaller), though I ran out of time to add the visor, here is my post: took me all of the 2 hours

http://img219.imageshack.us/img219/8069/schallertimelimit1.jpg (http://img219.imageshack.us/i/schallertimelimit1.jpg/)

http://img821.imageshack.us/img821/3303/schallertimelimi2.jpg (http://img821.imageshack.us/i/schallertimelimi2.jpg/)

http://img801.imageshack.us/img801/9997/schallertimelimitwire.jpg (http://img801.imageshack.us/i/schallertimelimitwire.jpg/)

jhoop
10-20-2010, 06:44 PM
While I can't be certain I would assume that God-of-Zilla used a soccer ball primitive to create his golf ball. I was wonder the same thing at first (about the time it took him) and that is the only thing I could come up with.

I will be posting my German grenades later this evening as I am at work right now.

whom
10-20-2010, 07:01 PM
Thanks guys, you are very kind. :)

paulcapon, it's a icosphere set to 4 subdivisions, then you just add "Bevel" I think it was set to 1 as default... :)

If I understand the golfball though it should have round dimples (if you can call it that?) with different size on the dimples, I guess that would be more realism but maan that would take too long. lol

whom
10-20-2010, 07:03 PM
I really like all the helmets.
I must put some time into this war theme, just joined another theme in another forum which gonna eat time aswell.

MichaelLeprich
10-20-2010, 08:47 PM
I took the time and finished this, took me another 1,5hours:

http://img143.imageshack.us/img143/1736/schallerfertig1.jpg (http://img143.imageshack.us/i/schallerfertig1.jpg/)

got a strange effect, dont know why but it messed up my wire somehow when i solidified it:

http://img835.imageshack.us/img835/6992/schallerfertig2.jpg (http://img835.imageshack.us/i/schallerfertig2.jpg/)

about where the forehead might be

jhoop
10-21-2010, 03:40 AM
Here is my WWII German Grenade. I spent about 2 hours and 15 minutes on its creation. I know of some unneeded polygons, especially with the screw details, but I was going for high res in a short period. I have another wireframe I wanted to post but realized when I was trying to overlay it on the rendered image that my wireframe screenshot was very poor quality and looked really bad when overlayed.

Maskimus
10-21-2010, 11:03 PM
nice work guys :)

thought id have a go at the Ka-bar

took around 35-40mins, may go back and put a texture on it at some point.

http://img258.imageshack.us/img258/5452/renderkabar.jpg

update :
http://img231.imageshack.us/img231/5906/renderkabar1.jpg

Any crits, more than welcome.

Digitool
10-24-2010, 05:35 PM
That's a very nice Ka-Bar, the only things I'd crit on it would be the handle, your seams are a little too rounded, and look bubbly... I'd just harden the edges of the seems and I think it would help it look a little better.

The only other thing is your blade texture, the wear is too contrasted, I think it would look much better if you made the wear look less pure white.

Maskimus
10-24-2010, 10:26 PM
That's a very nice Ka-Bar, the only things I'd crit on it would be the handle, your seams are a little too rounded, and look bubbly... I'd just harden the edges of the seems and I think it would help it look a little better.

The only other thing is your blade texture, the wear is too contrasted, I think it would look much better if you made the wear look less pure white.
yeah that was my initial thought about the seams on the handle too, i did think the texture might of made it less visible but i guess not :)
also noted about the scratchs.

thanks.

roxburry
10-25-2010, 08:18 PM
Here's my SM model of Welding Goggles. Coulda spent a little more time on the belt/strap! Oh well!

http://www.digital-flare.com/client/cg_society/welding_goggles/render_01.jpg

http://www.digital-flare.com/client/cg_society/welding_goggles/render_02.jpg

http://www.digital-flare.com/client/cg_society/welding_goggles/render_03.jpg

http://www.digital-flare.com/client/cg_society/welding_goggles/render_04.jpg

http://www.digital-flare.com/client/cg_society/welding_goggles/render_05.jpg

whom
10-27-2010, 01:30 PM
roxburry, I really love the goggles, looks awesome. Wish I could model like that.

Rafa-el
10-27-2010, 07:49 PM
http://img146.imageshack.us/img146/7357/speakers2.png

http://img190.imageshack.us/img190/6191/speakers.png

http://img831.imageshack.us/img831/8061/herex.png


heres my speaker entry, modeled after my own...i was trying to go lowpoly but i bet i can cut a lot of polys on this model, i just dont know how and can someone point why i get that strange deformation on the front panel? ( pic 3 )

roxburry
10-27-2010, 08:07 PM
What you're seeing is probably due to hard/soft edges. Hard edges will like what you see on the front of the speaker. Soft edges will blend together. Keep it up!

Rafa-el
10-27-2010, 08:22 PM
What you're seeing is probably due to hard/soft edges. Hard edges will like what you see on the front of the speaker. Soft edges will blend together. Keep it up!


thanks, but is that ok? i mean, when i apply textures will it make any difference? or do i need to fix this on the model i can see how i could make that surface more smooth but i would have to put more edges in there.

:thumbsup:

roxburry
10-27-2010, 08:28 PM
Texture will help cover some of it, but you'll definitely still be able to see the hard edges through the texture. Best modeling practice is to specify your edges as hard or soft.

Herne
10-27-2010, 08:39 PM
Hey there i've tried the usb memory...think it's alright,will render a better version on my profile
it took 1 our 45 mins...

Rafa-el
10-27-2010, 11:10 PM
Hey there i've tried the usb memory...think it's alright,will render a better version on my profile
it took 1 our 45 mins...

nice job dude

Herne
10-28-2010, 11:23 AM
thx @Rafa-el :) ...well i still need to much time,i think.I have to spend more time in texturing ways and maps of all kind...

@roxburry, i really like the goggles did you work in one program for everything?
cheers and a fine day for all ;)
Herne

roxburry
10-28-2010, 02:29 PM
@herne : Nice work on the flash drive! Nice to see that you captured the small details.

I solely used Maya 2009 for modeling the goggles and Mental Ray to create the final renders. Nothing fancy!

Herne
10-28-2010, 02:36 PM
thx @roxburry ! ;) i have no render engine but the one in c4d standard...
here: is the render i made together with tweaking in PS CS4...
http://herne.cgsociety.org/gallery/

Here is my pyramid ;)...did the mesh in c4d one baseplateau...tahn over to zbrush..littel tweak thean right back and than as always to PS...hope you like it,the model alone is 15 min ...rest...ehm,i think 1h in whole.

again ^^ have a nice day ;)

whom
10-28-2010, 10:38 PM
Herne, nice pyramid. :)


So glad I had the time to model something.

Horse, 1 hour 15 minutes:
http://i56.tinypic.com/n2y3o5.jpg

Herne
10-29-2010, 08:18 AM
Thank you God-Of-Zilla ! :) your horse is so clean in structure...o0 i would like to know how you've been able to model like that ?! it's realy cool ! the shape is just so that i can imagine a ready modelled wild horse on the planes ;) ....i wish i 'd get more knowledge and routine to such things...well ^^ onwards,there's no turnin back...i'm excited about all of your next entries !

Wish you all a nice and hopefully as sunny as my day and morning 8)
Cheers Herne

Captainblau
10-30-2010, 10:11 AM
Here's my attempt at the USB

http://img59.imageshack.us/img59/3036/fazzusb.jpg

whom
10-30-2010, 10:45 PM
Herne, thank you I appreciate it, I modeled from a silhouette that I found and then I freestyled from that.
I am not that good actually, hope to become better with practise and such. :)


Golf Club Driver, 30 minutes modeling.
Mostly a composite experiment testing like the other one;
http://i52.tinypic.com/en4ut.jpg

http://i55.tinypic.com/33xaq93.jpg

Digitool
10-31-2010, 10:43 PM
I like to see the participation in the speed modeling challenges while I've been gone. I worked to bring the speed modeling challenges back to the forum, and then because of work (thank god I found a job when I did though) I've not been able to get on very much.

Here are some things I like and don't like about the challenges as it stands right now, just me nitpicking lol. I Think that it is a good idea to give the masses a variety of objects to model, but you're giving someone a golf tee to model? Really? Seems like object selection should be much better and not limited to themes, IMO.

Thats just my initial thought, BUT... I do really enjoy seeing the challenges doing as well as they are now, more participation would be nice as always... and speaking of that, I swear I'm going to try and get some work in soon... I haven't had a chance to work in Maya in a while now and I could really use it! I may try a couple before the challenge changes.


2hrs for a dragon, but 3 hrs for a golf tee... lol sorry, i just was going through the list trying to pick something out and that just stuck out to me hahaha, kinda funny.

whom
11-01-2010, 11:22 AM
I realize that the time frame didn't become optimal on some of the objects, so what? Intentionally I was gonna add 3 hour for them all, however it is always gonna be some objects that are gonna be more demanding than others so I really don't understand what you object against here? That has been the same for all these sessions.

The theme was something that was added so that you could collect somewhat more of a collection for yourself, that's how I thought about it anyway.

Digitool
11-01-2010, 12:21 PM
I wasnt trying to be offensive, I just thought that it should be planned a little better on some objects. I understand the theme idea but something like the golf tee could be modeled in practically no time as part of a themed scene, again I want trying to be offensive. I appreciate that you guys have kept the challenges alive and growing.

MSus
11-01-2010, 10:05 PM
Well, I think there's should be a number of easier items in each SMC, as we also have beginners that could be a bit frightened if all they had to model was complex stuff. A few complex, a few easy ones, a mix of hard surface and organic and we please most of you :)

I actually need to thank God-Of-zilla for taking the responsibility for taking care of the SMCs, and actually getting more stuff in them. It's a bit different than it used to be, but having more stuff is always better. More choice the better.

I'm still dabbling in 3d, but other stuff is taking a bit more time as expected. But hey, this is life!

Anywho, I really love the horse! My tip is to give it a horn and make it an awesome unicorn. The pose is perfect! :)

whom
11-01-2010, 10:47 PM
lol, horns would be perfect on the horse. :)


Now that I think about it, my biggest flaw is probably the bad english spelling when it comes to the items, damn lol some words spelling are pretty bad but I guess you guys understood anyway?
Think it is "Tennis Raquet", right?

Digitool, I think I understand where you are coming from and all but I still don't understand the nitpicking with the tee, in the end you choose what you want to model and what not. The item list would be real long and detailed if one were to divide a chosen time on each object. Non offense taken though, just stating my point of view just as you did.


Tennis Raquet, 1 hour.
I made the strings one by one, however an array made it difficult and would have probably taken longer. Hmm need to come up with a better method for things like strings and such, good practise nevertheless....
Pretty quick texturing, not optimal at all.
http://i56.tinypic.com/27wu52p.jpg

roxburry
11-02-2010, 03:32 PM
@God-of-Zilla: Nice work on the horse! You definitely nailed the base proportions and structure.

whom
11-02-2010, 03:50 PM
Thanks guys regarding the horse, appreciate it. :)


Finally starting to understand the svg exporting when it comes to unwrap.
Made a test texture placement for the raquet, tried to make
a more pleasing illustration aswell. :)
Perhaps somewhat a bit tad dark, ah well.
http://i53.tinypic.com/erkgfd.jpg

roxburry
11-02-2010, 10:08 PM
@Fazzmania (http://forums.cgsociety.org/member.php?u=438480) : nice job!Good choice on a flash drive with some shape and curvature.

roxburry
11-02-2010, 10:20 PM
Alright...here's my Springfield. Modeled in 3 hours. Definitely ran out of time...but tried to get most of the details in.

P.s. There aren't any texture maps associated with the model. Just different shades of grey to highlight various components of the weapon.

http://www.digital-flare.com/client/cg_society/springfield/Composite.jpg

roxburry
11-02-2010, 10:22 PM
@ God-of-Zilla: I like the rendering of the rackets! Soft shadows = mmmm!

Herne
11-03-2010, 01:15 AM
i love the rifle ! : P
@God-Of-Zilla in c4d you can use an preoptimized array function,i thin ^^ *pfiuuuu*..all the lines must have made you a "little" angry ^^?!

Here another entry...i tried the gasmask ;).
Full rendered and in some filmish style here:
http://features.cgsociety.org/newgallerycrits/g33/331733/331733_1288742170_large.jpg

BUT THIS WAS AFTER THE ATTACHMENTS !

...for the raw modell 2/15 hours...

Cheers and greets hope you like it !
Herne

whom
11-03-2010, 10:19 AM
Herne, lol naah it wasn't that bad actually once you got the one string. :)
the array though was difficult because of the un-even part of the raquet, hmm not sure how to solve it at this moment... Don't think I have seen any tutorials about things like that.
Have you made such an array in C4d?
Awesome gasmask btw, I love it. :)

roxburry, thank you :) wow! real impressive work on the springfield. :)

whom
11-03-2010, 08:03 PM
Speakers, 1hour and 15 minutes.

Good excuse to practise some more with textures and such, haven't made any speakers before either.
Had "Creative" speakers as reference.

Bigger:
http://i53.tinypic.com/f4eirm.jpg

http://i53.tinypic.com/f4eirm.jpg

MSus
11-03-2010, 08:07 PM
Oh wow God-of-zilla, you're improving really really fast. Nice job!

roxburry
11-03-2010, 08:49 PM
Clean and well topologized! Nice work God-of-Zilla!

whom
11-03-2010, 11:29 PM
Thanks guys, you guys are very kind. :)

whom
11-07-2010, 03:14 PM
They removed the speakers from tinypic, not sure why? Shouldn't be any copyright infringement on the design, right=? I didn't use their logo or anything....used Cgsociety.
Anyway let's try again:
http://i54.tinypic.com/24ziomv.jpg

Maskimus
11-07-2010, 06:28 PM
They removed the speakers from tinypic, not sure why? Shouldn't be any copyright infringement on the design, right=? I didn't use their logo or anything....used Cgsociety.

probably more because you have put your own logo to someone else's design.

either way they look awesome, good job :)

whom
11-07-2010, 09:13 PM
probably more because you have put your own logo to someone else's design.

either way they look awesome, good job :)

Ahh maybe that's why....Perhaps I should have used the original logo then?
thank you. :)



Cannon, 1 hour and 10 minutes, took longer to set up the textures and some unwraps became wonky aswell.
Ah well, don't have more time at the moment.
http://i53.tinypic.com/b7l8o0.jpg

FusionFx
11-07-2010, 11:54 PM
Cannon, 1 hour and 10 minutes, took longer to set up the textures and some unwraps became wonky aswell.
Ah well, don't have more time at the moment.


The model looks great but i personally feel that the texture does'nt looks so great on the model. :curious:
i would rather suggest you to try some different texture for the barrel with rusty look (did'nt you do your homework, "google search")..

whom
11-08-2010, 09:47 PM
I think it might be the non-variation in the texture which makes it boring, you're right.
This beneath was the reference I was working from, thank you for your comment btw. :)
I was looking for that wornout paint rusty feeling.
http://www.people.exeter.ac.uk/nkjdatta/photos/abroad/macau2/cannon.jpg

cheltonjr
11-09-2010, 12:56 PM
My first entry. And is the first challenge that I participate:)
I'm not too good on textures, so they aren't that good.

whom
11-09-2010, 06:19 PM
chelton jr, welcome. :)


MSus, you wanna do the next speed session?

MSus
11-10-2010, 03:50 PM
If you have the time, you can start a new SMC. I'm a bit swamped with RL, and won't be able to do it untill tomorrow evening. If you don't put it up till then, I'll do it :)

whom
11-10-2010, 07:51 PM
If you have the time, you can start a new SMC. I'm a bit swamped with RL, and won't be able to do it untill tomorrow evening. If you don't put it up till then, I'll do it :)

ok I had some ideas so I started it. :)

I decided to exclude the theme this time, let's see how it works out.
Hope you are ok with it, I am gonna let you do the next session. :)

Splinter
11-11-2010, 05:05 PM
This looks like a lot of fun. Once I build the confidence I'll definitely join.

MSus
11-11-2010, 05:58 PM
Splinter, screw confidence, just start modelling. Learn by doing :)

Thanx mate, will do the next one! Now back to work :(

whom
12-06-2010, 09:21 PM
I kept working on the horse, not finished yet though.
Still lots of things to be fixed. :)

Difficult areas are probably the hoofs I believe. The texture is just a quick test to work with and to easier spot problem areas.
The model will be added to my site if finished... lol
http://i52.tinypic.com/24qkcaa.jpg

MSus
12-06-2010, 10:13 PM
I kept working on the horse, not finished yet though.
Still lots of things to be fixed. :)

Difficult areas are probably the hoofs I believe. The texture is just a quick test to work with and to easier spot problem areas.
The model will be added to my site if finished... lol
http://i52.tinypic.com/24qkcaa.jpg

Oh wow, that looks awesome. Even the texture is good. The only thing I notice a bit off is the size of its head. I think the neck and the head are a bit too big, other than that I don't see any major problems. Maybe a few tweaks on the muscles and I think this could go in a portfolio somewhere :)

Again, good job!

Maskimus
12-06-2010, 11:38 PM
The only thing I notice a bit off is the size of its head. I think the neck and the head are a bit too big
was just about to point that out myself,

really nice though good work !

whom
12-07-2010, 09:03 PM
Thanks guys really appreciate it. :)
Good call there both of you yea you're right the head is a bit big still. Been staring myself blind at it, still needs attention all over though I believe. It is currently at 8000 vertices, not sure if I should divide one more time.
Thanks again. :)

whom
12-08-2010, 04:11 PM
ok I made the changes and added some hair and stuff, guess the tail could use hair aswell, still at the same time I try to keep it low in the faces and vertices.
Let me know what you guys think.
Still wip in the texture, this is a new one.....

Btw the sculpt is not mirrored and I can see that there is some minor things on the right side on the horse..... hmmm... What do you guys think about that? lol :)
http://i54.tinypic.com/2gsqpnc.jpg

Eugenius
12-22-2010, 12:09 AM
This is my first speed challenge. Modeled barely under 2 hours. Hexagon 2.5, rendered in Bryce 6.3.

Thanks for viewing.

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