cjoakley
10-16-2010, 09:58 PM
What would be the best way to go about inserting a circular shape into a four sided poly?
In this instance I am designing a robot and I need to insert an 'eye' on the front panel of the robots body. The main body of the robot is essentially a tapered cuboid, not an actual 'face' (to avoid any confusion) This main body will then be supported by legs and so on.
Currently the front panel is a single four sided poly. The circle needs to be inserted in the centre. This shape can then be extruded to create a socket for a sphere to sit in.
The obvious way seems to be use a boolean subtraction using a sphere to cut the socket out of the poly, but it will result in weird results due to the difference in vertices/edges etc. I would imagine some works needs to be done clean up the edge flow.
Any suggestions?
Thanks.
PS: I attached a reference image (WIP but you get the basic idea of what I'm asking)
In this instance I am designing a robot and I need to insert an 'eye' on the front panel of the robots body. The main body of the robot is essentially a tapered cuboid, not an actual 'face' (to avoid any confusion) This main body will then be supported by legs and so on.
Currently the front panel is a single four sided poly. The circle needs to be inserted in the centre. This shape can then be extruded to create a socket for a sphere to sit in.
The obvious way seems to be use a boolean subtraction using a sphere to cut the socket out of the poly, but it will result in weird results due to the difference in vertices/edges etc. I would imagine some works needs to be done clean up the edge flow.
Any suggestions?
Thanks.
PS: I attached a reference image (WIP but you get the basic idea of what I'm asking)
