View Full Version : W.i.p. Scene
N3v3rMind 10-06-2003, 01:19 AM Hi, this is miy first post...
http://rastamc.supereva.it/settePSP.jpg
made with Max 4.2, brazil.
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Nice. The pebbles on the floor look a bit flat and I feel some seem in the texture.
Can you tell a bit more about your rendersettings? How long did it take to render?
N3v3rMind
10-06-2003, 07:26 PM
Hi Esse, the settings are:
- Image Sampling: P3
http://rastamc.supereva.it/setting.JPG
- i used one blight directional....
- Time Rendering: 10 min.
I use this settings only for w.i.p.
Bye bye
N3v3rMind
10-10-2003, 05:29 PM
hi guys...
this is new update...
http://rastamc.supereva.it/undici.jpg
bye
MagikShooz
10-10-2003, 05:42 PM
looks nice man.. i like the color render better, I see what Esse means though, the peebles look somewhat flat.. other than that though looks good..post some updates if you got em!
Terro
10-10-2003, 06:11 PM
Hey there, very nice progress and welcome To CGtalk btw :)
I was gonna say that the building in the back lacks detail but the DoF you put on in the grayscale image fixes that problem. My other crit would also have to do with the peebles. I don't have that much of an issue with them baing flat but with the way they are tiled. The further away they are the more you notice that they are tiled in lines. Hmmm what else I lost track of what I was going to say....
Nm I'll post back when I remmber, lol.
Terro
10-10-2003, 06:13 PM
Remembered, lol Ok final crit would be with that lamp, its glass is to perfect for this scene. It needs a bit of dirt. All in all , great work that need a few touch ups to be PIMP.
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